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SubscribeSpeak While You Think: Streaming Speech Synthesis During Text Generation
Large Language Models (LLMs) demonstrate impressive capabilities, yet interaction with these models is mostly facilitated through text. Using Text-To-Speech to synthesize LLM outputs typically results in notable latency, which is impractical for fluent voice conversations. We propose LLM2Speech, an architecture to synthesize speech while text is being generated by an LLM which yields significant latency reduction. LLM2Speech mimics the predictions of a non-streaming teacher model while limiting the exposure to future context in order to enable streaming. It exploits the hidden embeddings of the LLM, a by-product of the text generation that contains informative semantic context. Experimental results show that LLM2Speech maintains the teacher's quality while reducing the latency to enable natural conversations.
Semi-Autoregressive Streaming ASR With Label Context
Non-autoregressive (NAR) modeling has gained significant interest in speech processing since these models achieve dramatically lower inference time than autoregressive (AR) models while also achieving good transcription accuracy. Since NAR automatic speech recognition (ASR) models must wait for the completion of the entire utterance before processing, some works explore streaming NAR models based on blockwise attention for low-latency applications. However, streaming NAR models significantly lag in accuracy compared to streaming AR and non-streaming NAR models. To address this, we propose a streaming "semi-autoregressive" ASR model that incorporates the labels emitted in previous blocks as additional context using a Language Model (LM) subnetwork. We also introduce a novel greedy decoding algorithm that addresses insertion and deletion errors near block boundaries while not significantly increasing the inference time. Experiments show that our method outperforms the existing streaming NAR model by 19% relative on Tedlium2, 16%/8% on Librispeech-100 clean/other test sets, and 19%/8% on the Switchboard(SWB) / Callhome(CH) test sets. It also reduced the accuracy gap with streaming AR and non-streaming NAR models while achieving 2.5x lower latency. We also demonstrate that our approach can effectively utilize external text data to pre-train the LM subnetwork to further improve streaming ASR accuracy.
WeNet: Production oriented Streaming and Non-streaming End-to-End Speech Recognition Toolkit
In this paper, we propose an open source, production first, and production ready speech recognition toolkit called WeNet in which a new two-pass approach is implemented to unify streaming and non-streaming end-to-end (E2E) speech recognition in a single model. The main motivation of WeNet is to close the gap between the research and the production of E2E speechrecognition models. WeNet provides an efficient way to ship ASR applications in several real-world scenarios, which is the main difference and advantage to other open source E2E speech recognition toolkits. In our toolkit, a new two-pass method is implemented. Our method propose a dynamic chunk-based attention strategy of the the transformer layers to allow arbitrary right context length modifies in hybrid CTC/attention architecture. The inference latency could be easily controlled by only changing the chunk size. The CTC hypotheses are then rescored by the attention decoder to get the final result. Our experiments on the AISHELL-1 dataset using WeNet show that, our model achieves 5.03\% relative character error rate (CER) reduction in non-streaming ASR compared to a standard non-streaming transformer. After model quantification, our model perform reasonable RTF and latency.
Faster Re-translation Using Non-Autoregressive Model For Simultaneous Neural Machine Translation
Recently, simultaneous translation has gathered a lot of attention since it enables compelling applications such as subtitle translation for a live event or real-time video-call translation. Some of these translation applications allow editing of partial translation giving rise to re-translation approaches. The current re-translation approaches are based on autoregressive sequence generation models (ReTA), which generate tar-get tokens in the (partial) translation sequentially. The multiple re-translations with sequential generation inReTAmodelslead to an increased inference time gap between the incoming source input and the corresponding target output as the source input grows. Besides, due to the large number of inference operations involved, the ReTA models are not favorable for resource-constrained devices. In this work, we propose a faster re-translation system based on a non-autoregressive sequence generation model (FReTNA) to overcome the aforementioned limitations. We evaluate the proposed model on multiple translation tasks and our model reduces the inference times by several orders and achieves a competitive BLEUscore compared to the ReTA and streaming (Wait-k) models.The proposed model reduces the average computation time by a factor of 20 when compared to the ReTA model by incurring a small drop in the translation quality. It also outperforms the streaming-based Wait-k model both in terms of computation time (1.5 times lower) and translation quality.
Interleaved Speech-Text Language Models are Simple Streaming Text to Speech Synthesizers
This paper introduces Interleaved Speech-Text Language Model (IST-LM) for streaming zero-shot Text-to-Speech (TTS). Unlike many previous approaches, IST-LM is directly trained on interleaved sequences of text and speech tokens with a fixed ratio, eliminating the need for additional efforts in duration prediction and grapheme-to-phoneme alignment. The ratio of text chunk size to speech chunk size is crucial for the performance of IST-LM. To explore this, we conducted a comprehensive series of statistical analyses on the training data and performed correlation analysis with the final performance, uncovering several key factors: 1) the distance between speech tokens and their corresponding text tokens, 2) the number of future text tokens accessible to each speech token, and 3) the frequency of speech tokens precedes their corresponding text tokens. Experimental results demonstrate how to achieve an optimal streaming TTS system without complicated engineering optimization, which has a limited gap with the non-streaming system. IST-LM is conceptually simple and empirically powerful, paving the way for streaming TTS with minimal overhead while largely maintaining performance, showcasing broad prospects coupled with real-time text stream from LLMs.
