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https://opengameart.org/content/0-ad-gui-elements | 0 A.D. GUI elements | Wildfire Games | https://opengameart.org/users/calinou | Sunday, March 15, 2015 - 04:51 | 2D Art | [
"gui"
] | [
"CC-BY-SA 3.0"
] | [
"cc-by-3 possible game kits and gfx",
"UI Button",
"User Interface (UI) Art Collection"
] | [
"https://opengameart.org/sites/default/files/gear_0.png"
] | The GUI elements from 0 A.D. | [
{
"url": "https://opengameart.org/sites/default/files/0ad-gui.zip",
"name": "0ad-gui.zip",
"size": "1.1 Mb"
}
] |
https://opengameart.org/content/10-off-hand-weapon-animations-for-both-the-heroine-and-hero-for-the-flare-rpg-engine | 10 Off-Hand Weapon Animations for both the Heroine and Hero for the Flare R.P.G. Engine! | WithinAmnesia | https://opengameart.org/users/withinamnesia | Wednesday, November 10, 2021 - 00:53 | 2D Art | [
"flare",
"RPG",
"animations",
"weapons",
"dual wield",
"dual wielding",
"off-hand",
"Swords",
"maces",
"hammers",
"Daggers",
"clubs",
"Fantasy",
"medieval",
"Character"
] | [
"CC-BY-SA 3.0"
] | [
"Iso-RPG-Concept",
"Models for HERESY - Flare Mod",
"NOT CC0 Isometric",
"w"
] | [
"https://opengameart.org/sites/default/files/dual-wielding_works_great.png"
] | All of the current 10 base One-Handed melee weapons with Off-Hand Versions to support Dual Wielding in the Flare R.P.G. Engine! I hope to have this content added to the 1.13 Flare Engine and possibly the Flare Game? 10 Off-Hand Weapon Animations for both the Heroine and Hero for the Flare R.P.G. Engine; download links below (both are the same, they are mirrors in hope of longevity). More work is needed to use these animations in Flare but after hours of animating and developer work and testing ~today I am pretty happy with this current build-it-yourself version 1.0 :-). Download Master Links: Google Drive: https://drive.google.com/file/d/1fsmkW1kCGVkZ6Du5XJc3Mu9wwUG-BSfe/view?u... + Mega.nz Cloud: https://mega.nz/file/fVgTyaQR#SDscA6liCs929Ui8Yv5jnHFGfT-37ZsYpxXLsxbkl0o + Archive Master Link: https://www.deviantart.com/withinamnesia/art/Downloads-Off-Hand-Warhamme... | [
{
"url": "https://opengameart.org/sites/default/files/matthews_dual_wieldingversion_1.0.zip",
"name": "matthews_dual_wieldingversion_1.0.zip",
"size": "29.7 Mb"
}
] |
https://opengameart.org/content/11-fully-animated-fantasy-warcraft-style-characters-buildings-tileset | 11 fully animated fantasy warcraft style characters + buildings + tileset | CobraLad | https://opengameart.org/users/cobralad | Wednesday, May 1, 2024 - 03:36 | 2D Art | [
"Pixel Art",
"base sprite",
"battle sprite",
"characters",
"Top-down"
] | [
"CC-BY-SA 3.0"
] | [
"Art Kits"
] | [
"https://opengameart.org/sites/default/files/2024-04-30_00_53_24-window.png",
"https://opengameart.org/sites/default/files/hum_peasant.gif",
"https://opengameart.org/sites/default/files/cow-sheet.png"
] | This asset pack contains 11 character spritesheets, buildings and world tiles from my paid asset pack. The full version has more characters as well as vfx sprites.Smallcraft pixel characters + tileset[early access] by CobraLad (itch.io) | [
{
"url": "https://opengameart.org/sites/default/files/smallcraft_mini.zip",
"name": "smallcraft_mini.zip",
"size": "951.8 Kb"
}
] |
https://opengameart.org/content/16-%C3%97-16-pixel-art-textures | 16 × 16 pixel art textures | Pertu “celeron55” Ahola | https://opengameart.org/users/calinou | Thursday, June 12, 2014 - 00:02 | 2D Art | [
"pixel",
"16",
"pixelart",
"minetest",
"blocks",
"tile",
"tileset"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Texure/Panel/Gradient",
"Minetest",
"Non-Commercial - Art",
"Top Down 2D JRPG 16x16 Art Collection"
] | [
"https://opengameart.org/sites/default/files/screenshot_2173869567.png.jpg"
] | This is a bunch of 16 × 16 textures of blocks and items; could be useful for many kinds of projects, even the ones that aren't Minecraft-like. ;)
Includes textures from Carbone's default mod, as well as More Blocks and Map Tools' textures. | [
{
"url": "https://opengameart.org/sites/default/files/pixel-textures_0.zip",
"name": "pixel-textures.zip",
"size": "149 Kb"
}
] |
https://opengameart.org/content/16x16-digital-world-platform-tiles | 16x16 Digital World Platform Tiles | OptimusDu | https://opengameart.org/users/optimusdu | Monday, May 31, 2021 - 14:51 | 2D Art | [
"16x16",
"tiles",
"computer",
"Motherboard",
"Digital World"
] | [
"CC-BY-SA 3.0"
] | [] | [
"https://opengameart.org/sites/default/files/page00_pre01.png"
] | Re-imagined tiles originally by Division PLUS. Designed to fit 16x16 tilemaps. Some 8x8 tiles are included. | [
{
"url": "https://opengameart.org/sites/default/files/page00.png",
"name": "page00.png",
"size": "16.7 Kb"
}
] |
https://opengameart.org/content/16x16-fantasy-tileset | 16x16 Fantasy tileset | Jerom | https://opengameart.org/users/jerom | Friday, July 12, 2013 - 12:09 | 2D Art | [
"retro",
"roguelike",
"16x16",
"tileset",
"tiles",
"gameboy",
"pixel",
"Character",
"Fantasy",
"items",
"monsters"
] | [
"CC-BY-SA 3.0"
] | [
"!CO Assets",
"16x16",
"16x16 RPG",
"2D Art",
"2D assets",
"2D Roguelike Tilesets",
"2D::Tile::Orthogonal",
"Android App Store Project",
"Assets for making DOS games or games like in DOS in the early 90's",
"Assets I Want to Make Games With",
"Asteria",
"BB8B - BIOS (Beta) Used Assets",
"Best Orthogonal (rectangular) Tilesets for Tilemaps",
"cc-by-3 possible game kits and gfx",
"CF Inspiration",
"Chopped and Repainted",
"Collected",
"Dangerous to Go Alone (Tabletop)",
"disot assets",
"DunDunDunDun",
"Game Art Inspiration",
"Game Art Packs",
"Heavy Is The Crown",
"Ideas 1",
"Infinimon - Procedurally-Generated Pokemon- or Digimon-style Game Assets",
"Might work with Tuxemon",
"Must Use",
"NES-like",
"Non-Commercial - Art",
"Pixel Art - JRPG",
"Quality pieces",
"Resources",
"Rogue like",
"RPG",
"RPG Tiles",
"rpg-tiny",
"Similar to Tiny 16",
"Smallest RPG",
"Sprites",
"TDS: Other ideas",
"Tilesets",
"Tilesets and Backgrounds (PixelArt)",
"TLoZ-like Overhead Convergent Perspective",
"Top 2D Art",
"Top Down 2D JRPG 16x16 Art Collection",
"Top Down RPG Pixel Art",
"top down zelda-like",
"Top-down TIlesets",
"Topdown",
"Witches, warlocks and wizards",
"Zed - Interesting Yet Unsorted",
"Zelda Like RPG",
"Zelda style tilesets"
] | [
"https://opengameart.org/sites/default/files/fantasy_16x_example2.png",
"https://opengameart.org/sites/default/files/fantasy_16x_example3.png",
"https://opengameart.org/sites/default/files/fantasy_16x_example1_0.png",
"https://opengameart.org/sites/default/files/16x16_Jerom_CC-BY-SA-3.0.png"
] | Mini-characters and various fantasy stuff for gameboy-like (or Famicom-like) games (roguelikes-likes, zelda-likes, RPG...)
+ 2 examples (with crazy colors). | [
{
"url": "https://opengameart.org/sites/default/files/16x16_Jerom_CC-BY-SA-3.0_0.png",
"name": "16x16_Jerom_CC-BY-SA-3.0.png",
"size": "11.2 Kb"
}
] |
https://opengameart.org/content/16x16-remixed-sprites | 16x16 Remixed Sprites | john32b | https://opengameart.org/users/john32b | Friday, November 18, 2016 - 20:28 | 2D Art | [
"16x16"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Icon/Item/Equip",
"2D::Sprite::Orthogonal",
"A Pixel Art Collection",
"Manic Minutes"
] | [
"https://opengameart.org/sites/default/files/sprites_12.png"
] | I used some sprites with the CC-BY-SA 3.0 license from the user (interdimensional_)
I am posting back the remixed sprites under the same license.
The sprites use the ARNE16 color pallete
I used these sprites for a new video game that I made.
| [
{
"url": "https://opengameart.org/sites/default/files/sprites_11.png",
"name": "sprites.png",
"size": "3.5 Kb"
}
] |
https://opengameart.org/content/16x16-rpg-hero | 16x16 RPG Hero | abetusk | https://opengameart.org/users/abetusk | Sunday, September 27, 2015 - 10:37 | 2D Art | [
"overhead",
"RPG",
"zelda",
"NES"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Sprite::Orthogonal",
"A Pixel Art Collection",
"Asteria"
] | [
"https://opengameart.org/sites/default/files/noether_x4.png",
"https://opengameart.org/sites/default/files/animation_3.gif"
] | Another coloration of the main character sprite from interdimensional_'s "Overhead Action RPG Characters".
| [
{
"url": "https://opengameart.org/sites/default/files/noether.png",
"name": "noether.png",
"size": "2.8 Kb"
}
] |
https://opengameart.org/content/16x16-sweets | 16x16 sweets | magdum | https://opengameart.org/users/magdum | Friday, March 4, 2022 - 07:39 | 2D Art | [
"pixelart",
"food",
"sweets",
"8bit",
"16x16",
"png",
"icecream",
"doughnut",
"sweet",
"lollipop"
] | [
"CC-BY-SA 3.0"
] | [
"Cakes&Candies&Food",
"RPG items (Pixel art)"
] | [
"https://opengameart.org/sites/default/files/mainpic.png"
] | A set of 16x16px sweeties | [
{
"url": "https://opengameart.org/sites/default/files/sweets_0.png",
"name": "sweets.png",
"size": null
},
{
"url": "https://opengameart.org/sites/default/files/doughnut.png",
"name": "doughnut.png",
"size": null
},
{
"url": "https://opengameart.org/sites/default/files/icecream.png",
"name": "icecream.png",
"size": null
},
{
"url": "https://opengameart.org/sites/default/files/lolipop_0.png",
"name": "lolipop.png",
"size": null
},
{
"url": "https://opengameart.org/sites/default/files/sweet.png",
"name": "sweet.png",
"size": null
}
] |
https://opengameart.org/content/1bit-cars | 1bit cars | pixelartm | https://opengameart.org/users/pixelartm | Tuesday, April 4, 2017 - 07:44 | 2D Art | [
"Cars",
"Pixel Art",
"Race",
"1bit"
] | [
"CC-BY-SA 3.0"
] | [
"1-Bit",
"Ghost Game",
"Modern",
"Pixel Art - JRPG",
"Random Art",
"test",
"ZX Spectrum resources"
] | [
"https://opengameart.org/sites/default/files/mockup4OGArt.png"
] | Some 1bit cars assets. Sprites + road | [
{
"url": "https://opengameart.org/sites/default/files/cochesOGArtb.png",
"name": "cochesOGArtb.png",
"size": "4.5 Kb"
}
] |
https://opengameart.org/content/1bit-statue | 1bit Statue | dulsi | https://opengameart.org/users/dulsi | Wednesday, December 5, 2018 - 05:02 | 2D Art | [
"Map Tileset",
"Fantasy",
"Pixel Art",
"Minimalist",
"RPG",
"1bit",
"arduboy"
] | [
"CC-BY-SA 3.0"
] | [
"1-Bit assets",
"BACKGROUNDS",
"NPC",
"one bit game",
"Temple and Ruins Assets",
"test",
"ZX Spectrum resources"
] | [
"https://opengameart.org/sites/default/files/statue_1bit_16.png"
] | I created a small statue for my 1bit Indoor 16x16 tileset but didn't like the result. [LPC] City Outsite had a better statue. I shrunk the statue a little and redid it in 1 bit color. | [
{
"url": "https://opengameart.org/sites/default/files/statue_1bit_16_0.png",
"name": "statue_1bit_16.png",
"size": null
}
] |
https://opengameart.org/content/1up-text | 1Up text | Napoleon | https://opengameart.org/users/napoleon | Tuesday, August 2, 2011 - 06:07 | 2D Art | [
"Platformer",
"animated"
] | [
"CC-BY-SA 3.0"
] | [
"User Interface (UI) Art Collection"
] | [
"https://opengameart.org/sites/default/files/1up32px_10.png"
] | Zip file includes the .xcf file and it also includes layers to make it blue instead of red. | [
{
"url": "https://opengameart.org/sites/default/files/1Up.zip",
"name": "1Up.zip",
"size": "29.7 Kb"
}
] |
https://opengameart.org/content/20-crosshairs-for-re | 20 Crosshairs for RE | (Submitted by | https://opengameart.org/users/qubodup | Sunday, July 17, 2011 - 07:00 | 2D Art | [
"target",
"aim",
"hud",
"gui",
"fts",
"shooter",
"weapon",
"targeting",
"crosshairs",
"crossbow",
"gun"
] | [
"CC-BY-SA 3.0"
] | [
"!CO Assets",
"BombLAST",
"CF Inspiration",
"Game",
"Pointers",
"Possible things for my LPC entry",
"Space game",
"The Prisoner",
"ui",
"UI",
"UI / GUI",
"UI Elements",
"User Interface (UI) Art Collection",
"WildDog"
] | [
"https://opengameart.org/sites/default/files/previewzh.png"
] | From the thread where I got them:
Well after a night of hard work , I'm glad to bring you this pack of 20 Crosshairs that can be used in Red Eclipse. All the crosshairs were created from scratch by myself.
