Update app.py
Browse filesfull product updates
app.py
CHANGED
@@ -32,6 +32,12 @@ if device != "cuda":
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sys.exit(1)
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print(f"CUDA is available. Using GPU: {torch.cuda.get_device_name(0)}")
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# 2) LOAD MUSICGEN INTO VRAM
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try:
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print("Loading MusicGen medium model into VRAM...")
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@@ -42,7 +48,7 @@ try:
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sys.exit(1)
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musicgen_model = MusicGen.get_pretrained(local_model_path, device=device)
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musicgen_model.set_generation_params(
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duration=
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two_step_cfg=False # Disable two-step CFG for stability
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)
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except Exception as e:
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@@ -59,286 +65,265 @@ def print_resource_usage(stage: str):
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print("---------------")
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# Check available GPU memory
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def check_vram_availability(required_gb=
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total_vram = torch.cuda.get_device_properties(0).total_memory / (1024**3)
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allocated_vram = torch.cuda.memory_allocated() / (1024**3)
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available_vram = total_vram - allocated_vram
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if available_vram < required_gb:
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print(f"WARNING: Low VRAM available ({available_vram:.2f} GB).
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return available_vram >= required_gb
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# 4) GENRE PROMPT FUNCTIONS
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def set_red_hot_chili_peppers_prompt(bpm):
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rhythm = "strong rhythmic steps" if bpm > 120 else "groovy rhythmic flow"
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styles = ["anthemic", "gritty", "melodic", "fast-paced", "driving"]
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tempos = ["upbeat", "mid-tempo", "high-energy"]
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moods = ["energetic", "introspective", "rebellious", "uplifting"]
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style = random.choice(styles)
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tempo = random.choice(tempos)
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mood = random.choice(moods)
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rhythm = "powerful rhythmic steps" if bpm > 120 else "catchy rhythmic groove"
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return f"
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def
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rhythm = "
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# 5) AUDIO PROCESSING FUNCTIONS
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def apply_chorus(segment):
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delayed = segment - 6
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delayed = delayed.set_frame_rate(segment.frame_rate)
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return segment.overlay(delayed, position=20)
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def apply_eq(segment):
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segment = segment.low_pass_filter(8000)
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segment = segment.high_pass_filter(80)
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return segment
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def
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if segment.dBFS > max_db:
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segment = segment - (segment.dBFS - max_db)
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return segment
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def apply_final_gain(segment, target_db=-18.0):
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gain_adjustment = target_db - segment.dBFS
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return segment + gain_adjustment
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def apply_fade(segment, fade_in_duration=2000, fade_out_duration=2000):
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segment = segment.fade_in(fade_in_duration)
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segment = segment.fade_out(fade_out_duration)
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return segment
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# 6) GENERATION & I/O FUNCTIONS
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def generate_music(instrumental_prompt: str, cfg_scale: float,
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global musicgen_model
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if not instrumental_prompt.strip():
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return None, "⚠️ Please enter a valid instrumental prompt!"
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try:
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start_time = time.time()
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total_duration = min(max(total_duration,
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sample_rate = musicgen_model.sample_rate
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print(f"Generating
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torchaudio.save(temp_wav_path, audio_chunk, sample_rate, bits_per_sample=24)
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segment = AudioSegment.from_wav(temp_wav_path)
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segment.export(chunk_path, format="mp3", bitrate="320k")
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os.remove(temp_wav_path)
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audio_chunks.append(chunk_path)
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torch.cuda.empty_cache()
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gc.collect()
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torch.cuda.synchronize()
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time.sleep(0.5)
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print_resource_usage(f"After Chunk {i+1} Generation (Variation {var+1})")
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print(f"Combining audio chunks for variation {var+1}...")
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final_segment = AudioSegment.from_mp3(audio_chunks[0])
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for i in range(1, len(audio_chunks)):
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next_segment = AudioSegment.from_mp3(audio_chunks[i])
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next_segment = next_segment + 1
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final_segment = final_segment.append(next_segment, crossfade=crossfade_duration)
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final_segment = final_segment[:total_duration * 1000]
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variation_segments.append(final_segment)
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for chunk_path in audio_chunks:
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os.remove(chunk_path)
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else:
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# Single-shot generation
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print(f"Generating full track for variation {var+1} on GPU (prompt: {instrumental_prompt})...")
