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@@ -69,29 +69,17 @@ RefRef_Dataset/
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  │ │ └── ...
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  │ ├── environment_map_scene/
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  │ └── ...
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- ├── mesh_files/ # 3D mesh files (.ply format) for each object
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- └── {single-material_convex, single-material_non-convex, multiple-materials_non-convex}/
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- └── ...
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- ├── blender_files/ # Blender source files for each object, organised by scene
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- │ ├── bgpanels_cube/ # Background panels for cube scene
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- │ ├── bgpanels_sphere/ # Background panels for sphere scene
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- │ └── {textured_cube_scene, textured_sphere_scene}/
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- │ └── ...
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- └── benchmarks/ # Benchmark results from various methods
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- ├── oracle_method/
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- ├── Zip-NeRF/
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- ├── Ray Deformation/
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- ├── MS-NeRF/
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- ├── NeUS/
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- └── ...
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  ```
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  ## Object and Scenes
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  The dataset includes 50 objects categorised into four groups based on their complexity, material composition, and shape:
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- - `single-convex/`(18 scenes): Objects with convex geometries, each composed of a single refractive material, such as transparent cubes, balls, and pyramids.
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- - `single-non-convex/`(40 scenes): Objects with non-convex geometries, each composed of a single refractive material, such as animal sculptures, glass jars, light bulbs, candle holders, and magnifiers.
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- - `multiple-non-convex/`(42 scenes): Objects with non-convex geometries, each composed of multiple refractive materials or a combination of refractive and opaque materials, such as reed diffusers, a glass of wine, and flasks filled with chemical liquid.
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  Each object is placed in two distinct scenes:
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  - `textured_cube_scene/`: Objects placed within a bounded textured cube environment.
 
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  │ │ └── ...
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  │ ├── environment_map_scene/
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  │ └── ...
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+ └── mesh_files/ # 3D mesh files (.ply format) for each object
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+ └── {single-material_convex, single-material_non-convex, multiple-materials_non-convex}/
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+ └── ...
 
 
 
 
 
 
 
 
 
 
 
 
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  ```
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  ## Object and Scenes
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  The dataset includes 50 objects categorised into four groups based on their complexity, material composition, and shape:
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+ - `single-convex/`(27 scenes): Objects with convex geometries, each composed of a single refractive material, such as transparent cubes, balls, and pyramids.
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+ - `single-non-convex/`(60 scenes): Objects with non-convex geometries, each composed of a single refractive material, such as animal sculptures, glass jars, light bulbs, candle holders, and magnifiers.
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+ - `multiple-non-convex/`(63 scenes): Objects with non-convex geometries, each composed of multiple refractive materials or a combination of refractive and opaque materials, such as reed diffusers, a glass of wine, and flasks filled with chemical liquid.
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  Each object is placed in two distinct scenes:
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  - `textured_cube_scene/`: Objects placed within a bounded textured cube environment.