From left to right the images are groupped in 3 (3 images = 1 crosshair):
In order to use them you need to load them manually, because Red Eclipse doesn't have a menu (yet) to change the crosshairs. | [
{
"url": "https://opengameart.org/sites/default/files/crosshairs-pack-1.00.zip",
"name": "crosshairs-pack-1.00.zip",
"size": "1 Mb"
}
] |
https://opengameart.org/content/250-hud-and-interface-icons-unknown-horizons | 250+ HUD and interface icons (Unknown Horizons) | Unknown Horizons | https://opengameart.org/users/unknown-horizons | Saturday, November 12, 2011 - 19:15 | 2D Art | [
"unknown horizons",
"gui",
"medieval",
"real time strategy",
"rts",
"Strategy",
"Historical",
"Icon",
"building",
"resources",
".png",
"background",
"attack",
"cursor",
"emblem",
"player",
"arrow",
"hud",
"Storyboard"
] | [
"CC-BY-SA 3.0"
] | [
"!CO Assets",
"08. Pixel Art - UI",
"16x16",
"2D GUI-Elements",
"Art used in Unknown Horizons",
"Battle of Megiddo Assets",
"CF Inspiration",
"etc",
"GS Prototype RPG 2018",
"Kingdoms project",
"My Project",
"Possible things for my LPC entry",
"Quality Art for 2D RPGs",
"tone town",
"UI",
"User Interface",
"User Interface (UI) Art Collection"
] | [
"https://opengameart.org/sites/default/files/uh_icons.png"
] | These files are directly generated from our sources, so the file names and groups might not always seem reasonable or similarly sized. Sorry :) The icon size varies, but mostly is around 50x50px at max, often a bit below that for GUI spacing reasons. We count more than 250 icons. All icons on transparent background only!
Please see the preview image for the file name of the icons you look for.
We will most likely update this contribution as our icon base grows further. Also check our in-game HUD and our resource/building icons.
Created with: montage -background none -geometry +1+1 -border +4+4 -bordercolor none content/gui/icons/(regexp).png final.png | [
{
"url": "https://opengameart.org/sites/default/files/unknown_horizons_arrows_transparent.png",
"name": "unknown_horizons_arrows_transparent.png",
"size": "9.2 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/unknown_horizons_mainmenu_icons_transparent.png",
"name": "unknown_horizons_mainmenu_icons_transparent.png",
"size": "32.1 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/unknown_horizons_message_icons_transparent.png",
"name": "unknown_horizons_message_icons_transparent.png",
"size": "64.1 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/unknown_horizons_minimap_panel_transparent.png",
"name": "unknown_horizons_minimap_panel_transparent.png",
"size": "44 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/unknown_horizons_misc_buttons_transparent.png",
"name": "unknown_horizons_misc_buttons_transparent.png",
"size": "54 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/unknown_horizons_misc_hud_transparent.png",
"name": "unknown_horizons_misc_hud_transparent.png",
"size": "23.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/unknown_horizons_player_emblems_transparent.png",
"name": "unknown_horizons_player_emblems_transparent.png",
"size": "9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/unknown_horizons_stance_icons_transparent.png",
"name": "unknown_horizons_stance_icons_transparent.png",
"size": "12.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/unknown_horizons_tabs_transparent.png",
"name": "unknown_horizons_tabs_transparent.png",
"size": "20 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/unknown_horizons_tabwidget_icons_transparent.png",
"name": "unknown_horizons_tabwidget_icons_transparent.png",
"size": "237.2 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/unknown_horizons_template_icons_transparent.png",
"name": "unknown_horizons_template_icons_transparent.png",
"size": "47.6 Kb"
}
] |
https://opengameart.org/content/2-additional-orc-parts | 2 additional Orc Parts | Boogle | https://opengameart.org/users/boogle | Tuesday, March 10, 2015 - 20:52 | 2D Art | [
"Orc",
"jump",
"crouch"
] | [
"CC-BY-SA 3.0"
] | [
"car",
"Non-Commercial - Art",
"Platformer/Sidescroller Characters and Enemies",
"RPG",
"Side Scrolling Character Art Collection"
] | [
"https://opengameart.org/sites/default/files/down001.png",
"https://opengameart.org/sites/default/files/jump001_1.png"
] | I used the updated sprites from SpriteAttack here.
I made a demo project using sprites from a SpriteAttacks block dummy collection - when I decided to use this Orc instead.
It was just missing crouch and jump, I added these 2 96x96 pngs to the outlined version.
Perhaps SpriteAttack can put together some proper versions - this is my first submission and I am not an artist. :) [Note: I used Pinta to modify/create these]
I am happy enough with the results though.
Hopefully someone else can use them.
License is as per the original. (follow the links above to check).
| [
{
"url": "https://opengameart.org/sites/default/files/jump001.png",
"name": "jump001.png",
"size": "7.5 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/down001_1.png",
"name": "down001.png",
"size": "4.9 Kb"
}
] |
https://opengameart.org/content/2-color-80s-vhs-adventure-battlers-1 | 2 Color 80s VHS Adventure Battlers 1 | SdiviHall | https://opengameart.org/users/sdivihall | Friday, August 12, 2016 - 20:50 | 2D Art | [
"80s",
"retro",
"RPG",
"battler",
"two",
"color",
"Sprite"
] | [
"CC-BY-SA 3.0"
] | [] | [
"https://opengameart.org/sites/default/files/Oren%20J%20Nero%20-%20set01.png"
] | This is the first free set of 2 color battlers I am making for my Trading Card RPG, "Caverns and Wyverns". Once that game is finished, it will be free anyway, so I'm gonna release select art assets for free with a paid pack containing all assets at a later date. The set feature expies for characters, monsters, vehicles, and concepts from great movies, books, and tabletop games from the 70's, 80's, and waaaaay early 90's. The 2 color style was chosen to give it a sort of faux-Atari/Amiga feel.
These also look nice with my Demogorgon sprite.
This set contains (In order from left to right/top row to bottom row)
"Phoner", the stranded alien and lover of small, non-copyright infringing candies.
"Smash Killiams", the zombie-choppin' maniac with a heart of gold and a hand of chainsaw.
"Gadget", an exotic pet sold by one irresponsible salesman to another irresponsible salesman.
"Slouch", the high-spirited, chocolate-craving treasure-hunter.
"Mommy Fartello", the tough-as-nails crime boss.
"Chump", master of the Mamba Samba.
"The Starship Recounter 3", a musical traveller of the stars.
"Gary the Gremlin King", a flippant and fickle lord of illusions. Good singer, too. | [
{
"url": "https://opengameart.org/sites/default/files/Oren%20J%20Nero%20-%20set01_0.png",
"name": "Oren J Nero - set01.png",
"size": "3.3 Kb"
}
] |
https://opengameart.org/content/2d-32x32-swords-set | 2d 32x32 Swords set | magdum | https://opengameart.org/users/magdum | Sunday, February 9, 2020 - 07:52 | 2D Art | [
"32x32",
"RPG",
"sword",
"long sword",
".png"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Icon/Item/Equip",
"CF Inspiration",
"Stendhal Potential"
] | [
"https://opengameart.org/sites/default/files/allView.png"
] | 2d pixel swords set | [
{
"url": "https://opengameart.org/sites/default/files/swords.zip",
"name": "swords.zip",
"size": "5.3 Kb"
}
] |
https://opengameart.org/content/2d-bat-sprites | 2D bat sprites | Unknown_Chan | https://opengameart.org/users/unknownchan | Thursday, November 16, 2017 - 13:48 | 2D Art | [
"bat",
"cave",
"monster",
"animal",
"creature",
"vampire",
"64x64"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Sprite::Sidescroll",
"Characters",
"HALLOWEEN 2024"
] | [
"https://opengameart.org/sites/default/files/Bat2.png"
] | Hey, I've been working on a open worlded game about raising a spider army in a brutal ecosystem. I figured I could share the assets with you guys.
Those are the sprites for the bat enemies in my game, first one is the normal bat species and the second one is the vampire bat species. Each frame is 64x64. | [
{
"url": "https://opengameart.org/sites/default/files/Thebat.png",
"name": "Thebat.png",
"size": "2.2 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Vampirebat.png",
"name": "Vampirebat.png",
"size": "2.2 Kb"
}
] |
https://opengameart.org/content/2d-car-sprite-1 | 2D car sprite | Chasersgaming | https://opengameart.org/users/chasersgaming | Thursday, February 4, 2016 - 12:39 | 2D Art | [
"car",
"Cars",
"Sprite"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Sprite::Sidescroll",
"A Pixel Art Collection",
"Interesting assets",
"Manic Minutes",
"PGMMV - TEST PROJECT",
"Project \"Jogurt's Greed\""
] | [
"https://opengameart.org/sites/default/files/spr_bluecar_0.png"
] | 2D pixel car, 288x192 pixels, vectered image.
should be easy to change colours with your own ramp and resize with your editing software. | [
{
"url": "https://opengameart.org/sites/default/files/spr_bluecar_0_0.png",
"name": "spr_bluecar_0.png",
"size": "1.5 Kb"
}
] |
https://opengameart.org/content/2d-character-base | 2D Character Base | thatguynm | https://opengameart.org/users/thatguynm | Wednesday, March 25, 2015 - 01:02 | 2D Art | [
"pixelart",
"Platformer",
"Character",
"64x64"
] | [
"CC-BY-SA 3.0"
] | [
"8 Frame Walk Cycles",
"CC0 Walk Cycles",
"Manic Minutes",
"Platformer/Sidescroller Characters and Enemies",
"Side Scrolling Character Art Collection",
"Walk Cycles"
] | [
"https://opengameart.org/sites/default/files/walk_6.gif"
] | This is a character base I created for my r/IndieDev Mix Tape game to speed up development when I was short on time. Using a generic template with basic, premade animations saves valuable time when working on a prototype or game jam game. Also almost any animation can be created simply by editing the existing pixels in the standing sprite and the entire thing can be recolored to fit your needs, such as:
| [
{
"url": "https://opengameart.org/sites/default/files/sheet_10.png",
"name": "sheet.png",
"size": "9.3 Kb"
}
] |
https://opengameart.org/content/2d-circle-graphic-extra | 2D Circle Graphic: Extra | yd | https://opengameart.org/users/yd | Friday, December 30, 2011 - 13:27 | 2D Art | [
"Pixel Art",
"RPG",
"Map Tileset",
"Fantasy"
] | [
"CC-BY-SA 3.0"
] | [
"Top Down 2D JRPG 32x32 Art Collection",
"Used in Hero of Allacrost",
"Used in Valyria tear"
] | [
"https://opengameart.org/sites/default/files/upstairs.png",
"https://opengameart.org/sites/default/files/cellarstairs2_0.png"
] | A small piece of interior in addtition to the defaulf ones from here
http://opengameart.org/content/2d-circle-graphic-archive-vilintbmp | [
{
"url": "https://opengameart.org/sites/default/files/upstairs.xcf",
"name": "upstairs.xcf",
"size": "56 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/cellarstairs2.png",
"name": "cellarstairs2.png",
"size": "13.8 Kb"
}
] |
https://opengameart.org/content/2d-clouds | 2D Clouds | kitart360 | https://opengameart.org/users/kitart360 | Friday, February 13, 2015 - 17:46 | 2D Art | [
"clouds"
] | [
"CC-BY-SA 3.0"
] | [
"2D::BG/FG",
"2D::Tile::Sidescroll",
"Background Art Collection",
"Dogfight",
"Non-Commercial - Art",
"Platformer/Sidescroller Tiles and Backgrounds",
"Tilesets and Backgrounds (PixelArt)",
"Useful Things"
] | [
"https://opengameart.org/sites/default/files/Clouds_3.png"
] | Painted in Photoshop CS3, 800 X 600 | [
{
"url": "https://opengameart.org/sites/default/files/Clouds_2.png",
"name": "Clouds.png",
"size": "15.9 Kb"
}
] |
https://opengameart.org/content/2d-game-tiles | 2D Game Tiles | fr33domlover | https://opengameart.org/users/fr33domlover | Wednesday, September 10, 2014 - 08:10 | 2D Art | [
"tiles",
"pixelart"
] | [
"CC-BY-SA 3.0"
] | [
"Top Down 2D JRPG 32x32 Art Collection"
] | [
"https://opengameart.org/sites/default/files/1grass1.png"
] | When I was a kid (15-17, I think), I made some floor/ground tile graphics for use in a video game. I don't remember which game, and I don't remember whether they were eventually used, but here they are. Years after making them, I found them on my computer and decided to publish them.
These tiles are very easy to make, no talent is required at all. But if they're good enough for you and/or you need some initial graphics for testing the code, they'll save you the time required to make them.
You can use them under CC-BY-SA 3 or 4 or any later version. | [
{
"url": "https://opengameart.org/sites/default/files/game-tiles.tar.gz",
"name": "game-tiles.tar.gz",
"size": "128.2 Kb"
}
] |
https://opengameart.org/content/2d-lost-garden-tileset-transition-to-jetrels-wood-tileset | 2d lost Garden tileset transition to Jetrel's Wood tileset | (Submitted by | https://opengameart.org/users/zabin | Saturday, October 20, 2012 - 02:44 | 2D Art | [] | [
"CC-BY-SA 3.0"
] | [
"2D 32x32",
"2D tiles",
"2D::Tile::Orthogonal",
"32x32 Fantasy Tiles",
"32XP",
"Art used in Dusk Graphical MUD",
"Best Orthogonal (rectangular) Tilesets for Tilemaps",
"Billys Revenge artwork",
"cc-by-3 possible game kits and gfx",
"CF Inspiration",
"D-RPG (Art/Music Assets)",
"Field Guardians",
"Impyrean options",
"long licence fantasy modern game",
"LPC Art Collection + Others",
"LPC Compatible Terrain/Tiles",
"Must Use",
"My Gather.Town stuff",
"Non-Commercial - Art",
"NOT CC0 Tiles & Tilesets",
"OpenGameArt Jam resources",
"Pixel art",
"Puppy Game Assets",
"RPG",
"RPG",
"RPG Stuff Collection",
"RPG tilesets",
"RPG-t.d",
"rts",
"Shadow Alchemy",
"SNES Style RPG",
"Temple and Ruins Assets",
"Terrain transitions",
"Tilesets",
"Tilesets and Backgrounds (PixelArt)",
"Top Down 2D JRPG 32x32 Art Collection",
"TopDown RPG",
"Tower Defense Art",
"Ultimate TableTop",
"Used in Hero of Allacrost",
"Used in Valyria tear",
"Zelda Like RPG"
] | [
"https://opengameart.org/sites/default/files/wood_tileset_2.png",
"https://opengameart.org/sites/default/files/LostGarden%2BWoodTiles_0.png"
] | Bertram requested some transition tiles to go with the Wood tileset so we could mix the two. Check that out on the right side of the screenshot.
The wood tileset was made by Jetrel and I made the new water variations and the variations to merge both tilesets together.
I got the new water from here
http://opengameart.org/content/32x32-water-and-land-map-tilesets
Thanks to Bertram for finding the source.
These tiles will be put to good use by Bertram on his game "Valyria tear" which is a Hero of Allacrost fork.