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musicgen_model.set_generation_params(
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duration=total_duration,
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use_sampling=True,
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top_k=top_k,
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top_p=top_p,
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temperature=adjusted_temperature,
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cfg_coef=cfg_scale
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)
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print_resource_usage(f"Before Full Track Generation (Variation {var+1})")
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with torch.no_grad():
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with autocast():
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audio_chunk = musicgen_model.generate([f"{instrumental_prompt}, at {bpm} BPM"], progress=True)[0]
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audio_chunk = audio_chunk.cpu().to(dtype=torch.float32)
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if audio_chunk.dim() == 1:
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audio_chunk = torch.stack([audio_chunk, audio_chunk], dim=0)
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elif audio_chunk.dim() == 2 and audio_chunk.shape[0] == 1:
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audio_chunk = torch.cat([audio_chunk, audio_chunk], dim=0)
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elif audio_chunk.dim() == 2 and audio_chunk.shape[0] != 2:
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audio_chunk = audio_chunk[:1, :]
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audio_chunk = torch.cat([audio_chunk, audio_chunk], dim=0)
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elif audio_chunk.dim() > 2:
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audio_chunk = audio_chunk.view(2, -1)
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if audio_chunk.shape[0] != 2:
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raise ValueError(f"Expected stereo audio with shape (2, samples), got shape {audio_chunk.shape}")
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temp_wav_path = f"temp_full_{var}.wav"
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torchaudio.save(temp_wav_path, audio_chunk, sample_rate, bits_per_sample=24)
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final_segment = AudioSegment.from_wav(temp_wav_path)
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os.remove(temp_wav_path)
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variation_segments.append(final_segment)
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torch.cuda.empty_cache()
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gc.collect()
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torch.cuda.synchronize()
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time.sleep(0.5)
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print_resource_usage(f"After Full Track Generation (Variation {var+1})")
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# Combine variations with crossfade
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print("Combining variations with crossfade...")
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combined_segment = variation_segments[0]
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for i in range(1, len(variation_segments)):
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next_segment = variation_segments[i]
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next_segment = next_segment + 1
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# Post-process combined track
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print("Post-processing final track...")
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combined_segment = combined_segment.normalize(headroom=-9.0)
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combined_segment = apply_final_gain(combined_segment, target_db=-18.0)
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mp3_path = "output_cleaned.mp3"
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mp3_path,
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format="mp3",
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bitrate="
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tags={"title": "GhostAI Instrumental", "artist": "GhostAI"}
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)
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print(f"Saved final audio to {mp3_path}")
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output_files.append(mp3_path)
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print_resource_usage("After Final Generation")
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print(f"Total Generation Time: {time.time() - start_time:.2f} seconds")
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return mp3_path, f"✅ Done! Generated {num_variations} variations."
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except Exception as e:
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return None, f"❌ Generation failed: {e}"
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finally:
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torch.cuda.empty_cache()
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gc.collect()
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torch.cuda.synchronize()
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# Function to
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def toggle_chunk_interactivity(use_chunks):
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return (
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gr.update(interactive=use_chunks), # crossfade_duration
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gr.update(interactive=use_chunks), # variation_crossfade_duration
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gr.update(interactive=use_chunks) # chunk_count
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)
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def clear_inputs():
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return "", 3.0,
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# 7) CUSTOM CSS
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css = """
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step=0.1,
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info="Higher values make the instrumental more closely follow the prompt."
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)
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top_k = gr.Slider(
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label="Top-K Sampling",
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minimum=10,
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maximum=500,
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value=250,
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step=10,
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info="Limits sampling to the top k most likely tokens."
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)
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top_p = gr.Slider(
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label="Top-P Sampling",
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minimum=0.0,
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maximum=1.0,
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value=0.9,
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step=0.05,
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info="Keeps tokens with cumulative probability above p."
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)
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temperature = gr.Slider(
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label="Temperature",
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minimum=0.1,
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maximum=2.0,
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value=1.0,
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step=0.1,
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info="Controls randomness. Higher values make output more diverse."
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)
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total_duration = gr.Slider(
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label="Total Duration (seconds)",
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minimum=
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maximum=
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value=
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step=1,
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info="Total duration of the track (
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label="Chunk
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minimum=
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maximum=
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value=
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step=
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info="
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label="
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minimum=100,
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maximum=2000,
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value=1000,
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step=100,
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info="Crossfade duration between
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)
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num_variations = gr.Slider(
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label="Number of Variations",
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minimum=1,
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maximum=4,
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value=1,
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step=1,
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info="Number of different versions to generate with varying random seeds."
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)
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chunk_count = gr.Slider(
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label="Chunk Count",
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minimum=1,
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maximum=8,
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value=2,
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step=1,
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info="Number of chunks to split the track into (only used if chunking is enabled, max 20 seconds per chunk)."
