import bpy import csv from math import pi # 设置导出文件的路径 export_file = "/home/falcary/workstation/blender_env_indoors_dataset/outputs/Capsule/output_in_blender.csv" # 假设动画以24帧每秒的速度播放 # 每帧之间的时间间隔(秒) frame_duration = 1 / 10 # 获取当前激活的相机对象 camera = bpy.context.scene.camera # 如果存在相机且相机类型是'CAMERA' if camera is not None and camera.type == 'CAMERA': # 获取当前场景的起始和结束帧 start_frame = bpy.context.scene.frame_start end_frame = bpy.context.scene.frame_end # 准备存储相机变换数据的列表 camera_transforms = [] # 遍历指定的帧范围内的每一帧 for frame in range(start_frame, end_frame + 1): # 设置当前帧 bpy.context.scene.frame_set(frame) # 更新场景以获取最新数据 bpy.context.view_layer.update() bpy.context.evaluated_depsgraph_get().update() # 获取相机的世界坐标位置 loc = camera.matrix_world.to_translation() # 获取相机的世界旋转(欧拉角) rot = camera.matrix_world.to_euler('XYZ') # 计算时间戳,假设帧率为24fps,将帧转换为微秒 timestamp = (frame - start_frame) * frame_duration * 1e7 scale = 1.0 # 添加位置和旋转数据到列表 camera_transforms.append({ 'timestamp': int(timestamp), # 时间戳为整数微秒 'x': loc.x * scale, 'y': loc.y * scale, 'z': loc.z * scale, # 将旋转角度转换为弧度,确保在[0, 2*pi)范围内 'rx': (rot.x + 2 * pi) % (2 * pi), 'ry': (rot.y + 2 * pi) % (2 * pi), 'rz': (rot.z + 2 * pi) % (2 * pi), }) # 导出到CSV文件 with open(export_file, 'w', newline='') as csvfile: fieldnames = ['timestamp', 'x', 'y', 'z', 'rx', 'ry', 'rz'] writer = csv.DictWriter(csvfile, fieldnames=fieldnames) # 写入表头 csvfile.write('# ' + ', '.join(fieldnames) + '\n') # 写入变换数据 for transform in camera_transforms: writer.writerow(transform) print(f"Camera transforms exported to {export_file}") else: print("No camera selected or active object is not a camera.")