I also plan to put these tiles to good use on this game project I'm helping with called "Dusk"
http://dusk.wesowin.org/
http://dusk.wesowin.org/forum/ | [
{
"url": "https://opengameart.org/sites/default/files/wood_tileset_3.png",
"name": "wood_tileset.png",
"size": "293.6 Kb"
}
] |
https://opengameart.org/content/2d-lost-garden-zelda-style-tiles-winter-theme-with-additions | 2d Lost Garden Zelda style tiles winter theme with additions | (Submitted by | https://opengameart.org/users/zabin | Wednesday, October 10, 2012 - 17:38 | 2D Art | [] | [
"CC-BY-SA 3.0"
] | [
"!Project::a future KISS Fantasy RPG",
"2D 32x32",
"2D::Tile::Orthogonal",
"32x32 Fantasy Tiles",
"Andruil RPG",
"Art used in Dusk Graphical MUD",
"Base pixel art for 3D pixelish RPG",
"Best Orthogonal (rectangular) Tilesets for Tilemaps",
"Billys Revenge artwork",
"cc-by-3 possible game kits and gfx",
"CF Inspiration",
"Collected",
"Collection for Mupsies2D",
"D-RPG (Art/Music Assets)",
"Field Guardians",
"Game Art",
"Golden Axe",
"HQ 2D & Isometric",
"Impyrean options",
"long licence fantasy modern game",
"LPC Art Collection + Others",
"Must Use",
"Non-Commercial - Art",
"NOT CC0 Tiles & Tilesets",
"RPG",
"RPG-t.d",
"SNES Style RPG",
"Terrain transitions",
"Theme - Fantasy Sprites",
"THEME: fantasy / rpg",
"Tilesets and Backgrounds (PixelArt)",
"Top Down 2D JRPG 32x32 Art Collection",
"Tower Defense Art",
"Used in Hero of Allacrost",
"Used in Valyria tear",
"Viewpoint - Orthogonal Sprites",
"Zed - Interesting Yet Unsorted",
"Zelda Like RPG"
] | [
"https://opengameart.org/sites/default/files/snowWIP_11.png",
"https://opengameart.org/sites/default/files/Screenshot-49.png"
] | A further extension of "yd's" winter theme.
http://opengameart.org/content/snow
I'm trying to complete the Lost Garden Circle graphics tile-set collection by making additions to go with each theme. A desert theme was made by Jetrel. Yd took Jetrel's desert and made the first snow covered mountain based on Jetrel's desert.
Now I'm working on making more additions for the winter tiles. I plan to fill this tileset like my other set, so it's still WIP.
I've completed the mountain landscape, here's the link to it.
http://opengameart.org/content/2d-lost-garden-zelda-style-tiles-resized-...
I hope we use these graphics in this game project I'm helping to revive from it's 10 year grave. It's called "Dusk" and I would say it's similar to "The Mana World" because they are free, open-source, 2d Online MMORPG's in the style of the old-school 90's SNES, but Dusk is not as massive (much smaller) and was called a "Graphical MUD", coded in Java. I remember playing Dusk back in 2000 and 150+ people would be on the game when it was really busy but normally there would be at least 10-30 players. If your interested in this project check out the Dusk forums once a week for updates. The developer should have the server up soon for testing.
http://dusk.wesowin.org/
http://dusk.wesowin.org/forum/ | [
{
"url": "https://opengameart.org/sites/default/files/snowWIP_12.png",
"name": "snowWIP.png",
"size": "469.5 Kb"
}
] |
https://opengameart.org/content/2d-metal-sprite-tile-or-platorm | 2d metal sprite tile or platorm | Moviemake | https://opengameart.org/users/moviemake | Tuesday, March 5, 2013 - 12:49 | 2D Art | [
"platform",
"Sprite"
] | [
"CC-BY-SA 3.0"
] | [
"platformer project",
"Side Scrolling Art Collection"
] | [
"https://opengameart.org/sites/default/files/bronze_tile_walkway_0.png"
] | I made it in blender3d and rendered it into a image. it is a tile-able platform | [
{
"url": "https://opengameart.org/sites/default/files/bronze_tile_walkway.png",
"name": "bronze_tile_walkway.png",
"size": "309.8 Kb"
}
] |
https://opengameart.org/content/2d-object-pack | 2d Object Pack | thomaswp | https://opengameart.org/users/thomaswp | Saturday, June 1, 2013 - 12:29 | 2D Art | [
"Platformer",
"side-scroller",
"object",
"water",
"ball",
"arrow",
"pipe",
"Rock",
"boulder",
"slash",
"pumpkin",
"grenade",
"bone",
"energy",
"poison",
"bullet",
"brick",
"fan",
"fire",
"ninja",
"star"
] | [
"CC-BY-SA 3.0"
] | [
"A Pixel Art Collection",
"A Princess in Fairyland",
"Art from PlatForge",
"Crappy Bird",
"Non-Commercial - Art",
"Platformer/ Sidescroller items, effects, misc",
"Platformer/Sidescroller Tiles and Backgrounds",
"Projectile Attacks Art Collection",
"prototype2",
"Side Scrolling Art Collection",
"Space wars art",
"Super Mega World 3D",
"Top Down 2D JRPG 32x32 Art Collection"
] | [
"https://opengameart.org/sites/default/files/preview_104.png"
] | This is a pack of small objects and projectiles for a 2d game, possibly using a physics engine. This art comes from PlatForge, the open source game maker for Android phones. For more open art from PlatForge, visit the collection. | [
{
"url": "https://opengameart.org/sites/default/files/objects.zip",
"name": "objects.zip",
"size": "56.9 Kb"
}
] |
https://opengameart.org/content/2d-platformer-tileset | 2D platformer tileset | talheet | https://opengameart.org/users/talheet | Saturday, March 11, 2017 - 17:32 | 2D Art | [] | [
"CC-BY-SA 3.0"
] | [
"2d Platformer",
"2D::Tile::Sidescroll",
"Gunnface",
"HALLOWEEN 2024"
] | [
"https://opengameart.org/sites/default/files/tiled.png"
] | Feel free to use my tileset or full open-source complete game for any 2D platformer game.
For full source code, unzip attached file called "version 3.2.0.0.zip" and upload to your hosting site as is.
| [
{
"url": "https://opengameart.org/sites/default/files/version%203.2.0.0.zip",
"name": "version 3.2.0.0.zip",
"size": "36.1 Mb"
}
] |
https://opengameart.org/content/2d-potion-set | 2d potion set | magdum | https://opengameart.org/users/magdum | Saturday, January 5, 2019 - 06:38 | 2D Art | [
"Potions",
"potion",
"bottle",
"mana",
"magic",
"healing",
"Item",
"stamina",
"bottles",
"wine"
] | [
"CC-BY-SA 3.0"
] | [] | [
"https://opengameart.org/sites/default/files/basicPotions.jpg"
] | Set of potions, including potions usable to restore:
I added also a PSD file so feel free to change colors and stuff. Caution: the PSD file was saved in Krita, so I have no idea if it works 100% fine in Photoshop - if not, please, let me know. | [
{
"url": "https://opengameart.org/sites/default/files/healthPotionBasic.PNG",
"name": "healthPotionBasic.PNG",
"size": "12 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/healithPotionII.PNG",
"name": "healithPotionII.PNG",
"size": "23.5 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/healithPotionIII.PNG",
"name": "healithPotionIII.PNG",
"size": "29.7 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/manaPotionBasic.PNG",
"name": "manaPotionBasic.PNG",
"size": "12.2 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/manaPotionII.PNG",
"name": "manaPotionII.PNG",
"size": "23.6 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/manaPotionIII.PNG",
"name": "manaPotionIII.PNG",
"size": "30.1 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/pinkPotionBasic.PNG",
"name": "pinkPotionBasic.PNG",
"size": "11.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/pinkPotionII.PNG",
"name": "pinkPotionII.PNG",
"size": "23.8 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/pinkPotionIII.PNG",
"name": "pinkPotionIII.PNG",
"size": "30.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/staminaPotionBasic.PNG",
"name": "staminaPotionBasic.PNG",
"size": "12.2 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/staminaPotionII.PNG",
"name": "staminaPotionII.PNG",
"size": "23.8 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/staminaPotionIII.PNG",
"name": "staminaPotionIII.PNG",
"size": "30.1 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/potionSet.psd",
"name": "potionSet.psd",
"size": "581.7 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/potionSetPNGS.zip",
"name": "potionSetPNGS.zip",
"size": "265 Kb"
}
] |
https://opengameart.org/content/2d-rpg-character | 2d RPG Character | Guyome41 | https://opengameart.org/users/guyome41 | Wednesday, October 16, 2013 - 14:37 | 2D Art | [
"RPG",
"Character"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Sprite::Orthogonal",
"To Sort",
"Top Down 2D JRPG 32x32 Characters Art Collection"
] | [
"https://opengameart.org/sites/default/files/chara.png"
] | This a 2d character and base for your game. | [
{
"url": "https://opengameart.org/sites/default/files/chara_0.png",
"name": "chara.png",
"size": "12.5 Kb"
}
] |
https://opengameart.org/content/2d-spaceship-10 | 2D Spaceship 10 | (Submitted by | https://opengameart.org/users/wubitog | Sunday, August 4, 2013 - 20:49 | 2D Art | [
"space",
"ship",
"spaceship",
"fighter",
"Sprite",
"shooter"
] | [
"CC-BY-SA 3.0"
] | [
"2D Space",
"2D Spaceships",
"2D::Shooter::Space",
"Non-Commercial - Art",
"RTE game art",
"Science Fiction Vehicles",
"THEME: sci-fi / space"
] | [
"https://opengameart.org/sites/default/files/cartoonship%20red.png",
"https://opengameart.org/sites/default/files/cartoonship%20blue.png",
"https://opengameart.org/sites/default/files/cartoonship%20green.png"
] | Ships can easily be made cost free using an app I created called PartArt: Space
It lets you place the ship parts created by Skorpio in a semi-symmetrical manner: Moving them up, down, outward, inward, rotating left and right, and scaling width or height. You can cycle through each piece after it has been placed, delete parts, and change the Z order of the parts. I find it easier than GIMP etc. You can use asdwqe keys to do some of the movements.
Flash: http://www.astroarmada.com/partart/
iOS: https://itunes.apple.com/us/app/part-art-space/id687600025?mt=8
Any thoughts? I hope to take it a step further and allow importing sprites from urls, saving layouts to MySQL, and possibly adding it to the space game I keep recreating so users could custom make their ships. | [
{
"url": "https://opengameart.org/sites/default/files/cartoon%20ship%20various%20colors.zip",
"name": "cartoon ship various colors.zip",
"size": "1.4 Mb"
}
] |
https://opengameart.org/content/2d-spaceship-11 | 2D spaceship 11 | (Submitted by | https://opengameart.org/users/wubitog | Tuesday, August 6, 2013 - 10:41 | 2D Art | [
"space",
"ship",
"spaceship",
"scifi",
"Sprite",
"shooter"
] | [
"CC-BY-SA 3.0"
] | [
"2D Space",
"2D Spaceships",
"2D::Shooter::Space",
"Non-Commercial - Art",
"RTE game art",
"Science Fiction Vehicles",
"THEME: sci-fi / space"
] | [
"https://opengameart.org/sites/default/files/baseship11.png",
"https://opengameart.org/sites/default/files/baseship11.small_.png"
] | Ships can easily be made cost free using an app I created called PartArt: Space
It lets you place the ship parts created by Skorpio in a semi-symmetrical manner: Moving them up, down, outward, inward, rotating left and right, and scaling width or height. You can cycle through each piece after it has been placed, delete parts, and change the Z order of the parts. I find it easier than GIMP etc. You can use asdwqe keys to do some of the movements.
Flash: http://www.astroarmada.com/partart/
iOS: https://itunes.apple.com/us/app/part-art-space/id687600025?mt=8
Any thoughts? I hope to take it a step further and allow importing sprites from urls, saving layouts to MySQL, and possibly adding it to the space game I keep recreating so users could custom make their ships. | [
{
"url": "https://opengameart.org/sites/default/files/baseship11_0.png",
"name": "baseship11.png",
"size": "112.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/baseship11.small__0.png",
"name": "baseship11.small_.png",
"size": "18.1 Kb"
}
] |
https://opengameart.org/content/2d-spaceship-7-wubitog | 2D Spaceship 7 (wubitog) | (Submitted by | https://opengameart.org/users/wubitog | Tuesday, July 30, 2013 - 11:48 | 2D Art | [
"space",
"ship",
"spaceship",
"Sprite",
"fighter"
] | [
"CC-BY-SA 3.0"
] | [
"2D Space",
"2D Spaceships",
"2D::Shooter::Space",
"Enemies and characters (Pixel Art)",
"Isometric",
"Non-Commercial - Art",
"RTE game art",
"Science Fiction Vehicles",
"Space Game Assets",
"THEME: sci-fi / space"
] | [
"https://opengameart.org/sites/default/files/ship7.png"
] | Ships can easily be made cost free using an app I created called PartArt: Space
It lets you place the ship parts created by Skorpio in a semi-symmetrical manner: Moving them up, down, outward, inward, rotating left and right, and scaling width or height. You can cycle through each piece after it has been placed, delete parts, and change the Z order of the parts. I find it easier than GIMP etc. You can use asdwqe keys to do some of the movements.
Flash: http://www.astroarmada.com/partart/
iOS: https://itunes.apple.com/us/app/part-art-space/id687600025?mt=8
Any thoughts? I hope to take it a step further and allow importing sprites from urls, saving layouts to MySQL, and possibly adding it to the space game I keep recreating so users could custom make their ships. | [
{
"url": "https://opengameart.org/sites/default/files/ship7.png",
"name": "ship7.png",
"size": "38.4 Kb"
}
] |
https://opengameart.org/content/2d-tomato | 2D Tomato | Napoleon | https://opengameart.org/users/napoleon | Friday, September 9, 2011 - 10:11 | 2D Art | [
"Enemy",
"sprite sheet"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Sprite::Sidescroll"
] | [
"https://opengameart.org/sites/default/files/preview_43.jpg"
] | .XCF file is included.