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)
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use_chunks = gr.Checkbox(
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label="Generate in Chunks",
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value=True,
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info="Enable to generate in chunks (safer for GPU memory). Disable for single-shot generation (higher VRAM usage)."
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)
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bpm = gr.Slider(
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label="Tempo (BPM)",
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step=1,
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info="Beats per minute to influence the track's tempo."
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)
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with gr.Row(elem_classes="action-buttons"):
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gen_btn = gr.Button("Generate Music")
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clr_btn = gr.Button("Clear Inputs")
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out_audio = gr.Audio(label="Generated Stereo Instrumental Track", type="filepath")
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status = gr.Textbox(label="Status", interactive=False)
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)
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radiohead_btn.click(set_radiohead_prompt, inputs=bpm, outputs=instrumental_prompt)
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classic_rock_btn.click(set_classic_rock_prompt, inputs=bpm, outputs=instrumental_prompt)
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alternative_rock_btn.click(set_alternative_rock_prompt, inputs=bpm, outputs=instrumental_prompt)
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post_punk_btn.click(set_post_punk_prompt, inputs=bpm, outputs=instrumental_prompt)
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indie_rock_btn.click(set_indie_rock_prompt, inputs=bpm, outputs=instrumental_prompt)
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funk_rock_btn.click(set_funk_rock_prompt, inputs=bpm, outputs=instrumental_prompt)
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detroit_techno_btn.click(set_detroit_techno_prompt, inputs=bpm, outputs=instrumental_prompt)
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deep_house_btn.click(set_deep_house_prompt, inputs=bpm, outputs=instrumental_prompt)
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gen_btn.click(
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generate_music,
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inputs=[instrumental_prompt, cfg_scale,
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outputs=[out_audio, status]
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clr_btn.click(
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clear_inputs,
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inputs=None,
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outputs=[instrumental_prompt, cfg_scale,
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)
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# 9) TURN OFF OPENAPI/DOCS
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sys.exit(1)
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print(f"CUDA is available. Using GPU: {torch.cuda.get_device_name(0)}")
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# Pre-run memory cleanup
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torch.cuda.empty_cache()
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gc.collect()
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torch.cuda.ipc_collect()
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torch.cuda.synchronize()
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# 2) LOAD MUSICGEN INTO VRAM
|
42 |
try:
|
43 |
print("Loading MusicGen medium model into VRAM...")
|
|
|
48 |
sys.exit(1)
|
49 |
musicgen_model = MusicGen.get_pretrained(local_model_path, device=device)
|
50 |
musicgen_model.set_generation_params(
|
51 |
+
duration=10, # Default chunk duration
|
52 |
two_step_cfg=False # Disable two-step CFG for stability
|
53 |
)
|
54 |
except Exception as e:
|
|
|
65 |
print("---------------")
|
66 |
|
67 |
# Check available GPU memory
|
68 |
+
def check_vram_availability(required_gb=3.5):
|
69 |
total_vram = torch.cuda.get_device_properties(0).total_memory / (1024**3)
|
70 |
allocated_vram = torch.cuda.memory_allocated() / (1024**3)
|
71 |
available_vram = total_vram - allocated_vram
|
72 |
if available_vram < required_gb:
|
73 |
+
print(f"WARNING: Low VRAM available ({available_vram:.2f} GB). Reduce total_duration or chunk_duration.")
|
74 |
return available_vram >= required_gb
|
75 |
|
76 |
# 4) GENRE PROMPT FUNCTIONS
|
77 |
+
def set_red_hot_chili_peppers_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence):
|
78 |
+
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("strong rhythmic steps" if bpm > 120 else "groovy rhythmic flow")
|
79 |
+
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
|
80 |
+
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
|
81 |
+
bass = f", {bass_style}" if bass_style != "none" else ", groovy basslines"
|
82 |
+
guitar = f", {guitar_style} guitar riffs" if guitar_style != "none" else ", syncopated guitar riffs"
|
83 |
+
vocal = f", {vocal_presence}" if vocal_presence != "none" else ""
|
84 |
+
return f"Funk rock{bass}{guitar}{drum}{synth}{vocal}, Red Hot Chili Peppers-inspired vibe with dynamic energy and funky breakdowns, {rhythm} at {bpm} BPM."