CosyVoice 2: Scalable Streaming Speech Synthesis with Large Language Models
In our previous work, we introduced CosyVoice, a multilingual speech synthesis model based on supervised discrete speech tokens. By employing progressive semantic decoding with two popular generative models, language models (LMs) and Flow Matching, CosyVoice demonstrated high prosody naturalness, content consistency, and speaker similarity in speech in-context learning. Recently, significant progress has been made in multi-modal large language models (LLMs), where the response latency and real-time factor of speech synthesis play a crucial role in the interactive experience. Therefore, in this report, we present an improved streaming speech synthesis model, CosyVoice 2, which incorporates comprehensive and systematic optimizations. Specifically, we introduce finite-scalar quantization to improve the codebook utilization of speech tokens. For the text-speech LM, we streamline the model architecture to allow direct use of a pre-trained LLM as the backbone. In addition, we develop a chunk-aware causal flow matching model to support various synthesis scenarios, enabling both streaming and non-streaming synthesis within a single model. By training on a large-scale multilingual dataset, CosyVoice 2 achieves human-parity naturalness, minimal response latency, and virtually lossless synthesis quality in the streaming mode. We invite readers to listen to the demos at https://funaudiollm.github.io/cosyvoice2.
StreamVoice: Streamable Context-Aware Language Modeling for Real-time Zero-Shot Voice Conversion
Recent language model (LM) advancements have showcased impressive zero-shot voice conversion (VC) performance. However, existing LM-based VC models usually apply offline conversion from source semantics to acoustic features, demanding the complete source speech, and limiting their deployment to real-time applications. In this paper, we introduce StreamVoice, a novel streaming LM-based model for zero-shot VC, facilitating real-time conversion given arbitrary speaker prompts and source speech. Specifically, to enable streaming capability, StreamVoice employs a fully causal context-aware LM with a temporal-independent acoustic predictor, while alternately processing semantic and acoustic features at each time step of autoregression which eliminates the dependence on complete source speech. To address the potential performance degradation from the incomplete context in streaming processing, we enhance the context-awareness of the LM through two strategies: 1) teacher-guided context foresight, using a teacher model to summarize the present and future semantic context during training to guide the model's forecasting for missing context; 2) semantic masking strategy, promoting acoustic prediction from preceding corrupted semantic and acoustic input, enhancing context-learning ability. Notably, StreamVoice is the first LM-based streaming zero-shot VC model without any future look-ahead. Experimental results demonstrate StreamVoice's streaming conversion capability while maintaining zero-shot performance comparable to non-streaming VC systems.
Actions Speak Louder than Words: Trillion-Parameter Sequential Transducers for Generative Recommendations
Large-scale recommendation systems are characterized by their reliance on high cardinality, heterogeneous features and the need to handle tens of billions of user actions on a daily basis. Despite being trained on huge volume of data with thousands of features, most Deep Learning Recommendation Models (DLRMs) in industry fail to scale with compute. Inspired by success achieved by Transformers in language and vision domains, we revisit fundamental design choices in recommendation systems. We reformulate recommendation problems as sequential transduction tasks within a generative modeling framework (``Generative Recommenders''), and propose a new architecture, HSTU, designed for high cardinality, non-stationary streaming recommendation data. HSTU outperforms baselines over synthetic and public datasets by up to 65.8\% in NDCG, and is 5.3x to 15.2x faster than FlashAttention2-based Transformers on 8192 length sequences. HSTU-based Generative Recommenders, with 1.5 trillion parameters, improve metrics in online A/B tests by 12.4\% and have been deployed on multiple surfaces of a large internet platform with billions of users. More importantly, the model quality of Generative Recommenders empirically scales as a power-law of training compute across three orders of magnitude, up to GPT-3/LLaMa-2 scale, which reduces carbon footprint needed for future model developments, and further paves the way for the first foundational models in recommendations.
MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Space
This paper addresses the challenge of text-conditioned streaming motion generation, which requires us to predict the next-step human pose based on variable-length historical motions and incoming texts. Existing methods struggle to achieve streaming motion generation, e.g., diffusion models are constrained by pre-defined motion lengths, while GPT-based methods suffer from delayed response and error accumulation problem due to discretized non-causal tokenization. To solve these problems, we propose MotionStreamer, a novel framework that incorporates a continuous causal latent space into a probabilistic autoregressive model. The continuous latents mitigate information loss caused by discretization and effectively reduce error accumulation during long-term autoregressive generation. In addition, by establishing temporal causal dependencies between current and historical motion latents, our model fully utilizes the available information to achieve accurate online motion decoding. Experiments show that our method outperforms existing approaches while offering more applications, including multi-round generation, long-term generation, and dynamic motion composition. Project Page: https://zju3dv.github.io/MotionStreamer/
Lookahead When It Matters: Adaptive Non-causal Transformers for Streaming Neural Transducers
Streaming speech recognition architectures are employed for low-latency, real-time applications. Such architectures are often characterized by their causality. Causal architectures emit tokens at each frame, relying only on current and past signal, while non-causal models are exposed to a window of future frames at each step to increase predictive accuracy. This dichotomy amounts to a trade-off for real-time Automatic Speech Recognition (ASR) system design: profit from the low-latency benefit of strictly-causal architectures while accepting predictive performance limitations, or realize the modeling benefits of future-context models accompanied by their higher latency penalty. In this work, we relax the constraints of this choice and present the Adaptive Non-Causal Attention Transducer (ANCAT). Our architecture is non-causal in the traditional sense, but executes in a low-latency, streaming manner by dynamically choosing when to rely on future context and to what degree within the audio stream. The resulting mechanism, when coupled with our novel regularization algorithms, delivers comparable accuracy to non-causal configurations while improving significantly upon latency, closing the gap with their causal counterparts. We showcase our design experimentally by reporting comparative ASR task results with measures of accuracy and latency on both publicly accessible and production-scale, voice-assistant datasets.