Note that the bow I used is from: http://www.reinerstilesets.de/. I did not upload it in it's raw form so it's legal according to Reiner's license. | [
{
"url": "https://opengameart.org/sites/default/files/Tomato_0.zip",
"name": "Tomato.zip",
"size": "58 Kb"
}
] |
https://opengameart.org/content/2-frame-animated-16x16-dawnbringer-button-icons | 2-frame Animated 16x16 DawnBringer Button Icons | OptimusDu | https://opengameart.org/users/optimusdu | Monday, December 20, 2021 - 17:50 | 2D Art | [
"DawnBringer",
"dawnbringer16",
"buttons",
"animated",
"icons",
"snes",
"playstation"
] | [
"CC-BY-SA 3.0"
] | [
"Input Icons"
] | [
"https://opengameart.org/sites/default/files/preview_1053.png",
"https://opengameart.org/sites/default/files/super_libretro_buttons_pre.png",
"https://opengameart.org/sites/default/files/libretro_retropad_buttons_pre.png",
"https://opengameart.org/sites/default/files/golden_buttons_pre.png",
"https://opengameart.org/sites/default/files/wegame_8cubed_buttons_pre.png",
"https://opengameart.org/sites/default/files/dialog_buttons_pre.png",
"https://opengameart.org/sites/default/files/original_buttons_pre.png"
] | I needed to draw a few buttons for my current game project, but I got carried away and made about 50 more! | [
{
"url": "https://opengameart.org/sites/default/files/all_buttons_0.zip",
"name": "all_buttons.zip",
"size": "44.5 Kb"
}
] |
https://opengameart.org/content/2-portraits-for-a-cold-world | 2 Portraits for a cold world | Q_x | https://opengameart.org/users/qubodup | Friday, July 6, 2012 - 04:35 | 2D Art | [
"PARPG",
"Post-Apocalyptic",
"male",
"female",
"mask",
"warrior",
"smile",
"smiling",
"old",
"woman",
"man",
"pilot",
"Raster Art",
"Portrait"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Profile::Character",
"Drawn Art Collection",
"Portraits",
"Ren'Py: Painted",
"RPG",
"rpg",
"SpaceRPG"
] | [
"https://opengameart.org/sites/default/files/allssd54portraits.jpg"
] | Portraits by Q_x for PARPG
Find more art in this style by searching for PARPG on OpenGameArt.org. | [
{
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"name": "ahasver.jpg",
"size": "42.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/elecronic.jpg",
"name": "elecronic.jpg",
"size": "17.6 Kb"
}
] |
https://opengameart.org/content/32x32-3-sword-with-4-upgrade-style | 32x32 3 Sword with 4 Upgrade style | Jianhui999 | https://opengameart.org/users/jianhui999 | Thursday, December 22, 2016 - 14:54 | 2D Art | [
"Fantasy",
"32x32",
"inventory",
"equipment",
"sword"
] | [
"CC-BY-SA 3.0"
] | [
"03. Pixel Art - Items",
"2D::Icon/Item/Equip",
"RPG"
] | [
"https://opengameart.org/sites/default/files/3Element%20Sword%20with%204%20upgrade_0.png"
] | Fire Sword with 4 upgrade [5]
Water Sword with 4 upgrade [5]
Electrical Sword with 4 upgrade [5]
Please check my new released pixel art at patreon on your lefthand side.
Tell me the name of your Game, i will be so excited and happy too see it! | [
{
"url": "https://opengameart.org/sites/default/files/3Element%20Sword%20with%204%20upgrade.png",
"name": "3Element Sword with 4 upgrade.png",
"size": "3.1 Kb"
}
] |
https://opengameart.org/content/32x32-40-icon-pixel-swords | 32x32 40 Icon Pixel Swords | Jianhui999 | https://opengameart.org/users/jianhui999 | Monday, December 19, 2016 - 19:51 | 2D Art | [
"sword",
"Swords",
"pixel",
"RPG",
"inventory",
"32x32"
] | [
"CC-BY-SA 3.0"
] | [
"03. Pixel Art - Items",
"2D::Icon/Item/Equip",
"Favorite Assets",
"Stendhal Potential"
] | [
"https://opengameart.org/sites/default/files/40%20Swords_0.png"
] | 40 Icons Pixel Swords 32x32
16 Unique Style
24 Recolored
Please check my new released pixel art at patreon on your lefthand side.
Tell me the name of your game, I will be so excited and happy too see it! | [
{
"url": "https://opengameart.org/sites/default/files/40%20Swords.png",
"name": "40 Swords.png",
"size": "6.8 Kb"
}
] |
https://opengameart.org/content/32-x-32-bricks | 32 x 32 Bricks | WolfMountainGames | https://opengameart.org/users/wolfmountaingames | Monday, August 31, 2015 - 08:38 | 2D Art | [
"brick",
"32x32",
"pixelart",
"tileset"
] | [
"CC-BY-SA 3.0"
] | [
"32 x 32 Tilesets",
"A Pixel Art Collection",
"Interesting assets",
"RPG"
] | [
"https://opengameart.org/sites/default/files/Bricks_0.png",
"https://opengameart.org/sites/default/files/BrickFireRed.png",
"https://opengameart.org/sites/default/files/BrickLightGrey.png",
"https://opengameart.org/sites/default/files/BrickGrey_0.png"
] | Some Simple Bricks.
I have made a few different colors
Feel free to edit and change the colors if you would like :)
Or comment the which colors you would like me to add | [
{
"url": "https://opengameart.org/sites/default/files/Bricks_1.png",
"name": "Bricks.png",
"size": null
},
{
"url": "https://opengameart.org/sites/default/files/BrickGrey.png",
"name": "BrickGrey.png",
"size": null
},
{
"url": "https://opengameart.org/sites/default/files/BrickFireRed_0.png",
"name": "BrickFireRed.png",
"size": null
},
{
"url": "https://opengameart.org/sites/default/files/BrickLightGrey_0.png",
"name": "BrickLightGrey.png",
"size": null
}
] |
https://opengameart.org/content/32x32-fantasy-tileset | 32x32 fantasy tileset | Jerom | https://opengameart.org/users/jerom | Sunday, January 27, 2013 - 09:15 | 2D Art | [
"retro",
"roguelike",
"32x32",
"tileset",
"tile",
"gameboy",
"Pixel Art",
"Character",
"Fantasy",
"Item",
"monster"
] | [
"CC-BY-SA 3.0"
] | [
"1-Bit assets",
"16x16 chibi rogue-like",
"2D assets",
"2D::Icon/Item/Equip",
"2D::Tile::Orthogonal",
"A Princess in Fairyland",
"Amazing Stuff",
"Art used in Erebus",
"Assets",
"Assets for making DOS games or games like in DOS in the early 90's",
"Assets I Want to Make Games With",
"Asteria",
"Base pixel art for 3D pixelish RPG",
"cc-by-3 possible game kits and gfx",
"Collected",
"Complete art kits",
"disot assets",
"DunDunDunDun",
"Enemies and characters (Pixel Art)",
"Epic Pixelart RPG",
"Everything Spiders",
"Game Art Packs",
"Game Prototype Art Assets",
"Gameboy Assets",
"Gameboy Assets",
"Hero's Gauntlet",
"Horror assets I found",
"Infinimon - Procedurally-Generated Pokemon- or Digimon-style Game Assets",
"Interesting assets",
"Large Collections",
"lichverse",
"long licence fantasy modern game",
"Low Fantasy Pixel Art",
"Misc Cool Art",
"Morgan's Favorites",
"Mrealms",
"Must Use",
"NES-like",
"Non-Commercial - Art",
"Off The Shelf",
"OGA Game Jam #2 (2018)",
"Pixel Art",
"Resources",
"RPG",
"RPG items (Pixel art)",
"RPG Stuff Collection",
"RPG Tiles",
"rpg-tiny",
"Smallest RPG",
"Sprite",
"Sprites",
"Stendhal Potential",
"Tale of Two Lands",
"THEME: fantasy / rpg",
"Things I want to jam with",
"Tile Sets",
"Tiles of Anarchy",
"Tilesets",
"Tilesets",
"Tilesets and Backgrounds (PixelArt)",
"Top Down 2D JRPG 16x16 Art Collection",
"Top Down RPG Pixel Art",
"top down zelda-like",
"Top-down TIlesets",
"Zed - Interesting Yet Unsorted",
"Zelda Like RPG",
"Zelda style objects",
"[Airos] [32x] Retro Game Sprites"
] | [
"https://opengameart.org/sites/default/files/fantasy-tileset_0.png"
] | Various stuff: items, wepons, monsters, heroes, doors, walls, letters, HUD elements... | [
{
"url": "https://opengameart.org/sites/default/files/fantasy-tileset.png",
"name": "fantasy-tileset.png",
"size": "24.5 Kb"
}
] |
https://opengameart.org/content/32x32-feathers | 32x32 Feathers | Jianhui999 | https://opengameart.org/users/jianhui999 | Monday, December 19, 2016 - 20:16 | 2D Art | [
"32x32",
"pixel",
"RPG",
"Icon",
"equipment",
"inventory"
] | [
"CC-BY-SA 3.0"
] | [
"03. Pixel Art - Items",
"2D::Icon/Item/Equip",
"Stendhal Potential"
] | [
"https://opengameart.org/sites/default/files/Feathers_2.png"
] | I'm not sure why i draw this.. but ..umm yeah..
Take it if you need it.
Please check my new released pixel art at patreon on your lefthand side.
Tell me the name of your Game, i will be so excited and happy too see it! | [
{
"url": "https://opengameart.org/sites/default/files/Feathers_1.png",
"name": "Feathers.png",
"size": "2.3 Kb"
}
] |
https://opengameart.org/content/32x32-food-set | 32x32 food set | magdum | https://opengameart.org/users/magdum | Saturday, April 4, 2020 - 06:02 | 2D Art | [
"32x32",
"food",
"fast food",
"apple",
"fries",
"ham",
"egg",
"sushi",
"pizza",
"carrot",
"strawberry",
"hamburger",
"burger",
"watermelon",
"cherry",
"pixelart",
"png"
] | [
"CC-BY-SA 3.0"
] | [
"Food"
] | [
"https://opengameart.org/sites/default/files/2020-04-04_14h44_15.png"
] | The 32x32px set of food | [
{
"url": "https://opengameart.org/sites/default/files/food_1.zip",
"name": "food.zip",
"size": "8.2 Kb"
}
] |
https://opengameart.org/content/32-x-32-grass-tile | 32 x 32 Grass Tile | WolfMountainGames | https://opengameart.org/users/wolfmountaingames | Wednesday, November 25, 2015 - 12:02 | 2D Art | [
"grass",
"tileset",
"outside",
"32x32",
"pixelart"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Tile::Orthogonal",
"32 x 32 Tilesets",
"A Pixel Art Collection",
"Asset inspo",
"Tilesets"
] | [
"https://opengameart.org/sites/default/files/Preview_1.PNG"
] | A simple grass tile I made.
(the other tiles I used in the preview are not made by me) | [
{
"url": "https://opengameart.org/sites/default/files/GrassCenter.png",
"name": "GrassCenter.png",
"size": null
}
] |
https://opengameart.org/content/32x32-metals-tileset-by-jaredveatz | 32x32 "METALS" Tileset By JaredVeatz | JaredVeatz | https://opengameart.org/users/jaredveatz | Monday, February 8, 2016 - 07:44 | 2D Art | [
"metal",
"scifi",
"retro",
"tileset",
"tile",
"side",
"Platformer",
"pixelart",
"32x32"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Tile::Sidescroll",
"Roguelike"
] | [
"https://opengameart.org/sites/default/files/preview_8.PNG"
] | Another retro-style tileset from JaredVeatz. Add some metallic feeling to your game with this asset!
*Contains 14 tiles
*Made for side-scrolling games
| [
{
"url": "https://opengameart.org/sites/default/files/METAL%20TileSet%20by%20JaredVeatz.zip",
"name": "METAL TileSet by JaredVeatz.zip",
"size": "31.7 Kb"
}
] |
https://opengameart.org/content/32x64-pixel-art-staff-set | 32x64 pixel art staff set | magdum | https://opengameart.org/users/magdum | Sunday, February 16, 2020 - 05:16 | 2D Art | [
".png",
"RPG",
"staff",
"Pixel Art",
"weapon"
] | [
"CC-BY-SA 3.0"
] | [
"Epic Pixelart RPG",
"neocities"
] | [
"https://opengameart.org/sites/default/files/staffs.png"
] | A set of magic staffs:
The set includes 8 png pixel art images with the 32x64 resolution | [
{
"url": "https://opengameart.org/sites/default/files/staffs.zip",
"name": "staffs.zip",
"size": "5.8 Kb"
}
] |
https://opengameart.org/content/34-32x32-tiles-rpg-house-modular-kit | 3/4 32x32 Tiles RPG House Modular Kit | bigbeargames | https://opengameart.org/users/bigbeargames | Thursday, March 31, 2022 - 05:40 | 2D Art | [
"building",
"house",
"roof"
] | [
"CC-BY-SA 3.0"
] | [
"2D Platformer Pixel Art",
"Tilesets and Backgrounds (PixelArt)"
] | [
"https://opengameart.org/sites/default/files/preview_1077.png"
] | These houses are Odyssey-style houses, not much larger than the player who enters them. This iconic style is space efficient even if slightly silly. This modular house kit can be used to assemble tons of varieties of unique buildings.
Can assemble 64x64, 96x64, or 128x64 buildings.
Contains bases, rooves, eaves, windows, doors, and some other accessories.
Warning: Accessories are not neccesarrily aligned to the tile grid correctly | [
{
"url": "https://opengameart.org/sites/default/files/microhouses.zip",
"name": "microhouses.zip",
"size": "778.8 Kb"
}
] |
https://opengameart.org/content/48-x-48-pixel-sharp-dungeon-tiles | 48 x 48 Pixel Sharp Dungeon Tiles | Hyptosis | https://opengameart.org/users/hyptosis | Monday, January 17, 2022 - 08:44 | 2D Art | [
"tileset",
"tiles",
"dungeon",
"RPG",
"jrpg",
"autotile",
"tilesets"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Tile::Orthogonal",
"Roguezeldalike",
"Tilesets and Backgrounds (PixelArt)"
] | [
"https://opengameart.org/sites/default/files/high_res_pixel2.png"
] | These tiles were created for a small dungeon project that ended up not being completed. I negotiated the tiles for free release and here they are. Thank you! If you like my work, please consider my patreon https://www.patreon.com/lorestrome where I make different projects and tilesets and just general art. Also consider buying my games on steam!
https://store.steampowered.com/app/1708970/The_Prince_of_Landis/https://store.steampowered.com/app/440410/Wolfsong/
| [
{
"url": "https://opengameart.org/sites/default/files/high_res_pixel.png",
"name": "high_res_pixel.png",
"size": "37.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/high_res_pixel2_0.png",
"name": "high_res_pixel2.png",
"size": "135.5 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/high_res_pixel3.png",
"name": "high_res_pixel3.png",
"size": "31 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/high_res_pixel4.png",
"name": "high_res_pixel4.png",
"size": "7.2 Kb"
}
] |
https://opengameart.org/content/4-color-8-bit-dragons | 4-color, 8-bit Dragons | numonkeys | https://opengameart.org/users/numonkeys | Thursday, January 27, 2022 - 22:51 | 2D Art | [
"dragons",
"dragon",
"gameboy",
"Gb",
"gbstudio",
"retro",
"8 bit",
"8bit"
] | [
"CC-BY-SA 3.0"
] | [
"Monsters"
] | [
"https://opengameart.org/sites/default/files/dragon-battle-screen.png",
"https://opengameart.org/sites/default/files/dragon_battle_-_open_game_art_all_together.png"
] | Here's the collection of 8 dragon graphics created for the Gameboy-style retro RPG "Dragon Battle" built in GBStudio and available now on Steam and itch.io.