|
85 |
+
|
86 |
+
def set_nirvana_grunge_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence):
|
87 |
+
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("intense rhythmic steps" if bpm > 120 else "grungy rhythmic pulse")
|
88 |
+
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
|
89 |
+
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
|
90 |
+
bass = f", {bass_style}" if bass_style != "none" else ", melodic basslines"
|
91 |
+
guitar = f", {guitar_style} guitar riffs" if guitar_style != "none" else ", raw distorted guitar riffs"
|
92 |
+
vocal = f", {vocal_presence}" if vocal_presence != "none" else ""
|
93 |
+
return f"Grunge{bass}{guitar}{drum}{synth}{vocal}, Nirvana-inspired angst-filled sound with quiet-loud dynamics, {rhythm} at {bpm} BPM."
|
94 |
+
|
95 |
+
def set_pearl_jam_grunge_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence):
|
96 |
+
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("soulful rhythmic steps" if bpm > 120 else "driving rhythmic flow")
|
97 |
+
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
|
98 |
+
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
|
99 |
+
bass = f", {bass_style}" if bass_style != "none" else ", deep bass"
|
100 |
+
guitar = f", {guitar_style} guitar leads" if guitar_style != "none" else ", soulful guitar leads"
|
101 |
+
vocal = f", {vocal_presence}" if vocal_presence != "none" else ""
|
102 |
+
return f"Grunge{bass}{guitar}{drum}{synth}{vocal}, Pearl Jam-inspired emotional intensity with soaring choruses, {rhythm} at {bpm} BPM."
|
103 |
+
|
104 |
+
def set_soundgarden_grunge_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence):
|
105 |
+
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("heavy rhythmic steps" if bpm > 120 else "sludgy rhythmic groove")
|
106 |
+
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
|
107 |
+
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
|
108 |
+
bass = f", {bass_style}" if bass_style != "none" else ""
|
109 |
+
guitar = f", {guitar_style} guitar riffs" if guitar_style != "none" else ", heavy sludgy guitar riffs"
|
110 |
+
vocal = f", {vocal_presence}" if vocal_presence != "none" else ""
|
111 |
+
return f"Grunge{bass}{guitar}{drum}{synth}{vocal}, Soundgarden-inspired dark, psychedelic edge with powerful vocals, {rhythm} at {bpm} BPM."
|
112 |
+
|
113 |
+
def set_foo_fighters_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence):
|
114 |
styles = ["anthemic", "gritty", "melodic", "fast-paced", "driving"]
|
115 |
tempos = ["upbeat", "mid-tempo", "high-energy"]
|
116 |
moods = ["energetic", "introspective", "rebellious", "uplifting"]
|
117 |
style = random.choice(styles)
|
118 |
tempo = random.choice(tempos)
|
119 |
mood = random.choice(moods)
|
120 |
+
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("powerful rhythmic steps" if bpm > 120 else "catchy rhythmic groove")
|
121 |
+
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
|
122 |
+
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
|
123 |
+
bass = f", {bass_style}" if bass_style != "none" else ""
|
124 |
+
guitar = f", {guitar_style} guitar riffs" if guitar_style != "none" else ", {style} guitar riffs"
|
125 |
+
vocal = f", {vocal_presence}" if vocal_presence != "none" else ""
|
126 |
+
return f"Alternative rock{bass}{guitar}{drum}{synth}{vocal}, Foo Fighters-inspired {mood} vibe with powerful choruses, {rhythm} at {bpm} BPM."
|
127 |
+
|
128 |
+
def set_smashing_pumpkins_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence):
|
129 |
+
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("dynamic rhythmic steps" if bpm > 120 else "dreamy rhythmic flow")
|
130 |
+
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
|
131 |
+
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
|
132 |
+
bass = f", {bass_style}" if bass_style != "none" else ""
|
133 |
+
guitar = f", {guitar_style} guitar textures" if guitar_style != "none" else ", dreamy guitar textures"
|
134 |
+
vocal = f", {vocal_presence}" if vocal_presence != "none" else ""
|
135 |
+
return f"Alternative rock{bass}{guitar}{drum}{synth}{vocal}, Smashing Pumpkins-inspired blend of melancholy and aggression, {rhythm} at {bpm} BPM."
|
136 |
+
|
137 |
+
def set_radiohead_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence):
|
138 |
+
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("complex rhythmic steps" if bpm > 120 else "intricate rhythmic pulse")
|
139 |
+
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
|
140 |
+
synth = f", {synthesizer} accents" if synthesizer != "none" else ", atmospheric synths"
|
141 |
+
bass = f", {bass_style}" if bass_style != "none" else ""
|
142 |
+
guitar = f", {guitar_style} guitar layers" if guitar_style != "none" else ", intricate guitar layers"
|
143 |
+
vocal = f", {vocal_presence}" if vocal_presence != "none" else ""
|
144 |
+
return f"Experimental rock{bass}{guitar}{drum}{synth}{vocal}, Radiohead-inspired blend of introspective and innovative soundscapes, {rhythm} at {bpm} BPM."