Hybrid Transducer and Attention based Encoder-Decoder Modeling for Speech-to-Text Tasks
Transducer and Attention based Encoder-Decoder (AED) are two widely used frameworks for speech-to-text tasks. They are designed for different purposes and each has its own benefits and drawbacks for speech-to-text tasks. In order to leverage strengths of both modeling methods, we propose a solution by combining Transducer and Attention based Encoder-Decoder (TAED) for speech-to-text tasks. The new method leverages AED's strength in non-monotonic sequence to sequence learning while retaining Transducer's streaming property. In the proposed framework, Transducer and AED share the same speech encoder. The predictor in Transducer is replaced by the decoder in the AED model, and the outputs of the decoder are conditioned on the speech inputs instead of outputs from an unconditioned language model. The proposed solution ensures that the model is optimized by covering all possible read/write scenarios and creates a matched environment for streaming applications. We evaluate the proposed approach on the MuST-C dataset and the findings demonstrate that TAED performs significantly better than Transducer for offline automatic speech recognition (ASR) and speech-to-text translation (ST) tasks. In the streaming case, TAED outperforms Transducer in the ASR task and one ST direction while comparable results are achieved in another translation direction.
The Atacama Cosmology Telescope: DR6 Constraints on Extended Cosmological Models
We use new cosmic microwave background (CMB) primary temperature and polarization anisotropy measurements from the Atacama Cosmology Telescope (ACT) Data Release 6 (DR6) to test foundational assumptions of the standard cosmological model and set constraints on extensions to it. We derive constraints from the ACT DR6 power spectra alone, as well as in combination with legacy data from Planck. To break geometric degeneracies, we include ACT and Planck CMB lensing data and baryon acoustic oscillation data from DESI Year-1, and further add supernovae measurements from Pantheon+ for models that affect the late-time expansion history. We verify the near-scale-invariance (running of the spectral index d n_s/dln k = 0.0062 pm 0.0052) and adiabaticity of the primordial perturbations. Neutrino properties are consistent with Standard Model predictions: we find no evidence for new light, relativistic species that are free-streaming (N_{rm eff} = 2.86 pm 0.13, which combined with external BBN data becomes N_{rm eff} = 2.89 pm 0.11), for non-zero neutrino masses (sum m_nu < 0.082 eV at 95% CL), or for neutrino self-interactions. We also find no evidence for self-interacting dark radiation (N_{rm idr} < 0.134), early-universe variation of fundamental constants, early dark energy, primordial magnetic fields, or modified recombination. Our data are consistent with standard BBN, the FIRAS-inferred CMB temperature, a dark matter component that is collisionless and with only a small fraction allowed as axion-like particles, a cosmological constant, and the late-time growth rate predicted by general relativity. We find no statistically significant preference for a departure from the baseline LambdaCDM model. In general, models introduced to increase the Hubble constant or to decrease the amplitude of density fluctuations inferred from the primary CMB are not favored by our data.
Implementing and Optimizing the Scaled Dot-Product Attention on Streaming Dataflow
Transformer models serve as the backbone of many state-ofthe-art language models, and most use the scaled dot-product attention (SDPA) mechanism to capture relationships between tokens. However, the straightforward implementation of SDPA has quadratic compute and memory complexity with respect to the sequence length. On processor architectures such as GPUs and TPUs, there is a robust body of prior work. However, little work has been performed on non-processor architectures.In this work, we show how the architecture and execution model of Streaming Dataflow Accelerators can help tackle this challenge. We first define abstract hardware that adopts a streaming execution model, and we implement a cycle-accurate simulator of the abstract hardware using the Dataflow Abstract Machine simulation framework. Second, we implement the naive SDPA algorithm on this abstract hardware and show it requires linear (O(N)) intermediate memory. Third, we then modify the naive algorithm, taking inspiration from prior processor-oriented works, by reordering the multiplication and division operations. Finally, we map the modified algorithm to abstract hardware, and confirm that the implementation computes SDPA at full throughput while only using a constant amount (O(1)) of intermediate memory.
QD-BEV : Quantization-aware View-guided Distillation for Multi-view 3D Object Detection
Multi-view 3D detection based on BEV (bird-eye-view) has recently achieved significant improvements. However, the huge memory consumption of state-of-the-art models makes it hard to deploy them on vehicles, and the non-trivial latency will affect the real-time perception of streaming applications. Despite the wide application of quantization to lighten models, we show in our paper that directly applying quantization in BEV tasks will 1) make the training unstable, and 2) lead to intolerable performance degradation. To solve these issues, our method QD-BEV enables a novel view-guided distillation (VGD) objective, which can stabilize the quantization-aware training (QAT) while enhancing the model performance by leveraging both image features and BEV features. Our experiments show that QD-BEV achieves similar or even better accuracy than previous methods with significant efficiency gains. On the nuScenes datasets, the 4-bit weight and 6-bit activation quantized QD-BEV-Tiny model achieves 37.2% NDS with only 15.8 MB model size, outperforming BevFormer-Tiny by 1.8% with an 8x model compression. On the Small and Base variants, QD-BEV models also perform superbly and achieve 47.9% NDS (28.2 MB) and 50.9% NDS (32.9 MB), respectively.
Architectural Backdoors for Within-Batch Data Stealing and Model Inference Manipulation
For nearly a decade the academic community has investigated backdoors in neural networks, primarily focusing on classification tasks where adversaries manipulate the model prediction. While demonstrably malicious, the immediate real-world impact of such prediction-altering attacks has remained unclear. In this paper we introduce a novel and significantly more potent class of backdoors that builds upon recent advancements in architectural backdoors. We demonstrate how these backdoors can be specifically engineered to exploit batched inference, a common technique for hardware utilization, enabling large-scale user data manipulation and theft. By targeting the batching process, these architectural backdoors facilitate information leakage between concurrent user requests and allow attackers to fully control model responses directed at other users within the same batch. In other words, an attacker who can change the model architecture can set and steal model inputs and outputs of other users within the same batch. We show that such attacks are not only feasible but also alarmingly effective, can be readily injected into prevalent model architectures, and represent a truly malicious threat to user privacy and system integrity. Critically, to counteract this new class of vulnerabilities, we propose a deterministic mitigation strategy that provides formal guarantees against this new attack vector, unlike prior work that relied on Large Language Models to find the backdoors. Our mitigation strategy employs a novel Information Flow Control mechanism that analyzes the model graph and proves non-interference between different user inputs within the same batch. Using our mitigation strategy we perform a large scale analysis of models hosted through Hugging Face and find over 200 models that introduce (unintended) information leakage between batch entries due to the use of dynamic quantization.