Steam:
https://store.steampowered.com/app/1887570/Dragon_Battle/
itch:
https://apt18.itch.io/dragon-battle/
itch page includes free-to-play online version. (The only feature missing is an auto-save after each successful dragon combat.)
The original images are taken from on the gorgeous set "11 Dragons", "Undead Fossils" and "Pubic Domain Wesnoth Sprites". Dragons were lovingly re-redrawn and rendered in 4-color, 8-bit format for the game, and provided with attack animations. Additionally, the Feathered Serpent / Quetzacoatl was drawn by me (numonkeys) for the game, and I'm adding here to this set.
I hope these are useful for your own game dev needs! | [
{
"url": "https://opengameart.org/sites/default/files/dragonbattle_4oga.zip",
"name": "dragonbattle_4oga.zip",
"size": "174.3 Kb"
}
] |
https://opengameart.org/content/4-color-dawnbringer-icons-for-adventurerpg | 4-color DawnBringer Icons for Adventure/RPG | OptimusDu | https://opengameart.org/users/optimusdu | Monday, November 29, 2021 - 18:21 | 2D Art | [
"32x32",
"icons",
"RPG",
"DawnBringer",
"dawnbringer16"
] | [
"CC-BY-SA 3.0"
] | [
"Fantasy UI",
"GRIMOIRE",
"IconsRPG",
"nice sprites / assets for rpg / adventure",
"RPG",
"RPG items (Pixel art)"
] | [
"https://opengameart.org/sites/default/files/treasure1_pre.png",
"https://opengameart.org/sites/default/files/silver-and-gold_pre.png",
"https://opengameart.org/sites/default/files/adventure-time_pre.png",
"https://opengameart.org/sites/default/files/magic-and-metal_pre.png",
"https://opengameart.org/sites/default/files/hunt-and-gather_pre.png",
"https://opengameart.org/sites/default/files/treasure_pre2.png"
] | I used Clint Bellanger's Wooden Stick and Spellbook icons from Heroine Dusk and collected a few more icons based on their concepts and art style. The keys and the wooden planks are by me, and the rest are carefully re-colored icons from other artists. Most of the icons represent items that can interact with First Person Dungeon Crawl tiles.
Keys: open locked doors and chests
Bow & Arrow: snipe a lurking dragon
Shovel: dig up a grass tile
Axe: chop a tree
Iron Ring: get into the secret meeting
Gauntlet of Strength: push heavy objects
Wood Planks: bridge a gap or float on water
Bomb: break destructable tiles
Copper Spyglass: see tiles further ahead than normal
Silver Mirror: reflect light at a target or see the tiles behind you
Wood Shield: deflect thrown rocks and walk sideways
Braided Whip: bring objects closer or swing across a gap
Writ of Passage: access a guarded bridge
Other icons are included to facilitate quests or game mechanics. Eat bread and nuts for energy and strength. The mushroom and the clover are supposed to have magical qualities. Store liquid in a bottle or flask, and collect other things in the pouch.
Be sure to check out First Person Dungeon Crawl Art Pack and my mods for the tileset:
- https://opengameart.org/content/first-person-dungeon-crawl-art-pack- https://opengameart.org/content/modded-first-person-dungeon-crawl-art
If you need more, PriorBlue has recolored a ton of icons using the DawnBringer palette. Most of these make full use of the palette and use more than 4 colors per icon. see https://opengameart.org/content/recolor-all-the-items | [
{
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"name": "treasure_icons.zip",
"size": "24.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/treasure_icons_rev1.zip",
"name": "treasure_icons_rev1.zip",
"size": "62.2 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/treasure_icons_rev2.zip",
"name": "treasure_icons_rev2.zip",
"size": "101.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/treasure_icons_rev3.zip",
"name": "treasure_icons_rev3.zip",
"size": "104.7 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/treasure_icons_rev4.zip",
"name": "treasure_icons_rev4.zip",
"size": "105.2 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/treasure_icons_rev5.zip",
"name": "treasure_icons_rev5.zip",
"size": "111.1 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/treasure-icons-cc0.zip",
"name": "treasure-icons-cc0.zip",
"size": "33.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/treasure-icons-cc-by.zip",
"name": "treasure-icons-cc-by.zip",
"size": "9.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/treasure-icons-cc-by-sa.zip",
"name": "treasure-icons-cc-by-sa.zip",
"size": "9.6 Kb"
}
] |
https://opengameart.org/content/64x64-flame-breath-skill-ico | 64x64 Flame Breath (skill Ico) | Mumu | https://opengameart.org/users/mumu | Wednesday, November 28, 2012 - 08:59 | 2D Art | [
"flame",
"dragon",
"Brath",
"sexy"
] | [
"CC-BY-SA 3.0"
] | [
"User Interface (UI) Art Collection"
] | [
"https://opengameart.org/sites/default/files/FlameBreathPw.png",
"https://opengameart.org/sites/default/files/FlameBreath1.png"
] | Dragon head from is taken from this upload , so don't forget to favorite that upload to.
http://opengameart.org/content/minimam-fantasy-rpg-characters | [
{
"url": "https://opengameart.org/sites/default/files/FlameBreath.zip",
"name": "FlameBreath.zip",
"size": "25.1 Kb"
}
] |
https://opengameart.org/content/6-isometric-buildings | 6 Isometric buildings | Scribe | https://opengameart.org/users/scribe | Saturday, May 31, 2014 - 09:17 | 2D Art | [
"Isometric",
"iso",
"render",
"georgian",
"victorian",
"medieval",
"building",
"barracks",
"weaponsmith",
"blacksmith",
"smith",
"armoury",
"signalfire",
"fire",
"herbary",
"field",
"plant",
"firestation",
"church",
"chapel"
] | [
"CC-BY-SA 3.0"
] | [
"00 Isometric Stuff",
"2D arts and concept arts with 3d model files",
"3D Assets",
"3D Stuff - Interesting",
"AK TopDown Asset Packs",
"AoE",
"Art used in Unknown Horizons",
"Buildings",
"flare-esque 64x32",
"HQ 2D & Isometric",
"Iso to-use",
"Iso-RPG-Concept",
"Isometric",
"isometric rpg",
"Isometric stuff",
"Isometric Tiles",
"Isometric Tiles",
"Isometric tiles",
"legends",
"Libre VCMI",
"lichverse",
"long licence fantasy modern game",
"medieval buildings for rts",
"Medieval Isometric",
"Models for HERESY - Flare Mod",
"My Game",
"My Project",
"Non-Commercial - Art",
"OpenMW showcase possibilities",
"Res Mathematica project",
"RPG",
"Scavenger",
"tone town",
"Top Down 2D Isometric 32x32 Art Collection",
"window shopping",
"Zijper - Backgrounds"
] | [
"https://opengameart.org/sites/default/files/preview_184.png",
"https://opengameart.org/sites/default/files/000_1.png",
"https://opengameart.org/sites/default/files/000_2.png",
"https://opengameart.org/sites/default/files/000_3.png",
"https://opengameart.org/sites/default/files/000_4.png",
"https://opengameart.org/sites/default/files/000_5.png",
"https://opengameart.org/sites/default/files/000_6.png"
] | This pack includes 6 (roughly georgian era) buildings made for Unknown Horizons:
Barracks: idle renders + model
Church/Chapel: idle renders + model
Firestation: idle renders + model
Herbary: idle and working renders + model
Signal fire: idle and working renders + model
weaponsmith: idle and working renders + model
These should all work with my grass tileset: http://opengameart.org/content/unknown-horizons-tileset
And though I have not tried, with a small amount of work they may work well with Flare assets.
For the full pack grab the 'Isometric Building Pack' zip, otherwise pick and choose!
I have included the 3D models, though I would not suggest using them as 3D models in their current state as most are too highpoly for the topology.
Hope these are useful!
Scribe | [
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"name": "Isometric Building Pack.zip",
"size": "55.9 Mb"
},
{
"url": "https://opengameart.org/sites/default/files/barracks.zip",
"name": "barracks.zip",
"size": "10.8 Mb"
},
{
"url": "https://opengameart.org/sites/default/files/church.zip",
"name": "church.zip",
"size": "2.7 Mb"
},
{
"url": "https://opengameart.org/sites/default/files/firestation.zip",
"name": "firestation.zip",
"size": "7.8 Mb"
},
{
"url": "https://opengameart.org/sites/default/files/herbary.zip",
"name": "herbary.zip",
"size": "25 Mb"
},
{
"url": "https://opengameart.org/sites/default/files/signal_fire.zip",
"name": "signal_fire.zip",
"size": "1.5 Mb"
},
{
"url": "https://opengameart.org/sites/default/files/weaponsmith.zip",
"name": "weaponsmith.zip",
"size": "8 Mb"
}
] |
https://opengameart.org/content/6-post-apocalyptical-snow-portraits | 6 Post-Apocalyptical Snow Portraits | Gaspard | https://opengameart.org/users/qubodup | Friday, July 6, 2012 - 04:24 | 2D Art | [
"PARPG",
"Post-Apocalyptic",
"Portrait",
"male",
"female",
"man",
"woman",
"beard",
"old",
"santa",
"frozen",
"corpse",
"dead",
"dark",
"skin",
"light",
"black",
"hair",
"blond",
"short",
"long",
"bald",
"smiley",
"hat",
"Raster Art",
"drawing",
"painting"
] | [
"CC-BY-SA 3.0"
] | [
"CCG compatible art",
"CCG Ideas/Art",
"Drawn Art Collection",
"legends",
"Portraits",
"Ren'Py: Painted",
"RPG",
"rpg",
"the island",
"Zijper - UI"
] | [
"https://opengameart.org/sites/default/files/allss54portraits.jpg"
] | Synnove, Camilla, Farmer, Frozen Pekka Pentinpoika, Buttonman and Hatman by Gaspard for PARPG
Find more art in this style by searching for PARPG on OpenGameArt.org. | [
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"name": "Buttonman2.png",
"size": "623.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Camilla.png",
"name": "Camilla.png",
"size": "573.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Farmer.png",
"name": "Farmer.png",
"size": "495.2 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Frozen.png",
"name": "Frozen.png",
"size": "563.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Hatman.png",
"name": "Hatman.png",
"size": "354.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Synnove.png",
"name": "Synnove.png",
"size": "567.7 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/hatman.jpg",
"name": "hatman.jpg",
"size": "88.8 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/hatman2.jpg",
"name": "hatman2.jpg",
"size": "93 Kb"
}
] |
https://opengameart.org/content/6-sci-fi-symbols | 6 Sci-Fi symbols | Myckel | https://opengameart.org/users/myckel | Thursday, November 17, 2011 - 12:02 | 2D Art | [
"Sci-Fi",
"symbols",
"symbol",
"svg"
] | [
"CC-BY-SA 3.0"
] | [
"Gonzo Space D&D",
"Science Fiction Vehicles"
] | [
"https://opengameart.org/sites/default/files/sci-fi_symbols.png"
] | This SVG contains 6 Sci-Fi symbols that could be used as faction symbols or random symbols on a computer screen.
One symbol contains the text "Opengameart", which is intended as a placeholder. | [
{
"url": "https://opengameart.org/sites/default/files/sci-fi_symbols.svg",
"name": "sci-fi_symbols.svg",
"size": "15.9 Kb"
}
] |
https://opengameart.org/content/8-bit-items | 8 Bit Items | KASTLE Knight | https://opengameart.org/users/kastle-knight | Sunday, September 4, 2016 - 09:28 | 2D Art | [
"8-bit",
"pixel",
"8x8",
"roguelike",
"sword",
"tier",
"bow"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Icon/Item/Equip",
"8x",
"A Pixel Art Collection",
"C-Dogs SDL art",
"QuestTown prototype",
"Sprites",
"To Consolidate",
"Winter Game Jam 2021"
] | [
"https://opengameart.org/sites/default/files/Preview_129.png"
] | 8 Bit Roguelike 32 sprties , small and big size and spritesheet. | [
{
"url": "https://opengameart.org/sites/default/files/8bit_pack_x32.zip",
"name": "8bit_pack_x32.zip",
"size": "366.2 Kb"
}
] |
https://opengameart.org/content/8-directional-character-template | 8-Directional Character Template | 14Hertz | https://opengameart.org/users/14hertz | Tuesday, January 9, 2018 - 11:57 | 2D Art | [
"topdown",
"top down",
"tds",
"twin stick",
"template",
"Character",
"twinstick"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Sprite::Orthogonal",
"2D::Sprite::Sidescroll",
"5/8 Directional Sprite Sets",
"8 Frame Walk Cycles",
"Assets for making DOS games or games like in DOS in the early 90's",
"cc-by-3 possible game kits and gfx",
"Characters",
"Doom Engine Textures (Rotational)",
"Mysterious Sprites and House/Mansion Parts",
"Super Mega World 3D"
] | [
"https://opengameart.org/sites/default/files/Preview1.gif",
"https://opengameart.org/sites/default/files/Preview2.gif",
"https://opengameart.org/sites/default/files/Preview3.gif"
] | A basic character template for a top-down/twin-stick shooter ala Nuclear Throne, or any game where movement direction is independent from facing direction. Originally for a project that has been somewhat sidelined. No arms because normally arms/guns are handled separately in that kind of game.
Includes a sheet for idle, running, and strafing animations. Some of the strafing animations are a bit janky but still serviceable. Each animation is 8 frames long, frames are 32x32 in size. The strafing animations in the sheet are for rightward movement relative to the facing direction, so simply reverse the animations to get leftward movement.