|
145 |
+
|
146 |
+
def set_classic_rock_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence):
|
147 |
+
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("bluesy rhythmic steps" if bpm > 120 else "steady rhythmic groove")
|
148 |
+
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
|
149 |
+
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
|
150 |
+
bass = f", {bass_style}" if bass_style != "none" else ", groovy bass"
|
151 |
+
guitar = f", {guitar_style} electric guitars" if guitar_style != "none" else ", bluesy electric guitars"
|
152 |
+
vocal = f", {vocal_presence}" if vocal_presence != "none" else ""
|
153 |
+
return f"Classic rock{bass}{guitar}{drum}{synth}{vocal}, Led Zeppelin-inspired raw energy with dynamic solos, {rhythm} at {bpm} BPM."
|
154 |
+
|
155 |
+
def set_alternative_rock_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence):
|
156 |
+
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("quirky rhythmic steps" if bpm > 120 else "energetic rhythmic flow")
|
157 |
+
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
|
158 |
+
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
|
159 |
+
bass = f", {bass_style}" if bass_style != "none" else ", melodic basslines"
|
160 |
+
guitar = f", {guitar_style} guitar riffs" if guitar_style != "none" else ", distorted guitar riffs"
|
161 |
+
vocal = f", {vocal_presence}" if vocal_presence != "none" else ""
|
162 |
+
return f"Alternative rock{bass}{guitar}{drum}{synth}{vocal}, Pixies-inspired quirky, energetic vibe, {rhythm} at {bpm} BPM."
|
163 |
+
|
164 |
+
def set_post_punk_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence):
|
165 |
+
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("sharp rhythmic steps" if bpm > 120 else "moody rhythmic pulse")
|
166 |
+
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
|
167 |
+
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
|
168 |
+
bass = f", {bass_style}" if bass_style != "none" else ", driving basslines"
|
169 |
+
guitar = f", {guitar_style} guitars" if guitar_style != "none" else ", jangly guitars"
|
170 |
+
vocal = f", {vocal_presence}" if vocal_presence != "none" else ""
|
171 |
+
return f"Post-punk{bass}{guitar}{drum}{synth}{vocal}, Joy Division-inspired moody, atmospheric sound, {rhythm} at {bpm} BPM."
|
172 |
+
|
173 |
+
def set_indie_rock_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence):
|
174 |
+
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("catchy rhythmic steps" if bpm > 120 else "jangly rhythmic flow")
|
175 |
+
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
|
176 |
+
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
|
177 |
+
bass = f", {bass_style}" if bass_style != "none" else ""
|
178 |
+
guitar = f", {guitar_style} guitars" if guitar_style != "none" else ", jangly guitars"
|
179 |
+
vocal = f", {vocal_presence}" if vocal_presence != "none" else ", heartfelt vocals"
|
180 |
+
return f"Indie rock{bass}{guitar}{drum}{synth}{vocal}, Arctic Monkeys-inspired blend of witty lyrics and catchy riffs, {rhythm} at {bpm} BPM."
|
181 |
+
|
182 |
+
def set_funk_rock_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence):
|
183 |
+
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("aggressive rhythmic steps" if bpm > 120 else "funky rhythmic groove")
|
184 |
+
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
|
185 |
+
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
|
186 |
+
bass = f", {bass_style}" if bass_style != "none" else ", slap bass"
|
187 |
+
guitar = f", {guitar_style} guitar chords" if guitar_style != "none" else ", funky guitar chords"
|
188 |
+
vocal = f", {vocal_presence}" if vocal_presence != "none" else ""
|
189 |
+
return f"Funk rock{bass}{guitar}{drum}{synth}{vocal}, Rage Against the Machine-inspired mix of groove and aggression, {rhythm} at {bpm} BPM."
|
190 |
+
|
191 |
+
def set_detroit_techno_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence):
|
192 |
+
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("pulsing rhythmic steps" if bpm > 120 else "deep rhythmic groove")
|
193 |
+
drum = f", {drum_beat} drums" if drum_beat != "none" else ", crisp hi-hats"
|
194 |
+
synth = f", {synthesizer} accents" if synthesizer != "none" else ", deep pulsing synths"
|
195 |
+
bass = f", {bass_style}" if bass_style != "none" else ", driving basslines"
|
196 |
+
guitar = f", {guitar_style} guitars" if guitar_style != "none" else ""
|
197 |
+
vocal = f", {vocal_presence}" if vocal_presence != "none" else ""
|
198 |
+
return f"Detroit techno{bass}{guitar}{drum}{synth}{vocal}, Juan Atkins-inspired rhythmic groove, {rhythm} at {bpm} BPM."