Distributed Deep Joint Source-Channel Coding over a Multiple Access Channel
We consider distributed image transmission over a noisy multiple access channel (MAC) using deep joint source-channel coding (DeepJSCC). It is known that Shannon's separation theorem holds when transmitting independent sources over a MAC in the asymptotic infinite block length regime. However, we are interested in the practical finite block length regime, in which case separate source and channel coding is known to be suboptimal. We introduce a novel joint image compression and transmission scheme, where the devices send their compressed image representations in a non-orthogonal manner. While non-orthogonal multiple access (NOMA) is known to achieve the capacity region, to the best of our knowledge, non-orthogonal joint source channel coding (JSCC) scheme for practical systems has not been studied before. Through extensive experiments, we show significant improvements in terms of the quality of the reconstructed images compared to orthogonal transmission employing current DeepJSCC approaches particularly for low bandwidth ratios. We publicly share source code to facilitate further research and reproducibility.
NOMA-Assisted Grant-Free Transmission: How to Design Pre-Configured SNR Levels?
An effective way to realize non-orthogonal multiple access (NOMA) assisted grant-free transmission is to first create multiple receive signal-to-noise ratio (SNR) levels and then serve multiple grant-free users by employing these SNR levels as bandwidth resources. These SNR levels need to be pre-configured prior to the grant-free transmission and have great impact on the performance of grant-free networks. The aim of this letter is to illustrate different designs for configuring the SNR levels and investigate their impact on the performance of grant-free transmission, where age-of-information is used as the performance metric. The presented analytical and simulation results demonstrate the performance gain achieved by NOMA over orthogonal multiple access, and also reveal the relative merits of the considered designs for pre-configured SNR levels.
Enhancing Multilingual LLM Pretraining with Model-Based Data Selection
Dataset curation has become a basis for strong large language model (LLM) performance. While various rule-based filtering heuristics exist for English and multilingual datasets, model-based filtering techniques have primarily focused on English. To address the disparity stemming from limited research on non-English languages, we propose a model-based filtering framework for multilingual datasets that aims to identify a diverse set of structured and knowledge-rich samples. Our approach emphasizes transparency, simplicity, and efficiency, leveraging Transformer- and FastText-based classifiers to ensure the broad accessibility of our technique and data. We conduct comprehensive ablation studies on the FineWeb-2 web crawl dataset across diverse language families, scripts, and resource availability to demonstrate the effectiveness of our method. Training a 1B-parameter Llama model for 70B and 119B tokens, our approach can match the baseline MMLU score with as little as 15% of the training tokens, while also improving across other benchmarks. These findings provide strong evidence for the generalizability of our approach to other languages. As a result, we extend our framework to 20 languages for which we release the refined pretraining datasets.
CODESYNC: Synchronizing Large Language Models with Dynamic Code Evolution at Scale
Large Language Models (LLMs) have exhibited exceptional performance in software engineering yet face challenges in adapting to continually evolving code knowledge, particularly regarding the frequent updates of third-party library APIs. This limitation, stemming from static pre-training datasets, often results in non-executable code or implementations with suboptimal safety and efficiency. To this end, this paper introduces CODESYNC, a data engine for identifying outdated code patterns and collecting real-time code knowledge updates from Python third-party libraries. Building upon CODESYNC, we develop CODESYNCBENCH, a comprehensive benchmark for assessing LLMs' ability to stay synchronized with code evolution, which covers real-world updates for 220 APIs from six Python libraries. Our benchmark offers 3,300 test cases across three evaluation tasks and an update-aware instruction tuning dataset consisting of 2,200 training samples. Extensive experiments on 14 state-of-the-art LLMs reveal that they struggle with dynamic code evolution, even with the support of advanced knowledge updating methods (e.g., DPO, ORPO, and SimPO). We believe that our benchmark can offer a strong foundation for the development of more effective methods for real-time code knowledge updating in the future. The experimental code and dataset are publicly available at: https://github.com/Lucky-voyage/Code-Sync.
Do Membership Inference Attacks Work on Large Language Models?
Membership inference attacks (MIAs) attempt to predict whether a particular datapoint is a member of a target model's training data. Despite extensive research on traditional machine learning models, there has been limited work studying MIA on the pre-training data of large language models (LLMs). We perform a large-scale evaluation of MIAs over a suite of language models (LMs) trained on the Pile, ranging from 160M to 12B parameters. We find that MIAs barely outperform random guessing for most settings across varying LLM sizes and domains. Our further analyses reveal that this poor performance can be attributed to (1) the combination of a large dataset and few training iterations, and (2) an inherently fuzzy boundary between members and non-members. We identify specific settings where LLMs have been shown to be vulnerable to membership inference and show that the apparent success in such settings can be attributed to a distribution shift, such as when members and non-members are drawn from the seemingly identical domain but with different temporal ranges. We release our code and data as a unified benchmark package that includes all existing MIAs, supporting future work.
Looking Backward: Streaming Video-to-Video Translation with Feature Banks
This paper introduces StreamV2V, a diffusion model that achieves real-time streaming video-to-video (V2V) translation with user prompts. Unlike prior V2V methods using batches to process limited frames, we opt to process frames in a streaming fashion, to support unlimited frames. At the heart of StreamV2V lies a backward-looking principle that relates the present to the past. This is realized by maintaining a feature bank, which archives information from past frames. For incoming frames, StreamV2V extends self-attention to include banked keys and values and directly fuses similar past features into the output. The feature bank is continually updated by merging stored and new features, making it compact but informative. StreamV2V stands out for its adaptability and efficiency, seamlessly integrating with image diffusion models without fine-tuning. It can run 20 FPS on one A100 GPU, being 15x, 46x, 108x, and 158x faster than FlowVid, CoDeF, Rerender, and TokenFlow, respectively. Quantitative metrics and user studies confirm StreamV2V's exceptional ability to maintain temporal consistency.