Would love to see what people can do with this, if you modify or add to it, or use it in a game, please let me know! | [
{
"url": "https://opengameart.org/sites/default/files/IdleSheet.png",
"name": "IdleSheet.png",
"size": "3.1 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/RunSheet.png",
"name": "RunSheet.png",
"size": "4.7 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/StrafeSheet.png",
"name": "StrafeSheet.png",
"size": "5.9 Kb"
}
] |
https://opengameart.org/content/a-2d-knight | A 2D Knight | The Pixelboy | https://opengameart.org/users/the-pixelboy | Wednesday, January 11, 2017 - 06:48 | 2D Art | [
"knight",
"Pixel Art",
"RPG",
"roguelike",
"turn-based"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Sprite::Static",
"Pixel Art - JRPG",
"Sprites"
] | [
"https://opengameart.org/sites/default/files/knight_16.png",
"https://opengameart.org/sites/default/files/My%20FIRST%20Palette%21.png"
] | A simple 2D knight I drew in MS-Paint. It's nothing great, but I'm pretty excited about it, because it's one of my first public pieces. The palette included is CC0, but please tell me if you use it. This is an unfinished piece of art, and I plan to add animations, and other pieces of this style. Right now, I'm working on a walk animation. Planning to update in about a week. Enjoy! | [
{
"url": "https://opengameart.org/sites/default/files/knight_17.png",
"name": "knight.png",
"size": null
},
{
"url": "https://opengameart.org/sites/default/files/palette.png",
"name": "palette.png",
"size": null
}
] |
https://opengameart.org/content/abusive-prison-tileset-layer-b | Abusive Prison Tileset - Layer B | Galacti-Chron | https://opengameart.org/users/galacti-chron | Wednesday, August 28, 2019 - 08:38 | 2D Art | [
"prison",
"tileset",
"cafeteria",
"trays",
"visitor",
"Window",
"abusive",
"RPG",
"Sci-Fi",
"inspirational",
"banner"
] | [
"CC-BY-SA 3.0"
] | [
"HQ 2D & Isometric"
] | [
"https://opengameart.org/sites/default/files/Prison_B.png",
"https://opengameart.org/sites/default/files/%21%24Computer-Console-011-CCTV_1.png",
"https://opengameart.org/sites/default/files/%21%24Computer-Console-011-Prison-Console_1.png",
"https://opengameart.org/sites/default/files/%21%24Computer-Console-012-Prison-Medical.png",
"https://opengameart.org/sites/default/files/%21%24Computer-Console-013-Prison-TV_1.png"
] | This contains a layer for our "Abusive Prison Tileset", this is Layer B.
This contains a set of "inspirational" banners from the people who are in charge of the prison, as well as some prison graffiti and signs for various parts of the prison.
The tileset layer is for our game in development (Star Shift). While Star Shift is a commercial product, the development process and assets are using a 100% open development model.
CREDITS:
Metal Textures - Soundimage.org:https://soundimage.org/txr-metal-seamless/
Skorpio - Spaceship Construction Set 1 and 2:
https://opengameart.org/content/space-ship-construction-kit
https://opengameart.org/content/space-ship-mech-construction-kit-2
Lizard Pictures - US NATIONAL PARKS SERVICE:https://www.nps.gov/tont/learn/nature/lizards.htm | [
{
"url": "https://opengameart.org/sites/default/files/Prison_B_0.png",
"name": "Prison_B.png",
"size": "301.6 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/%21%24Computer-Console-011-CCTV_2.png",
"name": "!$Computer-Console-011-CCTV.png",
"size": "35.1 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/%21%24Computer-Console-011-Prison-Console_2.png",
"name": "!$Computer-Console-011-Prison-Console.png",
"size": "10 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/%21%24Computer-Console-012-Prison-Medical_0.png",
"name": "!$Computer-Console-012-Prison-Medical.png",
"size": "4.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/%21%24Computer-Console-013-Prison-TV_2.png",
"name": "!$Computer-Console-013-Prison-TV.png",
"size": "17.2 Kb"
}
] |
https://opengameart.org/content/abusive-prison-tileset-layer-c | Abusive Prison Tileset - Layer C | Galacti-Chron | https://opengameart.org/users/galacti-chron | Tuesday, August 20, 2019 - 16:22 | 2D Art | [
"prison",
"tileset",
"cafeteria",
"trays",
"visitor",
"Window",
"abusive",
"RPG",
"Sci-Fi"
] | [
"CC-BY-SA 3.0"
] | [
"IGNORE. WRONG COLLECTION",
"Impyrean options",
"LPC Collection",
"maybe assets for Magic",
"RPG Tiles",
"Stendhal Potential",
"topdown tiles",
"Unnamed horror project"
] | [
"https://opengameart.org/sites/default/files/Prison_C_3.png"
] | This contains a layer for our "Abusive Prison Tileset", this is Layer C.
The tileset layer is for our game in development (Star Shift). While Star Shift is a commercial product, the development process and assets are using a 100% open development model.
CREDITS:
Skeleton - LPC Character Generator:http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/
Skeleton - Medieval Fantasy Character:https://opengameart.org/content/lpc-medieval-fantasy-character-sprites
16x16 Pixel Food Sprites - Sanglorian:https://opengameart.org/content/64-16x16-food-sprites
Vector of some body parts:https://www.freepik.com/free-vector/internal-organs-set_4167311.htm#page=1&query=guts&position=0 | [
{
"url": "https://opengameart.org/sites/default/files/Prison_C_4.png",
"name": "Prison_C.png",
"size": "276.6 Kb"
}
] |
https://opengameart.org/content/actionarmy-dummy | ActionArmy Dummy | SpriteAttack | https://opengameart.org/users/spriteattack | Thursday, January 19, 2012 - 14:44 | 2D Art | [
"Action",
"army",
"Sprite",
"attack",
"animation"
] | [
"CC-BY-SA 3.0"
] | [
"Non-Commercial - Art",
"Side Scrolling Character Art Collection",
"Walk Cycles"
] | [
"https://opengameart.org/sites/default/files/ico_ActionArmy_Dummy.png",
"https://opengameart.org/sites/default/files/ActionArmy_Dummyshow.jpg"
] | This is a set of 54 frames of a crash test dummy character [box (6 frames), kneel, doze, fall flat, ko, get up, flying after a knock, idle, jump, jump high, kick low, kick high, land, walk (8 frames)].
Enjoy! | [
{
"url": "https://opengameart.org/sites/default/files/ActionArmy_FighterDummy.zip",
"name": "ActionArmy_FighterDummy.zip",
"size": "4.4 Mb"
}
] |
https://opengameart.org/content/additions-to-32x32-fantasy-tileset | Additions to 32x32 fantasy tileset | (Submitted by | https://opengameart.org/users/pancinteractive | Sunday, August 31, 2014 - 18:15 | 2D Art | [
"retro",
"roguelike",
"32x32",
"tileset",
"tiles",
"gameboy",
"Pixel Art",
"Character",
"Fantasy",
"items",
"monsters",
"RPG"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Icon/Item/Equip",
"2D::Tile::Orthogonal",
"Area tokens (PixelArt)",
"Assets",
"Collected",
"Gameboy Assets",
"Non-Commercial - Art",
"Over World Art Collection",
"Smallest RPG",
"Stendhal Potential",
"Tamathingy",
"Tilesets and Backgrounds (PixelArt)",
"Tower Roguelike",
"Zed - Interesting Yet Unsorted",
"Zelda style objects"
] | [
"https://opengameart.org/sites/default/files/fantasytileset1a.PNG",
"https://opengameart.org/sites/default/files/fulltilesheet.png"
] | I have long been a fan of PCG gaming and I really liked what Jerom did with his GB-paletted fantasy tileset. I have been planning on using it in a match-3 mobile game with fantasy elements, but I haven't gotten around to getting very far on it. It's still in the works, but I wanted to make sure I shared what I've added on thus far with everyone.
I did some editing and added some additional terrain types, created new enemies, and created a player sprite layering system. I also created some new item sprites. Everything is, in the vast majority of cases, modifications of Jerom's already created sprites.
I grayscaled the sprites here just so other folks would have more options as far as a palette is concerned. It would be easy enough to replicate the GB palette again, though. I am uploading the .xcf file for that purpose. | [
{
"url": "https://opengameart.org/sites/default/files/fulltilesheet_0.png",
"name": "fulltilesheet.png",
"size": "46.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/fulltilesheet.xcf",
"name": "fulltilesheet.xcf",
"size": "198.4 Kb"
}
] |
https://opengameart.org/content/air-hockey | Air Hockey | Lovecraft | https://opengameart.org/users/lovecraft | Friday, September 4, 2015 - 18:33 | 2D Art | [
"air",
"hockey",
"ice",
"Sprite",
"sports"
] | [
"CC-BY-SA 3.0"
] | [
"Modern",
"test"
] | [
"https://opengameart.org/sites/default/files/Sprites%20air%20hockey%20classic_0.png"
] | complete set for air hockey mobile or pc game | [
{
"url": "https://opengameart.org/sites/default/files/Sprites%20air%20hockey%20classic.png",
"name": "Sprites air hockey classic.png",
"size": "188.6 Kb"
}
] |
https://opengameart.org/content/airplane-2 | airplane | rrcaseyr | https://opengameart.org/users/rrcaseyr | Monday, June 27, 2016 - 14:37 | 2D Art | [
"airplane",
"pixel"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Shooter::Space"
] | [
"https://opengameart.org/sites/default/files/1443322322786.png"
] | pixel art airplane
from TimeRacer (http://pancakebobapps.wix.com/apps#!timeracer/qai2x)
Credit me by either linking to my opengameart page or my website (http://pancakebobapps.wix.com/apps) | [
{
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"name": "1443322322786.png",
"size": "4.3 Kb"
}
] |
https://opengameart.org/content/a-las-barricadas-unit-art | A Las Barricadas Unit Art | Justin Nichol | https://opengameart.org/users/justin-nichol | Thursday, April 12, 2012 - 19:43 | 2D Art | [
"board game",
"abstract",
"Strategy",
"units",
"police",
"Protest"
] | [
"CC-BY-SA 3.0"
] | [
"Ren'Py: Assets",
"User Interface (UI) Art Collection"
] | [
"https://opengameart.org/sites/default/files/units_1.png"
] | Unit Art for a CC Licensed Boardgame about Social Conflict. For more information, visit below:
http://www.kickstarter.com/projects/1318318905/a-las-barricadas-a-boardg... | [
{
"url": "https://opengameart.org/sites/default/files/A%20Las%20Barricadas%20Units.zip",
"name": "A Las Barricadas Units.zip",
"size": "1.7 Mb"
}
] |
https://opengameart.org/content/alien | Alien | JoshN | https://opengameart.org/users/joshn | Thursday, April 25, 2013 - 07:14 | 2D Art | [
"alien",
"space"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Profile::Creature"
] | [
"https://opengameart.org/sites/default/files/alien_0.png"
] | Just a little sprite I'm using in one of my mobile games. | [
{
"url": "https://opengameart.org/sites/default/files/alien%20no%20eyes.png",
"name": "alien no eyes.png",
"size": "102.2 Kb"
}
] |
https://opengameart.org/content/aliens-sci-fi-character-sprites | Aliens & Sci-Fi Character Sprites | Brett Post Script | https://opengameart.org/users/brett-post-script | Monday, December 15, 2014 - 05:58 | 2D Art | [
"space",
"alien",
"Sci-Fi",
"Sprite"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Sprite::Orthogonal",
"2D::Tile::Orthogonal",
"3/4 Directional Sprite Sets",
"4 Frame Walk Cycles",
"Area tokens (PixelArt)",
"Characters",
"Characters",
"Hexagonal Mech Game",
"Non-Commercial - Art",
"reverie lost",
"Top Down 2D JRPG 32x32 Characters Art Collection"
] | [
"https://opengameart.org/sites/default/files/PterosMale002.png",
"https://opengameart.org/sites/default/files/Higan_0.png",
"https://opengameart.org/sites/default/files/PterosGuardMale.png",
"https://opengameart.org/sites/default/files/Vance_0.png",
"https://opengameart.org/sites/default/files/Chest_2.png"
] | Package contains character & NPC sprites from an old XNA project. Pteros (bat people) and Higan was his own grey skinned race. Space cadents included as well. As this project was abandoned, I hope these sprites can be of use to indie developers. | [
{
"url": "https://opengameart.org/sites/default/files/fantasy_alien_character_sprites.zip",
"name": "fantasy_alien_character_sprites.zip",
"size": "100.8 Kb"
}
] |
https://opengameart.org/content/alien-the-revolution | Alien (The Revolution) | AntumDeluge | https://opengameart.org/users/antumdeluge | Tuesday, October 2, 2018 - 16:18 | 2D Art | [
"Sprite",
"spritesheet",
"revolution",
"stendhal",
"Character",
"Enemy",
"outfit",
"creature",
"alien",
"monster",
"32x48",
"48x64",
"NESW",
"SWEN"
] | [
"CC-BY-SA 3.0"
] | [
"!CO Assets",
"01. Pixel Art - Characters",
"2D::Sprite::Orthogonal",
"3 Frame Walk Cycles",
"3/4 Directional Sprite Sets",
"A Jump N Collect Game - scouting",
"Characters",
"Sanctum 8",
"Sprites",
"Stendhal",
"To NES-ify"
] | [
"https://opengameart.org/sites/default/files/preview_761.png",
"https://opengameart.org/sites/default/files/alien_6.png"
] |
UPDATES:
Description:
Alien sprite created by Fabzy from The Revolution sprite sets. Used for a special outfit in Stendhal.
Details:
Licensing:
Source links:
Original link: https://opengameart.org/node/88800 | [
{
"url": "https://opengameart.org/sites/default/files/alien-1.1.zip",
"name": "alien-1.1.zip",
"size": "40.6 Kb"
}
] |
https://opengameart.org/content/alphabet-tiles | Alphabet Tiles | Atrus | https://opengameart.org/users/atrus | Tuesday, October 12, 2010 - 07:09 | 2D Art | [
"alphabet",
"tiles",
"dirt",
"ground",
"Puzzle",
"RPG",
"Strategy",
"Fantasy",
"Historical",
"stone",
"Top-down",
"User Interface"
] | [
"CC-BY-SA 3.0"
] | [
"2D::UI/HUD/Skin",
"Non-Commercial - Art",
"NOT CC0 Icons, Cursors, UI",
"Wall Art Collection"
] | [
"https://opengameart.org/sites/default/files/alphabet.zip.preview.jpg"
] | These are some Alphabet tiles that look as if they are on a dirt floor. They are good for a sort of "ruin puzzle". | [
{
"url": "https://opengameart.org/sites/default/files/alphabet.zip",
"name": "alphabet.zip",
"size": "65.2 Kb"
}
] |
https://opengameart.org/content/an-army-of-little-men | An army of little men | Zyrcis | https://opengameart.org/users/zyrcis | Friday, February 19, 2016 - 11:11 | 2D Art | [
"army",
"Fantasy",
"knight",
"wizard",
"lizardman",
"roman",
"centurion",
"dwarf",
"undead",
"skeleton",
"Lich",
"Orc",
"archer"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Sprite::Sidescroll",
"Favorite Assets"
] | [
"https://opengameart.org/sites/default/files/little%20army.png"
] | A set of 22 fantasy style renders. Used some of them in my webgames (www.beeldenexpo.nl).