|
199 |
+
|
200 |
+
def set_deep_house_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence):
|
201 |
+
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("soulful rhythmic steps" if bpm > 120 else "laid-back rhythmic flow")
|
202 |
+
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
|
203 |
+
synth = f", {synthesizer} accents" if synthesizer != "none" else ", warm analog synth chords"
|
204 |
+
bass = f", {bass_style}" if bass_style != "none" else ", deep basslines"
|
205 |
+
guitar = f", {guitar_style} guitars" if guitar_style != "none" else ""
|
206 |
+
vocal = f", {vocal_presence}" if vocal_presence != "none" else ", soulful vocal chops"
|
207 |
+
return f"Deep house{bass}{guitar}{drum}{synth}{vocal}, Larry Heard-inspired laid-back groove, {rhythm} at {bpm} BPM."
|
208 |
|
209 |
# 5) AUDIO PROCESSING FUNCTIONS
|
|
|
|
|
|
|
|
|
|
|
210 |
def apply_eq(segment):
|
211 |
segment = segment.low_pass_filter(8000)
|
212 |
segment = segment.high_pass_filter(80)
|
213 |
return segment
|
214 |
|
215 |
+
def apply_fade(segment, fade_in_duration=1000, fade_out_duration=1000):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
216 |
segment = segment.fade_in(fade_in_duration)
|
217 |
segment = segment.fade_out(fade_out_duration)
|
218 |
return segment
|
219 |
|
220 |
# 6) GENERATION & I/O FUNCTIONS
|
221 |
+
def generate_music(instrumental_prompt: str, cfg_scale: float, total_duration: int, chunk_duration: int, crossfade_duration: int, bpm: int, drum_beat: str, synthesizer: str, rhythmic_steps: str, bass_style: str, guitar_style: str, vocal_presence: str):
|
222 |
global musicgen_model
|
223 |
if not instrumental_prompt.strip():
|
224 |
return None, "⚠️ Please enter a valid instrumental prompt!"
|
225 |
try:
|
226 |
start_time = time.time()
|
227 |
+
total_duration = min(max(total_duration, 5), 30)
|
228 |
+
chunk_duration = min(max(chunk_duration, 5), 15)
|
229 |
+
num_chunks = max(1, total_duration // chunk_duration)
|
230 |
+
chunk_duration = total_duration / num_chunks
|
231 |
+
overlap_duration = min(1.0, crossfade_duration / 1000.0)
|
232 |
+
generation_duration = chunk_duration + overlap_duration
|
233 |
sample_rate = musicgen_model.sample_rate
|
234 |
+
audio_segments = []
|
235 |
+
|
236 |
+
if not check_vram_availability(required_gb=3.5):
|
237 |
+
return None, "⚠️ Insufficient VRAM for generation. Reduce total_duration or chunk_duration."
|
238 |
+
|
239 |
+
print("Generating audio...")
|
240 |
+
seed = 42
|
241 |
+
torch.manual_seed(seed)
|
242 |
+
np.random.seed(seed)
|
243 |
+
|
244 |
+
for i in range(num_chunks):
|
245 |
+
chunk_prompt = instrumental_prompt
|
246 |
+
print(f"Generating chunk {i+1}/{num_chunks} on GPU (prompt: {chunk_prompt})...")