Live2Diff: Live Stream Translation via Uni-directional Attention in Video Diffusion Models
Large Language Models have shown remarkable efficacy in generating streaming data such as text and audio, thanks to their temporally uni-directional attention mechanism, which models correlations between the current token and previous tokens. However, video streaming remains much less explored, despite a growing need for live video processing. State-of-the-art video diffusion models leverage bi-directional temporal attention to model the correlations between the current frame and all the surrounding (i.e. including future) frames, which hinders them from processing streaming videos. To address this problem, we present Live2Diff, the first attempt at designing a video diffusion model with uni-directional temporal attention, specifically targeting live streaming video translation. Compared to previous works, our approach ensures temporal consistency and smoothness by correlating the current frame with its predecessors and a few initial warmup frames, without any future frames. Additionally, we use a highly efficient denoising scheme featuring a KV-cache mechanism and pipelining, to facilitate streaming video translation at interactive framerates. Extensive experiments demonstrate the effectiveness of the proposed attention mechanism and pipeline, outperforming previous methods in terms of temporal smoothness and/or efficiency.
StreamDiffusion: A Pipeline-level Solution for Real-time Interactive Generation
We introduce StreamDiffusion, a real-time diffusion pipeline designed for interactive image generation. Existing diffusion models are adept at creating images from text or image prompts, yet they often fall short in real-time interaction. This limitation becomes particularly evident in scenarios involving continuous input, such as Metaverse, live video streaming, and broadcasting, where high throughput is imperative. To address this, we present a novel approach that transforms the original sequential denoising into the batching denoising process. Stream Batch eliminates the conventional wait-and-interact approach and enables fluid and high throughput streams. To handle the frequency disparity between data input and model throughput, we design a novel input-output queue for parallelizing the streaming process. Moreover, the existing diffusion pipeline uses classifier-free guidance(CFG), which requires additional U-Net computation. To mitigate the redundant computations, we propose a novel residual classifier-free guidance (RCFG) algorithm that reduces the number of negative conditional denoising steps to only one or even zero. Besides, we introduce a stochastic similarity filter(SSF) to optimize power consumption. Our Stream Batch achieves around 1.5x speedup compared to the sequential denoising method at different denoising levels. The proposed RCFG leads to speeds up to 2.05x higher than the conventional CFG. Combining the proposed strategies and existing mature acceleration tools makes the image-to-image generation achieve up-to 91.07fps on one RTX4090, improving the throughputs of AutoPipline developed by Diffusers over 59.56x. Furthermore, our proposed StreamDiffusion also significantly reduces the energy consumption by 2.39x on one RTX3060 and 1.99x on one RTX4090, respectively.
Neural Video Compression with Feature Modulation
The emerging conditional coding-based neural video codec (NVC) shows superiority over commonly-used residual coding-based codec and the latest NVC already claims to outperform the best traditional codec. However, there still exist critical problems blocking the practicality of NVC. In this paper, we propose a powerful conditional coding-based NVC that solves two critical problems via feature modulation. The first is how to support a wide quality range in a single model. Previous NVC with this capability only supports about 3.8 dB PSNR range on average. To tackle this limitation, we modulate the latent feature of the current frame via the learnable quantization scaler. During the training, we specially design the uniform quantization parameter sampling mechanism to improve the harmonization of encoding and quantization. This results in a better learning of the quantization scaler and helps our NVC support about 11.4 dB PSNR range. The second is how to make NVC still work under a long prediction chain. We expose that the previous SOTA NVC has an obvious quality degradation problem when using a large intra-period setting. To this end, we propose modulating the temporal feature with a periodically refreshing mechanism to boost the quality. %Besides solving the above two problems, we also design a single model that can support both RGB and YUV colorspaces. Notably, under single intra-frame setting, our codec can achieve 29.7\% bitrate saving over previous SOTA NVC with 16\% MACs reduction. Our codec serves as a notable landmark in the journey of NVC evolution. The codes are at https://github.com/microsoft/DCVC.
Fast Uplink Grant-Free NOMA with Sinusoidal Spreading Sequences
Uplink (UL) dominated sporadic transmission and stringent latency requirement of massive machine type communication (mMTC) forces researchers to abandon complicated grant-acknowledgment based legacy networks. UL grant-free non-orthogonal multiple access (NOMA) provides an array of features which can be harnessed to efficiently solve the problem of massive random connectivity and latency. Because of the inherent sparsity in user activity pattern in mMTC, the trend of existing literature specifically revolves around compressive sensing based multi user detection (CS-MUD) and Bayesian framework paradigm which employs either random or Zadoff-Chu spreading sequences for non-orthogonal multiple access. In this work, we propose sinusoidal code as candidate spreading sequences. We show that, sinusoidal codes allow some non-iterative algorithms to be employed in context of active user detection, channel estimation and data detection in a UL grant-free mMTC system. This relaxes the requirement of several impractical assumptions considered in the state-of-art algorithms with added advantages of performance guarantees and lower computational cost. Extensive simulation results validate the performance potential of sinusoidal codes in realistic mMTC environments.