Each character has 1 frontal and 2 side images.
Characters are:
All are in .PSD format Enjoy | [
{
"url": "https://opengameart.org/sites/default/files/little%20army.zip",
"name": "little army.zip",
"size": "44.1 Mb"
},
{
"url": "https://opengameart.org/sites/default/files/army.png",
"name": "army.png",
"size": "451.1 Kb"
}
] |
https://opengameart.org/content/angry-runner | Angry runner | N_OnE | https://opengameart.org/users/none | Tuesday, January 7, 2014 - 06:22 | 2D Art | [
"runner",
"Character",
"animation",
"jump and run"
] | [
"CC-BY-SA 3.0"
] | [
"8 Frame Walk Cycles",
"Non-Commercial - Art",
"Platformer/Sidescroller Characters and Enemies",
"Side Scrolling Character Art Collection",
"Walk Cycles"
] | [
"https://opengameart.org/sites/default/files/obj0.png"
] | This is the set of graphics I'm using in my game, the original ones are from Chris Hildenbrand, http://opengameart.org/users/spriteattackI used Gimp 2.8.2 to make the changesEnjoy! | [
{
"url": "https://opengameart.org/sites/default/files/angry%20runner_0.zip",
"name": "angry runner.zip",
"size": "147.1 Kb"
}
] |
https://opengameart.org/content/animals-and-tea-by-strawheart | Animals and Tea by Strawheart | strawheart | http://mtsids.com | Saturday, December 31, 2011 - 04:36 | 2D Art | [
"cat",
"dog",
"snake",
"serpent",
"cockatiel",
"parakeet",
"budgie",
"bird",
"tea",
"teacup",
"teaset",
"cup",
"dish",
"cute",
"animated",
"parrot"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Animation/Effect",
"2D::Sprite::Orthogonal",
"Aesthetic and Cute Assets",
"ANIMALS",
"Animals, Creatures, Critters, Mobs, and More!",
"Enemies and characters (Pixel Art)",
"Library of 2D Game Art",
"long licence fantasy modern game",
"Musicamminiamo?",
"Ociean bounty",
"Project A - Mobs",
"psst",
"RPG (non LPC)",
"Stendhal",
"Top Down 2D JRPG 32x32 Art Collection",
"Used in Valyria tear"
] | [
"https://opengameart.org/sites/default/files/preview_27.png"
] | Various gifs. If you use, just provide a link to my website: http://mtsids.com/ | [
{
"url": "https://opengameart.org/sites/default/files/pixel-ani-cat.gif",
"name": "pixel-ani-cat.gif",
"size": null
},
{
"url": "https://opengameart.org/sites/default/files/pixel-ani-dog.gif",
"name": "pixel-ani-dog.gif",
"size": null
},
{
"url": "https://opengameart.org/sites/default/files/pixel-ani-cockatiel.gif",
"name": "pixel-ani-cockatiel.gif",
"size": null
},
{
"url": "https://opengameart.org/sites/default/files/pixel-ani-budgie.gif",
"name": "pixel-ani-budgie.gif",
"size": null
},
{
"url": "https://opengameart.org/sites/default/files/pixel-snake.gif",
"name": "pixel-snake.gif",
"size": null
},
{
"url": "https://opengameart.org/sites/default/files/pixel-albert-04.gif",
"name": "pixel-albert-04.gif",
"size": null
},
{
"url": "https://opengameart.org/sites/default/files/pixel-albert-03.gif",
"name": "pixel-albert-03.gif",
"size": null
},
{
"url": "https://opengameart.org/sites/default/files/pixel-albert-02.gif",
"name": "pixel-albert-02.gif",
"size": null
},
{
"url": "https://opengameart.org/sites/default/files/pixel-albert-01.gif",
"name": "pixel-albert-01.gif",
"size": null
}
] |
https://opengameart.org/content/animated-bomb | Animated Bomb | Amon | https://opengameart.org/users/amon | Friday, April 26, 2013 - 12:38 | 2D Art | [
"bomb",
"fuse",
"exploding"
] | [
"CC-BY-SA 3.0"
] | [
"2D/3D Collectables and Powerups",
"2D::Animation/Effect",
"2D::Icon/Item/Equip",
"Non-Commercial - Art",
"Projectile Attacks Art Collection",
"Typo"
] | [
"https://opengameart.org/sites/default/files/bomb_1.png"
] | Animated Bomb with animated burning down fuse. | [
{
"url": "https://opengameart.org/sites/default/files/bomb_2.png",
"name": "bomb.png",
"size": "10.6 Kb"
}
] |
https://opengameart.org/content/animated-butterfly | Animated butterfly | Julien | https://opengameart.org/users/julien | Saturday, June 1, 2013 - 13:24 | 2D Art | [
"animation",
"butterfly",
"nature",
"exterior",
"insect"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Sprite::Sidescroll",
"character animation",
"Misc",
"Non-Commercial - Art",
"Platformer/Sidescroller Characters and Enemies",
"Platformers",
"Side Scrolling Character Art Collection",
"Top Down 2D JRPG 32x32 Characters Art Collection",
"Walk Cycles"
] | [
"https://opengameart.org/sites/default/files/butterfly.png"
] | This image contains several variations of a flying butterfly. The main animation has three frames and each variation is made by adding some details to the base animation (7 variations). Those 8 animations are available in 4 colors, plus a white version that can be colorized in game. More variations can easily be created by modifying the GIMP image file then processing the Spritedesc file with Pack My Sprites.
I suggest to use random animations on several butterflies to make the environment more credible, as we did in Plee the Bear.
The archive contains the image, the original GIMP image and the files required to recreate the image. | [
{
"url": "https://opengameart.org/sites/default/files/butterfly.zip",
"name": "butterfly.zip",
"size": "119.5 Kb"
}
] |
https://opengameart.org/content/animated-circular-air-blast-effect | Animated circular air blast effect | Julien | https://opengameart.org/users/julien | Sunday, May 26, 2013 - 11:02 | 2D Art | [
"air",
"blast",
"effect",
"animation"
] | [
"CC-BY-SA 3.0"
] | [
"2D Effects",
"Magical or Elemental Attacks Art Collection",
"Non-Commercial - Art",
"Random Art",
"Special effects"
] | [
"https://opengameart.org/sites/default/files/air-blast.png"
] | This image contains the frames of an animated circular air blast.
The archive contains the image, the original GIMP image and the files required to recreate the image. | [
{
"url": "https://opengameart.org/sites/default/files/air-blast.zip",
"name": "air-blast.zip",
"size": "426.8 Kb"
}
] |
https://opengameart.org/content/animated-flame | Animated flame | dorkster | https://opengameart.org/users/dorkster | Thursday, November 22, 2012 - 20:20 | 2D Art | [
"fire",
"animation",
"Fantasy",
"Effects"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Animation/Effect",
"Art used in Erebus",
"lichverse",
"Magical or Elemental Attacks Art Collection",
"Random Art",
"Special effects",
"Spring 2020 Jam Assets",
"Zijper - VFX"
] | [
"https://opengameart.org/sites/default/files/flame_animation.gif"
] | Intended as a status effect visual for FLARE. I originally wanted to do this in Blender, but I know next to nothing about creating particle effects. I only needed one angle, so I just went ahead and created it in the GIMP. | [
{
"url": "https://opengameart.org/sites/default/files/flame_frames.png",
"name": "flame_frames.png",
"size": "12.3 Kb"
}
] |
https://opengameart.org/content/animated-frog | Animated frog | Julien | https://opengameart.org/users/julien | Sunday, June 2, 2013 - 13:27 | 2D Art | [
"sprite sheet",
"frog",
"animation",
"nature"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Sprite::Sidescroll",
"BattleGum",
"Enemies and characters (Pixel Art)",
"Kids Game Art",
"Non-Commercial - Art",
"Platformer/Sidescroller Characters and Enemies",
"Platformers",
"Side Scrolling Character Art Collection",
"Walk Cycles"
] | [
"https://opengameart.org/sites/default/files/frog_3.png"
] | This image contains the frames of an animated frog : jumping, falling, staying idle and being crushed.
The archive contains the image, the original GIMP image and the files required to recreate the image. | [
{
"url": "https://opengameart.org/sites/default/files/frog.zip",
"name": "frog.zip",
"size": "79.6 Kb"
}
] |
https://opengameart.org/content/animated-owl-with-its-lucky-hazelnut | Animated owl with its lucky hazelnut | Julien | https://opengameart.org/users/julien | Friday, June 7, 2013 - 13:18 | 2D Art | [
"animation",
"owl",
"sprite sheet",
"hazelnut",
"cartoonish"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Sprite::Sidescroll",
"Kids Game Art",
"Non-Commercial - Art",
"Platformer/Sidescroller Characters and Enemies",
"Side Scrolling Character Art Collection"
] | [
"https://opengameart.org/sites/default/files/owl.png"
] | This image contains some animations of an owl with its lucky hazelnut. The animations show the owl talking and doing a goodbye gesture while filled with emotion. There is also a sprite of the owl incredibly happy when finding its hazelnut.
The archive contains the sprite sheet, the original GIMP images and the files required to recreate the sprite sheet. | [
{
"url": "https://opengameart.org/sites/default/files/owl.zip",
"name": "owl.zip",
"size": "328.3 Kb"
}
] |
https://opengameart.org/content/animated-projectiles | Animated projectiles | Julien | https://opengameart.org/users/julien | Sunday, June 9, 2013 - 09:02 | 2D Art | [
"sprite sheet",
"projectiles",
"homing missile",
"bubble",
"water",
"fire",
"air",
"elements",
"gas cylinder",
"animation"
] | [
"CC-BY-SA 3.0"
] | [
"05. Pixel Art - Effects",
"2D::Animation/Effect",
"ABANDONED",
"Ballons,puzzle and pieces",
"Non-Commercial - Art",
"Platformer/ Sidescroller items, effects, misc",
"Projectile Attacks Art Collection",
"Super Mega World 3D"
] | [
"https://opengameart.org/sites/default/files/projectiles_0.png"
] | This image contains several animated projectiles representing various combinations the air, fire and water elements.
These combinations are in use in Plee the Bear. I suggest to render them at a smaller size. You may want to rebuild the sprite sheet using Pack My Sprites.
The archive contains the image, the original GIMP image and the files required to recreate the image. | [
{
"url": "https://opengameart.org/sites/default/files/projectiles_0.zip",
"name": "projectiles.zip",
"size": "215.8 Kb"
}
] |
https://opengameart.org/content/animated-rabbit-with-a-hat-in-seven-actions | Animated rabbit with a hat in seven actions | Julien | https://opengameart.org/users/julien | Monday, June 3, 2013 - 12:33 | 2D Art | [
"animation",
"rabbit",
"animal",
"sprite sheet"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Sprite::Sidescroll",
"6 Frame Walk Cycles",
"ABEMOS",
"character animation",
"Characters",
"Cute animals",
"Items for Casual Arcade",
"Kids Game Art",
"Non-Commercial - Art",
"Platformer/Sidescroller Characters and Enemies",
"Platformers",
"Side Scrolling Character Art Collection",
"Walk Cycles"
] | [
"https://opengameart.org/sites/default/files/rabbit.png"
] | This image contains several animations of a rabbit wearing a hat. The rabbit is idle, running, jumping, falling, hurt, digging, eating a carrot.
I suggest to render the animation half its size, as we did in Plee the Bear.
The animation of the dust should be played over the rabbit while it digs. Then make the rabbit disappear and play the end of the animation of the dust. You may want to merge these animations and regenerate them using Pack My Sprites.
The archive contains the image, the original GIMP image and the files required to recreate the image. | [
{
"url": "https://opengameart.org/sites/default/files/rabbit.zip",
"name": "rabbit.zip",
"size": "661.3 Kb"
}
] |
https://opengameart.org/content/animated-roguelikerpg-monsters-from-eman-quest | Animated Roguelike/RPG Monsters from Eman Quest | Night Blade | https://opengameart.org/users/night-blade | Monday, August 5, 2019 - 20:39 | 2D Art | [
"16x16",
"32-color",
"Pixel Art",
"Fantasy",
"monster",
"roguelike"
] | [
"CC-BY-SA 3.0"
] | [
"16bit FPS",
"16x16 chibi rogue-like",
"2D::Sprite::Orthogonal",
"3 Frame Walk Cycles",
"3/4 Directional Sprite Sets",
"AK TopDown Characters",
"Cave Bad clone 1",
"Enemies and characters (Pixel Art)",
"Sprites",
"Waifu Wars - scouting"
] | [
"https://opengameart.org/sites/default/files/FlameTail.png",
"https://opengameart.org/sites/default/files/AntipodeMage.png",
"https://opengameart.org/sites/default/files/ArchMage.png",
"https://opengameart.org/sites/default/files/FinalBossHuman.png",
"https://opengameart.org/sites/default/files/Hamza.png",
"https://opengameart.org/sites/default/files/Mufsid.png",
"https://opengameart.org/sites/default/files/RedScorpion.png",
"https://opengameart.org/sites/default/files/roguelike-mage.png",
"https://opengameart.org/sites/default/files/StingTail.png",
"https://opengameart.org/sites/default/files/Toxitail1.png",
"https://opengameart.org/sites/default/files/Toxitail2.png",
"https://opengameart.org/sites/default/files/Toxitail3.png"
] | A collection of 16x16 roguelike monsters, some based on @JoeCreates's "Rogulike Monsters" art: https://opengameart.org/content/roguelike-monsters.
I created these for my procedural RPG, Eman Quest (https://deengames.itch.io/eman-quest). These are scaled up to 64x64, but can be shrunk to 16x16 if you wish.
These are all recoloured using the Endesga36 palette. There are some plain recolours (eg. Toxitail) and some animated ones (mostly 3-frames, with one 4-frame animation). | [
{
"url": "https://opengameart.org/sites/default/files/AntipodeMage.xcf",
"name": "AntipodeMage.xcf",
"size": "34.2 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Final%20boss.xcf",
"name": "Final boss.xcf",
"size": "16 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/FlameTail.xcf",
"name": "FlameTail.xcf",
"size": "2.2 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/FlameTail%20v2.xcf",
"name": "FlameTail v2.xcf",
"size": "13 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Toxitail.xcf",
"name": "Toxitail.xcf",
"size": "4.9 Kb"
}
] |
https://opengameart.org/content/animated-wasp-wearing-a-scarf-and-aviator-glasses | Animated wasp wearing a scarf and aviator glasses | Julien | https://opengameart.org/users/julien | Tuesday, June 4, 2013 - 12:55 | 2D Art | [
"animation",
"wasp",
"insect",
"cartoon",
"Enemy",
"sprite sheet"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Sprite::Sidescroll",
"Animals, Creatures, Critters, Mobs, and More!",
"character animation",
"Non-Commercial - Art",
"Platformer/Sidescroller Characters and Enemies",
"Platformers",
"Side Scrolling Character Art Collection"
] | [
"https://opengameart.org/sites/default/files/wasp.png"
] | This image contains five animations of a wasp wearing a scarf and aviator glasses. The animations show the wasp flying, dying, and shooting its sting in three different angles. The sting is an independant sprite that must be placed behind the abdomen. It has an animation to make it disappear.