|
247 |
+
musicgen_model.set_generation_params(
|
248 |
+
duration=generation_duration,
|
249 |
+
use_sampling=True,
|
250 |
+
top_k=250,
|
251 |
+
top_p=0.9,
|
252 |
+
temperature=1.0,
|
253 |
+
cfg_coef=cfg_scale
|
254 |
+
)
|
255 |
+
|
256 |
+
print_resource_usage(f"Before Chunk {i+1} Generation")
|
257 |
+
|
258 |
+
with torch.no_grad():
|
259 |
+
with autocast():
|
260 |
+
audio_chunk = musicgen_model.generate([chunk_prompt], progress=True)[0]
|
261 |
+
|
262 |
+
audio_chunk = audio_chunk.cpu().to(dtype=torch.float32)
|
263 |
+
if audio_chunk.dim() == 1:
|
264 |
+
audio_chunk = torch.stack([audio_chunk, audio_chunk], dim=0)
|
265 |
+
elif audio_chunk.dim() == 2 and audio_chunk.shape[0] == 1:
|
266 |
+
audio_chunk = torch.cat([audio_chunk, audio_chunk], dim=0)
|
267 |
+
elif audio_chunk.dim() == 2 and audio_chunk.shape[0] != 2:
|
268 |
+
audio_chunk = audio_chunk[:1, :]
|
269 |
+
audio_chunk = torch.cat([audio_chunk, audio_chunk], dim=0)
|
270 |
+
elif audio_chunk.dim() > 2:
|
271 |
+
audio_chunk = audio_chunk.view(2, -1)
|
272 |
+
|
273 |
+
if audio_chunk.shape[0] != 2:
|
274 |
+
raise ValueError(f"Expected stereo audio with shape (2, samples), got shape {audio_chunk.shape}")
|
275 |
+
|
276 |
+
temp_wav_path = f"temp_chunk_{i}.wav"
|
277 |
+
torchaudio.save(temp_wav_path, audio_chunk, sample_rate, bits_per_sample=24)
|
278 |
+
segment = AudioSegment.from_wav(temp_wav_path)
|
279 |
+
os.remove(temp_wav_path)
|
280 |
+
audio_segments.append(segment)
|
281 |
+
|
282 |
+
torch.cuda.empty_cache()
|
283 |
+
gc.collect()
|
284 |
+
torch.cuda.ipc_collect()
|
285 |
+
torch.cuda.synchronize()
|
286 |
+
time.sleep(0.5)
|
287 |
+
print_resource_usage(f"After Chunk {i+1} Generation")
|
288 |
+
|
289 |
+
print("Combining audio chunks...")
|
290 |
+
final_segment = audio_segments[0]
|
291 |
+
for i in range(1, len(audio_segments)):
|
292 |
+
next_segment = audio_segments[i]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
293 |
next_segment = next_segment + 1
|
294 |
+
final_segment = final_segment.append(next_segment, crossfade=crossfade_duration)
|
295 |
+
|
296 |
+
final_segment = final_segment[:total_duration * 1000]
|
297 |
|
|
|
298 |
print("Post-processing final track...")
|
299 |
+
final_segment = apply_eq(final_segment)
|
300 |
+
final_segment = final_segment.normalize(headroom=-9.0)
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+
final_segment = apply_fade(final_segment)
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302 |
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mp3_path = "output_cleaned.mp3"
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+
final_segment.export(
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mp3_path,
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format="mp3",
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+
bitrate="128k",
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tags={"title": "GhostAI Instrumental", "artist": "GhostAI"}
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)
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print(f"Saved final audio to {mp3_path}")
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311 |
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print_resource_usage("After Final Generation")
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print(f"Total Generation Time: {time.time() - start_time:.2f} seconds")
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315 |
+
return mp3_path, "✅ Done! Generated audio."
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except Exception as e:
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return None, f"❌ Generation failed: {e}"
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finally:
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torch.cuda.empty_cache()
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gc.collect()
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+
torch.cuda.ipc_collect()
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torch.cuda.synchronize()
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324 |
+
# Function to clear inputs
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325 |
def clear_inputs():
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+
return "", 3.0, 10, 10, 1000, 120, "none", "none", "none", "none", "none", "none"
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# 7) CUSTOM CSS
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css = """
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step=0.1,
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info="Higher values make the instrumental more closely follow the prompt."
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)
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total_duration = gr.Slider(
|
438 |
label="Total Duration (seconds)",
|
439 |
+
minimum=5,
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440 |
+
maximum=30,
|
441 |
+
value=10,
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442 |
step=1,
|
443 |
+
info="Total duration of the track (5 to 30 seconds)."
|
444 |
)
|
445 |
+
chunk_duration = gr.Slider(
|
446 |
+
label="Chunk Duration (seconds)",
|
447 |
+
minimum=5,
|
448 |
+
maximum=15,
|
449 |
+
value=10,
|
450 |
+
step=1,
|
451 |
+
info="Duration of each chunk to render (5 to 15 seconds)."
|
452 |
)
|
453 |
+
crossfade_duration = gr.Slider(
|
454 |
+
label="Crossfade Duration (ms)",
|
455 |
minimum=100,
|
456 |
maximum=2000,
|
457 |
value=1000,
|
458 |
step=100,
|
459 |
+
info="Crossfade duration between chunks."
