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README.md
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│ │ └── ...
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│ ├── environment_map_scene/
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│ └── ...
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├── blender_files/ # Blender source files for each object, organised by scene
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│ ├── bgpanels_cube/ # Background panels for cube scene
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│ ├── bgpanels_sphere/ # Background panels for sphere scene
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│ └── {textured_cube_scene, textured_sphere_scene}/
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│ └── ...
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└── benchmarks/ # Benchmark results from various methods
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├── oracle_method/
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├── Zip-NeRF/
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├── Ray Deformation/
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├── MS-NeRF/
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├── NeUS/
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└── ...
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```
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## Object and Scenes
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The dataset includes 50 objects categorised into four groups based on their complexity, material composition, and shape:
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- `single-convex/`(
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- `single-non-convex/`(
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- `multiple-non-convex/`(
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Each object is placed in two distinct scenes:
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- `textured_cube_scene/`: Objects placed within a bounded textured cube environment.
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│ │ └── ...
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│ ├── environment_map_scene/
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│ └── ...
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└── mesh_files/ # 3D mesh files (.ply format) for each object
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└── {single-material_convex, single-material_non-convex, multiple-materials_non-convex}/
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└── ...
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```
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## Object and Scenes
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The dataset includes 50 objects categorised into four groups based on their complexity, material composition, and shape:
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- `single-convex/`(27 scenes): Objects with convex geometries, each composed of a single refractive material, such as transparent cubes, balls, and pyramids.
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- `single-non-convex/`(60 scenes): Objects with non-convex geometries, each composed of a single refractive material, such as animal sculptures, glass jars, light bulbs, candle holders, and magnifiers.
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- `multiple-non-convex/`(63 scenes): Objects with non-convex geometries, each composed of multiple refractive materials or a combination of refractive and opaque materials, such as reed diffusers, a glass of wine, and flasks filled with chemical liquid.
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Each object is placed in two distinct scenes:
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- `textured_cube_scene/`: Objects placed within a bounded textured cube environment.
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