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- # RefRef: A Synthetic Dataset and Benchmark for Reconstructing Scenes with Refractive and Reflective Objects
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  ## Overview
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- **RefRef** is a synthetic dataset and benchmark for reconstructing scenes with **Ref**ractive-**Ref**lective objects. Our dataset includes 50 objects with varying complexity, from single-material to multi-material compositions with different Indices of Refraction (IoRs) and transparency levels. Each object is placed in two distinct scenes featuring ornate textures and patterns, resulting in 100 scenes in total.
 
 
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  ## Directory Structure
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  │ └── IoR_info.json # IoR values mapped to each object
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  ├── image_data/ # Rendered images, depth maps, and masks for each object
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  │ ├── textured_cube_scene/
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- │ │ └── {simple_shapes, complex_shapes, household_items, lab_equipment}/
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  │ │ └── {object_name}/
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  │ │ ├── train/ # Training set
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  │ │ │ ├── r_0.png # RGB image
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  │ ├── textured_sphere_scene/
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  │ └── ...
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  ├── mesh_files/ # 3D mesh files (.ply format) for each object
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- │ └── {simple_shapes, complex_shapes, household_items, lab_equipment}/
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  │ └── ...
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  ├── blender_files/ # Blender source files for each object, organised by scene
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  │ ├── bgpanels_cube/ # Background panels for cube scene
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  ## Object and Scenes
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  The dataset includes 50 objects categorised into four groups based on their complexity, material composition, and shape:
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- - `simple_shapes/`: Basic geometries with single material.
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- - `complex_shapes/`: Intricate geometries with single material, such as sculptures.
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- - `household_items/`: Objects with single or multiple materials, including items like wine glasses, plastic bottles, and teapots.
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- - `lab_equipment/`: Laboratory objects that include single and multi-material compositions, such as beakers and test tubes.
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  Each object is placed in two distinct scenes:
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  - `textured_cube_scene/`: Objects placed within a textured cube environment.
 
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+ # RefRef: A Synthetic Dataset and Benchmark for Reconstructing Scenes with Refractive and Reflective Objects (haven't uploaded everthing yet)
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  ## Overview
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+ **RefRef** is a synthetic dataset and benchmark for reconstructing scenes with **Ref**ractive-**Ref**lective objects. Our dataset consists of 50 objects categorized based on their geometric and material complexity: single-material convex objects, single-material non-convex objects, and multi-material non-convex objects, where the materials have different colors, opacities, and refractive indices.
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+ Each object is placed in two distinct bounded environments, resulting in 100 unique scenes with diverse geometries, material properties, and backgrounds.
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+ Our dataset provides a controlled setting for evaluating and developing 3D reconstruction and novel view synthesis methods that handle complex optical effects.
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  ## Directory Structure
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  │ └── IoR_info.json # IoR values mapped to each object
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  ├── image_data/ # Rendered images, depth maps, and masks for each object
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  │ ├── textured_cube_scene/
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+ │ │ └── {single-material_convex, single-material_non-convex, multiple-materials_non-convex}/
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  │ │ └── {object_name}/
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  │ │ ├── train/ # Training set
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  │ │ │ ├── r_0.png # RGB image
 
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  │ ├── textured_sphere_scene/
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  │ └── ...
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  ├── mesh_files/ # 3D mesh files (.ply format) for each object
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+ │ └── {single-material_convex, single-material_non-convex, multiple-materials_non-convex}/
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  │ └── ...
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  ├── blender_files/ # Blender source files for each object, organised by scene
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  │ ├── bgpanels_cube/ # Background panels for cube scene
 
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  ## Object and Scenes
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  The dataset includes 50 objects categorised into four groups based on their complexity, material composition, and shape:
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+ - `single-material_convex/`(18 scenes): Objects with convex geometries, each composed of a single refractive material, such as transparent cubes, balls, and pyramids.
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+ - `single-material_non-convex/`(40 scenes): Objects with non-convex geometries, each composed of a single refractive material, such as animal sculptures, glass jars, light bulbs, candle holders, and magnifiers.
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+ - `multiple-materials_non-convex/`(42 scenes): Objects with non-convex geometries, each composed of multiple refractive materials or a combination of refractive and opaque materials, such as reed diffusers, a glass of wine, and flasks filled with chemical liquid.
 
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  Each object is placed in two distinct scenes:
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  - `textured_cube_scene/`: Objects placed within a textured cube environment.