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|
460 |
)
|
461 |
bpm = gr.Slider(
|
462 |
label="Tempo (BPM)",
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|
466 |
step=1,
|
467 |
info="Beats per minute to influence the track's tempo."
|
468 |
)
|
469 |
+
drum_beat = gr.Dropdown(
|
470 |
+
label="Drum Beat",
|
471 |
+
choices=["none", "standard rock", "funk groove", "techno kick", "jazz swing"],
|
472 |
+
value="none",
|
473 |
+
info="Select a drum beat style to influence the rhythm."
|
474 |
+
)
|
475 |
+
synthesizer = gr.Dropdown(
|
476 |
+
label="Synthesizer",
|
477 |
+
choices=["none", "analog synth", "digital pad", "arpeggiated synth"],
|
478 |
+
value="none",
|
479 |
+
info="Select a synthesizer style to add electronic accents."
|
480 |
+
)
|
481 |
+
rhythmic_steps = gr.Dropdown(
|
482 |
+
label="Rhythmic Steps",
|
483 |
+
choices=["none", "syncopated steps", "steady steps", "complex steps"],
|
484 |
+
value="none",
|
485 |
+
info="Select a rhythmic step style to enhance the beat."
|
486 |
+
)
|
487 |
+
bass_style = gr.Dropdown(
|
488 |
+
label="Bass Style",
|
489 |
+
choices=["none", "slap bass", "deep bass", "melodic bass"],
|
490 |
+
value="none",
|
491 |
+
info="Select a bass style to shape the low end."
|
492 |
+
)
|
493 |
+
guitar_style = gr.Dropdown(
|
494 |
+
label="Guitar Style",
|
495 |
+
choices=["none", "distorted", "clean", "jangle"],
|
496 |
+
value="none",
|
497 |
+
info="Select a guitar style to define the riffs."
|
498 |
+
)
|
499 |
+
vocal_presence = gr.Dropdown(
|
500 |
+
label="Vocal Presence",
|
501 |
+
choices=["none", "background vocals", "vocal chops"],
|
502 |
+
value="none",
|
503 |
+
info="Select a vocal style to add vocal elements."
|
504 |
+
)
|
505 |
with gr.Row(elem_classes="action-buttons"):
|
506 |
gen_btn = gr.Button("Generate Music")
|
507 |
clr_btn = gr.Button("Clear Inputs")
|
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|
510 |
out_audio = gr.Audio(label="Generated Stereo Instrumental Track", type="filepath")
|
511 |
status = gr.Textbox(label="Status", interactive=False)
|
512 |
|
513 |
+
rhcp_btn.click(set_red_hot_chili_peppers_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence], outputs=instrumental_prompt)
|
514 |
+
nirvana_btn.click(set_nirvana_grunge_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence], outputs=instrumental_prompt)
|
515 |
+
pearl_jam_btn.click(set_pearl_jam_grunge_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence], outputs=instrumental_prompt)
|
516 |
+
soundgarden_btn.click(set_soundgarden_grunge_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence], outputs=instrumental_prompt)
|
517 |
+
foo_fighters_btn.click(set_foo_fighters_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence], outputs=instrumental_prompt)
|
518 |
+
smashing_pumpkins_btn.click(set_smashing_pumpkins_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence], outputs=instrumental_prompt)
|
519 |
+
radiohead_btn.click(set_radiohead_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence], outputs=instrumental_prompt)
|
520 |
+
classic_rock_btn.click(set_classic_rock_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence], outputs=instrumental_prompt)
|
521 |
+
alternative_rock_btn.click(set_alternative_rock_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence], outputs=instrumental_prompt)
|
522 |
+
post_punk_btn.click(set_post_punk_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence], outputs=instrumental_prompt)
|
523 |
+
indie_rock_btn.click(set_indie_rock_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence], outputs=instrumental_prompt)
|
524 |
+
funk_rock_btn.click(set_funk_rock_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence], outputs=instrumental_prompt)
|
525 |
+
detroit_techno_btn.click(set_detroit_techno_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence], outputs=instrumental_prompt)
|
526 |
+
deep_house_btn.click(set_deep_house_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence], outputs=instrumental_prompt)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
527 |
gen_btn.click(
|
528 |
generate_music,
|
529 |
+
inputs=[instrumental_prompt, cfg_scale, total_duration, chunk_duration, crossfade_duration, bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence],
|
530 |
outputs=[out_audio, status]
|
531 |
)
|
532 |
clr_btn.click(
|
533 |
clear_inputs,
|
534 |
inputs=None,
|
535 |
+
outputs=[instrumental_prompt, cfg_scale, total_duration, chunk_duration, crossfade_duration, bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style, vocal_presence]
|
536 |
)
|
537 |
|
538 |
# 9) TURN OFF OPENAPI/DOCS
|