StreamBridge: Turning Your Offline Video Large Language Model into a Proactive Streaming Assistant
We present StreamBridge, a simple yet effective framework that seamlessly transforms offline Video-LLMs into streaming-capable models. It addresses two fundamental challenges in adapting existing models into online scenarios: (1) limited capability for multi-turn real-time understanding, and (2) lack of proactive response mechanisms. Specifically, StreamBridge incorporates (1) a memory buffer combined with a round-decayed compression strategy, supporting long-context multi-turn interactions, and (2) a decoupled, lightweight activation model that can be effortlessly integrated into existing Video-LLMs, enabling continuous proactive responses. To further support StreamBridge, we construct Stream-IT, a large-scale dataset tailored for streaming video understanding, featuring interleaved video-text sequences and diverse instruction formats. Extensive experiments show that StreamBridge significantly improves the streaming understanding capabilities of offline Video-LLMs across various tasks, outperforming even proprietary models such as GPT-4o and Gemini 1.5 Pro. Simultaneously, it achieves competitive or superior performance on standard video understanding benchmarks.
Streaming Video Diffusion: Online Video Editing with Diffusion Models
We present a novel task called online video editing, which is designed to edit streaming frames while maintaining temporal consistency. Unlike existing offline video editing assuming all frames are pre-established and accessible, online video editing is tailored to real-life applications such as live streaming and online chat, requiring (1) fast continual step inference, (2) long-term temporal modeling, and (3) zero-shot video editing capability. To solve these issues, we propose Streaming Video Diffusion (SVDiff), which incorporates the compact spatial-aware temporal recurrence into off-the-shelf Stable Diffusion and is trained with the segment-level scheme on large-scale long videos. This simple yet effective setup allows us to obtain a single model that is capable of executing a broad range of videos and editing each streaming frame with temporal coherence. Our experiments indicate that our model can edit long, high-quality videos with remarkable results, achieving a real-time inference speed of 15.2 FPS at a resolution of 512x512.
Zero-Shot Streaming Text to Speech Synthesis with Transducer and Auto-Regressive Modeling
Zero-shot streaming text-to-speech is an important research topic in human-computer interaction. Existing methods primarily use a lookahead mechanism, relying on future text to achieve natural streaming speech synthesis, which introduces high processing latency. To address this issue, we propose SMLLE, a streaming framework for generating high-quality speech frame-by-frame. SMLLE employs a Transducer to convert text into semantic tokens in real time while simultaneously obtaining duration alignment information. The combined outputs are then fed into a fully autoregressive (AR) streaming model to reconstruct mel-spectrograms. To further stabilize the generation process, we design a Delete < Bos > Mechanism that allows the AR model to access future text introducing as minimal delay as possible. Experimental results suggest that the SMLLE outperforms current streaming TTS methods and achieves comparable performance over sentence-level TTS systems. Samples are available on https://anonymous.4open.science/w/demo_page-48B7/.
Flash-VStream: Memory-Based Real-Time Understanding for Long Video Streams
Benefiting from the advancements in large language models and cross-modal alignment, existing multi-modal video understanding methods have achieved prominent performance in offline scenario. However, online video streams, as one of the most common media forms in the real world, have seldom received attention. Compared to offline videos, the 'dynamic' nature of online video streams poses challenges for the direct application of existing models and introduces new problems, such as the storage of extremely long-term information, interaction between continuous visual content and 'asynchronous' user questions. Therefore, in this paper we present Flash-VStream, a video-language model that simulates the memory mechanism of human. Our model is able to process extremely long video streams in real-time and respond to user queries simultaneously. Compared to existing models, Flash-VStream achieves significant reductions in inference latency and VRAM consumption, which is intimately related to performing understanding of online streaming video. In addition, given that existing video understanding benchmarks predominantly concentrate on offline scenario, we propose VStream-QA, a novel question answering benchmark specifically designed for online video streaming understanding. Comparisons with popular existing methods on the proposed benchmark demonstrate the superiority of our method for such challenging setting. To verify the generalizability of our approach, we further evaluate it on existing video understanding benchmarks and achieves state-of-the-art performance in offline scenarios as well. All code, models, and datasets are available at the https://invinciblewyq.github.io/vstream-page/
VideoLLM-online: Online Video Large Language Model for Streaming Video
Recent Large Language Models have been enhanced with vision capabilities, enabling them to comprehend images, videos, and interleaved vision-language content. However, the learning methods of these large multimodal models typically treat videos as predetermined clips, making them less effective and efficient at handling streaming video inputs. In this paper, we propose a novel Learning-In-Video-Stream (LIVE) framework, which enables temporally aligned, long-context, and real-time conversation within a continuous video stream. Our LIVE framework comprises comprehensive approaches to achieve video streaming dialogue, encompassing: (1) a training objective designed to perform language modeling for continuous streaming inputs, (2) a data generation scheme that converts offline temporal annotations into a streaming dialogue format, and (3) an optimized inference pipeline to speed up the model responses in real-world video streams. With our LIVE framework, we built VideoLLM-online model upon Llama-2/Llama-3 and demonstrate its significant advantages in processing streaming videos. For instance, on average, our model can support streaming dialogue in a 5-minute video clip at over 10 FPS on an A100 GPU. Moreover, it also showcases state-of-the-art performance on public offline video benchmarks, such as recognition, captioning, and forecasting. The code, model, data, and demo have been made available at https://showlab.github.io/videollm-online.
Promptus: Can Prompts Streaming Replace Video Streaming with Stable Diffusion
With the exponential growth of video traffic, traditional video streaming systems are approaching their limits in compression efficiency and communication capacity. To further reduce bitrate while maintaining quality, we propose Promptus, a disruptive semantic communication system that streaming prompts instead of video content, which represents real-world video frames with a series of "prompts" for delivery and employs Stable Diffusion to generate videos at the receiver. To ensure that the generated video is pixel-aligned with the original video, a gradient descent-based prompt fitting framework is proposed. Further, a low-rank decomposition-based bitrate control algorithm is introduced to achieve adaptive bitrate. For inter-frame compression, an interpolation-aware fitting algorithm is proposed. Evaluations across various video genres demonstrate that, compared to H.265, Promptus can achieve more than a 4x bandwidth reduction while preserving the same perceptual quality. On the other hand, at extremely low bitrates, Promptus can enhance the perceptual quality by 0.139 and 0.118 (in LPIPS) compared to VAE and H.265, respectively, and decreases the ratio of severely distorted frames by 89.3% and 91.7%. Our work opens up a new paradigm for efficient video communication. Promptus is open-sourced at: https://github.com/JiangkaiWu/Promptus.
StreamChat: Chatting with Streaming Video
This paper presents StreamChat, a novel approach that enhances the interaction capabilities of Large Multimodal Models (LMMs) with streaming video content. In streaming interaction scenarios, existing methods rely solely on visual information available at the moment a question is posed, resulting in significant delays as the model remains unaware of subsequent changes in the streaming video. StreamChat addresses this limitation by innovatively updating the visual context at each decoding step, ensuring that the model utilizes up-to-date video content throughout the decoding process. Additionally, we introduce a flexible and efficient crossattention-based architecture to process dynamic streaming inputs while maintaining inference efficiency for streaming interactions. Furthermore, we construct a new dense instruction dataset to facilitate the training of streaming interaction models, complemented by a parallel 3D-RoPE mechanism that encodes the relative temporal information of visual and text tokens. Experimental results demonstrate that StreamChat achieves competitive performance on established image and video benchmarks and exhibits superior capabilities in streaming interaction scenarios compared to state-of-the-art video LMM.
VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams
Neural Radiance Fields (NeRFs) excel in photorealistically rendering static scenes. However, rendering dynamic, long-duration radiance fields on ubiquitous devices remains challenging, due to data storage and computational constraints. In this paper, we introduce VideoRF, the first approach to enable real-time streaming and rendering of dynamic radiance fields on mobile platforms. At the core is a serialized 2D feature image stream representing the 4D radiance field all in one. We introduce a tailored training scheme directly applied to this 2D domain to impose the temporal and spatial redundancy of the feature image stream. By leveraging the redundancy, we show that the feature image stream can be efficiently compressed by 2D video codecs, which allows us to exploit video hardware accelerators to achieve real-time decoding. On the other hand, based on the feature image stream, we propose a novel rendering pipeline for VideoRF, which has specialized space mappings to query radiance properties efficiently. Paired with a deferred shading model, VideoRF has the capability of real-time rendering on mobile devices thanks to its efficiency. We have developed a real-time interactive player that enables online streaming and rendering of dynamic scenes, offering a seamless and immersive free-viewpoint experience across a range of devices, from desktops to mobile phones.
V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians
Experiencing high-fidelity volumetric video as seamlessly as 2D videos is a long-held dream. However, current dynamic 3DGS methods, despite their high rendering quality, face challenges in streaming on mobile devices due to computational and bandwidth constraints. In this paper, we introduce V3(Viewing Volumetric Videos), a novel approach that enables high-quality mobile rendering through the streaming of dynamic Gaussians. Our key innovation is to view dynamic 3DGS as 2D videos, facilitating the use of hardware video codecs. Additionally, we propose a two-stage training strategy to reduce storage requirements with rapid training speed. The first stage employs hash encoding and shallow MLP to learn motion, then reduces the number of Gaussians through pruning to meet the streaming requirements, while the second stage fine tunes other Gaussian attributes using residual entropy loss and temporal loss to improve temporal continuity. This strategy, which disentangles motion and appearance, maintains high rendering quality with compact storage requirements. Meanwhile, we designed a multi-platform player to decode and render 2D Gaussian videos. Extensive experiments demonstrate the effectiveness of V3, outperforming other methods by enabling high-quality rendering and streaming on common devices, which is unseen before. As the first to stream dynamic Gaussians on mobile devices, our companion player offers users an unprecedented volumetric video experience, including smooth scrolling and instant sharing. Our project page with source code is available at https://authoritywang.github.io/v3/.
Streaming Dense Video Captioning
An ideal model for dense video captioning -- predicting captions localized temporally in a video -- should be able to handle long input videos, predict rich, detailed textual descriptions, and be able to produce outputs before processing the entire video. Current state-of-the-art models, however, process a fixed number of downsampled frames, and make a single full prediction after seeing the whole video. We propose a streaming dense video captioning model that consists of two novel components: First, we propose a new memory module, based on clustering incoming tokens, which can handle arbitrarily long videos as the memory is of a fixed size. Second, we develop a streaming decoding algorithm that enables our model to make predictions before the entire video has been processed. Our model achieves this streaming ability, and significantly improves the state-of-the-art on three dense video captioning benchmarks: ActivityNet, YouCook2 and ViTT. Our code is released at https://github.com/google-research/scenic.
StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text
Text-to-video diffusion models enable the generation of high-quality videos that follow text instructions, making it easy to create diverse and individual content. However, existing approaches mostly focus on high-quality short video generation (typically 16 or 24 frames), ending up with hard-cuts when naively extended to the case of long video synthesis. To overcome these limitations, we introduce StreamingT2V, an autoregressive approach for long video generation of 80, 240, 600, 1200 or more frames with smooth transitions. The key components are:(i) a short-term memory block called conditional attention module (CAM), which conditions the current generation on the features extracted from the previous chunk via an attentional mechanism, leading to consistent chunk transitions, (ii) a long-term memory block called appearance preservation module, which extracts high-level scene and object features from the first video chunk to prevent the model from forgetting the initial scene, and (iii) a randomized blending approach that enables to apply a video enhancer autoregressively for infinitely long videos without inconsistencies between chunks. Experiments show that StreamingT2V generates high motion amount. In contrast, all competing image-to-video methods are prone to video stagnation when applied naively in an autoregressive manner. Thus, we propose with StreamingT2V a high-quality seamless text-to-long video generator that outperforms competitors with consistency and motion. Our code will be available at: https://github.com/Picsart-AI-Research/StreamingT2V
OmniMMI: A Comprehensive Multi-modal Interaction Benchmark in Streaming Video Contexts
The rapid advancement of multi-modal language models (MLLMs) like GPT-4o has propelled the development of Omni language models, designed to process and proactively respond to continuous streams of multi-modal data. Despite their potential, evaluating their real-world interactive capabilities in streaming video contexts remains a formidable challenge. In this work, we introduce OmniMMI, a comprehensive multi-modal interaction benchmark tailored for OmniLLMs in streaming video contexts. OmniMMI encompasses over 1,121 videos and 2,290 questions, addressing two critical yet underexplored challenges in existing video benchmarks: streaming video understanding and proactive reasoning, across six distinct subtasks. Moreover, we propose a novel framework, Multi-modal Multiplexing Modeling (M4), designed to enable an inference-efficient streaming model that can see, listen while generating.
Tuning-Free Multi-Event Long Video Generation via Synchronized Coupled Sampling
While recent advancements in text-to-video diffusion models enable high-quality short video generation from a single prompt, generating real-world long videos in a single pass remains challenging due to limited data and high computational costs. To address this, several works propose tuning-free approaches, i.e., extending existing models for long video generation, specifically using multiple prompts to allow for dynamic and controlled content changes. However, these methods primarily focus on ensuring smooth transitions between adjacent frames, often leading to content drift and a gradual loss of semantic coherence over longer sequences. To tackle such an issue, we propose Synchronized Coupled Sampling (SynCoS), a novel inference framework that synchronizes denoising paths across the entire video, ensuring long-range consistency across both adjacent and distant frames. Our approach combines two complementary sampling strategies: reverse and optimization-based sampling, which ensure seamless local transitions and enforce global coherence, respectively. However, directly alternating between these samplings misaligns denoising trajectories, disrupting prompt guidance and introducing unintended content changes as they operate independently. To resolve this, SynCoS synchronizes them through a grounded timestep and a fixed baseline noise, ensuring fully coupled sampling with aligned denoising paths. Extensive experiments show that SynCoS significantly improves multi-event long video generation, achieving smoother transitions and superior long-range coherence, outperforming previous approaches both quantitatively and qualitatively.
Streaming Video Understanding and Multi-round Interaction with Memory-enhanced Knowledge
Recent advances in Large Language Models (LLMs) have enabled the development of Video-LLMs, advancing multimodal learning by bridging video data with language tasks. However, current video understanding models struggle with processing long video sequences, supporting multi-turn dialogues, and adapting to real-world dynamic scenarios. To address these issues, we propose StreamChat, a training-free framework for streaming video reasoning and conversational interaction. StreamChat leverages a novel hierarchical memory system to efficiently process and compress video features over extended sequences, enabling real-time, multi-turn dialogue. Our framework incorporates a parallel system scheduling strategy that enhances processing speed and reduces latency, ensuring robust performance in real-world applications. Furthermore, we introduce StreamBench, a versatile benchmark that evaluates streaming video understanding across diverse media types and interactive scenarios, including multi-turn interactions and complex reasoning tasks. Extensive evaluations on StreamBench and other public benchmarks demonstrate that StreamChat significantly outperforms existing state-of-the-art models in terms of accuracy and response times, confirming its effectiveness for streaming video understanding. Code is available at StreamChat: https://github.com/hmxiong/StreamChat.
Streaming Video Question-Answering with In-context Video KV-Cache Retrieval
We propose ReKV, a novel training-free approach that enables efficient streaming video question-answering (StreamingVQA), by seamlessly integrating with existing Video Large Language Models (Video-LLMs). Traditional VideoQA systems struggle with long videos, as they must process entire videos before responding to queries, and repeat this process for each new question. In contrast, our approach analyzes long videos in a streaming manner, allowing for prompt responses as soon as user queries are received. Building on a common Video-LLM, we first incorporate a sliding-window attention mechanism, ensuring that input frames attend to a limited number of preceding frames, thereby reducing computational overhead. To prevent information loss, we store processed video key-value caches (KV-Caches) in RAM and disk, reloading them into GPU memory as needed. Additionally, we introduce a retrieval method that leverages an external retriever or the parameters within Video-LLMs to retrieve only query-relevant KV-Caches, ensuring both efficiency and accuracy in question answering. ReKV enables the separation of video encoding and question-answering across different processes and GPUs, significantly enhancing the efficiency of StreamingVQA. Through comprehensive experimentation, we validate the efficacy and practicality of our approach, which significantly boosts efficiency and enhances applicability over existing VideoQA models.
FireRedTTS-1S: An Upgraded Streamable Foundation Text-to-Speech System
In this work, we propose a high-quality streaming foundation text-to-speech system, FireRedTTS-1S, upgraded from the streamable version of FireRedTTS. FireRedTTS-1S achieves streaming generation via two steps: text-to-semantic decoding and semantic-to-acoustic decoding. In text-to-semantic decoding, a semantic-aware speech tokenizer converts the speech signal into semantic tokens, which can be synthesized from the text via a semantic language model in an auto-regressive manner. Meanwhile, the semantic-to-acoustic decoding module simultaneously translates generated semantic tokens into the speech signal in a streaming way via a super-resolution causal audio codec and a multi-stream acoustic language model. This design enables us to produce high-quality speech audio in zero-shot settings while presenting a real-time generation process with low latency under 150ms. In experiments on zero-shot voice cloning, the objective results validate FireRedTTS-1S as a high-quality foundation model with comparable intelligibility and speaker similarity over industrial baseline systems. Furthermore, the subjective score of FireRedTTS-1S highlights its impressive synthesis performance, achieving comparable quality to the ground-truth recordings. These results validate FireRedTTS-1S as a high-quality streaming foundation TTS system.