This wasp is used in Plee the Bear; its animations are played at 60 fps.
The archive contains the image, the original GIMP image and the files required to recreate the sprite sheet. | [
{
"url": "https://opengameart.org/sites/default/files/wasp.zip",
"name": "wasp.zip",
"size": "556.3 Kb"
}
] |
https://opengameart.org/content/animated-woodpecker-with-a-rock-and-roll-style | Animated woodpecker with a rock and roll style | Julien | https://opengameart.org/users/julien | Wednesday, June 5, 2013 - 14:11 | 2D Art | [
"animation",
"woodpecker",
"bird",
"cartoon",
"Enemy",
"sprite sheet"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Animation/Effect",
"2D::Profile::Creature",
"2D::Sprite::Orthogonal",
"2D::Sprite::Sidescroll",
"2D::Tile::Orthogonal",
"Animals, Creatures, Critters, Mobs, and More!",
"character animation",
"Characters",
"Kids Game Art",
"Non-Commercial - Art",
"Platformer/Sidescroller Characters and Enemies",
"Platformers",
"Side Scrolling Character Art Collection",
"Walk Cycles"
] | [
"https://opengameart.org/sites/default/files/woodpecker.png"
] | This image contains six animations of a woodpecker wearing sunglasses and a pompadour wig The animations show the woodpecker flying, dying, attacking, looking on the left and on the right. There are also some independant sprites of the wig and some feathers.
The archive contains the sprite sheet, the original GIMP images and the files required to recreate the sprite sheet. The source images are quite large, the resulting sprites are scaled at 12.5%. You may want to regenerate larger sprites using Pack My Sprites. | [
{
"url": "https://opengameart.org/sites/default/files/woodpecker.zip",
"name": "woodpecker.zip",
"size": "7.6 Mb"
}
] |
https://opengameart.org/content/anime-portrait-for-lpc-characters | Anime Portrait for LPC characters | ZeNeRIA29 | https://opengameart.org/users/zapaper | Sunday, June 1, 2014 - 20:48 | 2D Art | [
"LPC",
"anime",
"Portrait"
] | [
"CC-BY-SA 3.0"
] | [
"!CO Assets",
"2D::Profile::Character",
"3",
"Amazing Stuff",
"Characters",
"characters",
"Drawn Art Collection",
"Generic Art Collection",
"Godot RPG Sample",
"Hero Matcher",
"Hi-Res Portraits",
"High quality 2d art sets (Wallpapers excludet)",
"High Quality Art",
"Liberated Pixel Cup",
"LPC",
"LPC Collection",
"LPC GMS2 Index for Personal Use",
"OGA 8BIT Brawlers",
"Ren'Py: Assets",
"Rise! Shieldmaiden Mio",
"RPG",
"RPG Stuff Collection",
"Strategy RPG stuff",
"Test",
"The delusion",
"Zelda Like RPG"
] | [
"https://opengameart.org/sites/default/files/LPCpreview_1.png",
"https://opengameart.org/sites/default/files/LPCpreview2_1.png",
"https://opengameart.org/sites/default/files/LPCportrait28_1.png"
] | Hi,
I am making an RPG Maker for iOS, on iOS. While I have been able to leverage most of the artwork from LPC, unfortunately, I could not find suitable anime portraits for the LPC characters. Hence, I have commissioned an artist to do so.
Each portrait has different expressions to convey different moods. They could be used in dialogues, character sheets, etc. I hope this will be useful for the community. If there is interest I will upload more.
The app is now live. Make your own ARPG. No programming needed.
https://itunes.apple.com/us/app/playcraft/id1097458476?ls=1&mt=8
| [
{
"url": "https://opengameart.org/sites/default/files/LPCportrait1.png",
"name": "LPCportrait1.png",
"size": "306.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/LPCportrait2.png",
"name": "LPCportrait2.png",
"size": "353.7 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/LPCportrait3.png",
"name": "LPCportrait3.png",
"size": "258.7 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/LPCportrait4.png",
"name": "LPCportrait4.png",
"size": "254.7 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/LPCportrait5.png",
"name": "LPCportrait5.png",
"size": "248.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/LPCportrait6.png",
"name": "LPCportrait6.png",
"size": "311.2 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/LPCportrait7.png",
"name": "LPCportrait7.png",
"size": "373.5 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/LPCportrait8.png",
"name": "LPCportrait8.png",
"size": "276.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/LPCportrait9.png",
"name": "LPCportrait9.png",
"size": "252.7 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/LPCportrait10.png",
"name": "LPCportrait10.png",
"size": "352.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/LPCportrait11.png",
"name": "LPCportrait11.png",
"size": "352.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/LPCportrait22.png",
"name": "LPCportrait22.png",
"size": "286.5 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/portrait26.png",
"name": "portrait26.png",
"size": "262.6 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/LPCportrait23_0.png",
"name": "LPCportrait23.png",
"size": "310.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/LPCportrait28_2.png",
"name": "LPCportrait28.png",
"size": "324.8 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/LPCportrait27_0.png",
"name": "LPCportrait27.png",
"size": "334.3 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/LPCportrait29_0.png",
"name": "LPCportrait29.png",
"size": "315.1 Kb"
}
] |
https://opengameart.org/content/another-knight | Another Knight | yd | https://opengameart.org/users/yd | Saturday, October 13, 2012 - 05:49 | 2D Art | [
"knight",
"sprite vector",
"scalable"
] | [
"CC-BY-SA 3.0"
] | [
"Character - Static - Art Collection",
"Platformer/Sidescroller Characters and Enemies"
] | [
"https://opengameart.org/sites/default/files/knights_0.png",
"https://opengameart.org/sites/default/files/knights2.png",
"https://opengameart.org/sites/default/files/knight_4.png"
] | Inspired by a very nice sprite http://opengameart.org/content/knight-sprite from
killyoverdrive. | [
{
"url": "https://opengameart.org/sites/default/files/knight.svg",
"name": "knight.svg",
"size": "161.6 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/knights.svg",
"name": "knights.svg",
"size": "263.1 Kb"
}
] |
https://opengameart.org/content/apache-style-helicopter | Apache style helicopter | SpriteAttack | https://opengameart.org/users/spriteattack | Monday, September 17, 2012 - 02:58 | 2D Art | [
"vector",
"helicopter",
"apache",
"Inkscape",
"cartoony"
] | [
"CC-BY-SA 3.0"
] | [
"Art for a Metal Gear-like game",
"Shmup Art"
] | [
"https://opengameart.org/sites/default/files/Helicopter1_freeart_cover.jpg"
] | A vector illustration of a helicopter - inkscape source file of the tutorial on my blog
http://www.2dgameartguru.com/2012/09/apache-helicopter.html
| [
{
"url": "https://opengameart.org/sites/default/files/tutorial_helicopter_art.zip",
"name": "tutorial_helicopter_art.zip",
"size": "37.7 Kb"
}
] |
https://opengameart.org/content/aquatic-theme | Aquatic theme | Julien | https://opengameart.org/users/julien | Wednesday, July 17, 2013 - 13:15 | 2D Art | [
"dolphin",
"killer whale",
"whale",
"shark",
"octopus",
"wave",
"surfer",
"palms",
"boat",
"wreck",
"sprite sheet"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Profile::Creature",
"2D::Tile::Sidescroll",
"Kids Game Art",
"Non-Commercial - Art",
"Random Art",
"Side Scrolling Art Collection",
"Super Mega World 3D",
"Top Down 2D JRPG 32x32 Art Collection"
] | [
"https://opengameart.org/sites/default/files/aquatic.png"
] | This image contains a set of sprites related to an aquatic theme. They were used in some levels of Andy's Super Great Park.
The sprite sheets contains some dolphins, killer whales, a whale, a shark, an octopus, a wave, a surfer, some palms and a boat wreck. There is also some decorative panels.
The archive contains the sprite sheets, the original GIMP image and the files required to recreate the sprite sheets. | [
{
"url": "https://opengameart.org/sites/default/files/aquatic.zip",
"name": "aquatic.zip",
"size": "9 Mb"
}
] |
https://opengameart.org/content/arabic-architecture-16x16-tileset-for-friendswithmonsters | Arabic Architecture 16x16 Tileset - for FriendsWithMonsters | Gem | https://opengameart.org/users/gem | Friday, March 25, 2016 - 05:02 | 2D Art | [
"monster",
"tileset",
"16x16",
"pixelart",
"RPG",
"pokemon"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Tile::Orthogonal",
"A Pixel Art Collection",
"Orcish Adventure!",
"PokeClone",
"Portable Monsters",
"RPG (non LPC)",
"Temple and Ruins Assets"
] | [
"https://opengameart.org/sites/default/files/fghj.png"
] | I made an addition to the friendswithmonsters tileset for arabic or oriental villages and temples. Please consider a Donation. This is compatible with the FriendsWithMonsters Assets.
This is part of the growing FWM tileset and assets collection, check there for updates and more tilesets: LimbusDev - FriendsWithMonsters Assets
| [
{
"url": "https://opengameart.org/sites/default/files/limbusdev_arabia.png",
"name": "limbusdev_arabia.png",
"size": "6.5 Kb"
}
] |
https://opengameart.org/content/arena-game-sprites | Arena Game Sprites | RedKnight91 | https://opengameart.org/users/qubodup | Saturday, July 14, 2012 - 16:56 | 2D Art | [
"hair",
"fist",
"sword",
"Hood",
"spikes",
"horns",
"wolf",
"zombie",
"Arena",
"sprites"
] | [
"CC-BY-SA 3.0"
] | [
"!CO Assets",
"2D assets topview",
"2D::Sprite::Orthogonal",
"A Pixel Art Collection",
"Amazing Stuff",
"Animals, Creatures, Critters, Mobs, and More!",
"Art used in Dusk Graphical MUD",
"Character - Static - Art Collection",
"Characters",
"Enemies and characters (Pixel Art)",
"Generic Art Collection",
"long licence fantasy modern game",
"N-RPG heros",
"Quality Art for 2D RPGs",
"Stranger TopView RPG LPC"
] | [
"https://opengameart.org/sites/default/files/Arena_Game_Sprites_by_RedKnight91-CCBYSA3PREVIEW.png"
] | Sprites for an arena game.
Shared with permission from redknight91.deviantart.com/art/Arena-Game-Sprites-154661559 (see comments). Go to that page to say thanks to the author! | [
{
"url": "https://opengameart.org/sites/default/files/Arena_Game_Sprites_by_RedKnight91-CCBYSA3.png",
"name": "Arena_Game_Sprites_by_RedKnight91-CCBYSA3.png",
"size": "19.7 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Arena_Game_Sprites_by_RedKnight91-CCBYSA3-notransp.png",
"name": "Arena_Game_Sprites_by_RedKnight91-CCBYSA3-notransp.png",
"size": "19.5 Kb"
}
] |
https://opengameart.org/content/armored-insectoid | armored insectoid | killyoverdrive | https://opengameart.org/users/killyoverdrive | Wednesday, September 19, 2012 - 11:26 | 2D Art | [
"armored",
"insectoid",
"insect",
"armor"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Profile::Creature",
"rpg"
] | [
"https://opengameart.org/sites/default/files/insect2_0.png"
] | nothing special. | [
{
"url": "https://opengameart.org/sites/default/files/insect2.png",
"name": "insect2.png",
"size": "392.6 Kb"
}
] |
https://opengameart.org/content/art-from-my-arcanoid-clone | Art from my arcanoid clone | applehoro | https://opengameart.org/users/applehoro | Sunday, January 15, 2017 - 06:09 | 2D Art | [
"hand-drawn",
"skeletal"
] | [
"CC-BY-SA 3.0"
] | [] | [
"https://opengameart.org/sites/default/files/preview_473.png"
] | Quite simple and rough set of hand-drawn graphics, althou, miss some elements, 'cause of the gaem's specific.
Also, the particles, e.g. "bones*.png" is one per file, again, 'cause of the engine specific. | [
{
"url": "https://opengameart.org/sites/default/files/blocks_11.png",
"name": "blocks.png",
"size": "3 Mb"
},
{
"url": "https://opengameart.org/sites/default/files/pad1.png",
"name": "pad1.png",
"size": "137.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/skulls.png",
"name": "skulls.png",
"size": "206.8 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/bones1.png",
"name": "bones1.png",
"size": "16.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/bones2_0.png",
"name": "bones2.png",
"size": "15.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/bones3.png",
"name": "bones3.png",
"size": "15.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/bones4.png",
"name": "bones4.png",
"size": "11.8 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/bones5.png",
"name": "bones5.png",
"size": "13.4 Kb"
}
] |
https://opengameart.org/content/articulated-breedable-vector-monsterscreatures-the-game-of-lifs | Articulated Breedable Vector Monsters/Creatures (The Game of Lifs) | Sanglorian | https://opengameart.org/users/sanglorian | Sunday, May 7, 2017 - 05:42 | 2D Art | [
"creatures",
"breeding",
"genetics",
"svg",
"lif",
"norn",
"norns",
"vector"
] | [
"CC-BY-SA 3.0"
] | [] | [
"https://opengameart.org/sites/default/files/Lifs%2020180428.png",
"https://opengameart.org/sites/default/files/Egg%20Hatching.png",
"https://opengameart.org/sites/default/files/Facial%20Expressions.png",
"https://opengameart.org/sites/default/files/Items_2.png"
] | I've been day dreaming recently about what a Creatures clone might look like. It occurred to me that vector art would seem to be ideal for a game that involves breeding and genetics:
- You can re-size, re-position and re-colour each different element to reflect maturation, genetics, mutation, inheritance, symptoms of disease, emotions and expressions, injuries, etc.
- The art style is simple and accessible, but endearing (it's harder to achieve the uncanny valley than, say, 3D modelling).
- There's plenty of vector art around on OGA to populate the world with landmarks, foods, predators, etc.
With that in mind, I revisited my Lifs from a few months back. As you can see, children can take a mix of traits from their two parents. Not shown is that you could also have mutations along the way, like subtly changing colours, sizes and positions of features.
Obviously they'll need a lot more work before they're usable in a game. EDIT: 28/04/2018 - Revisited again with a big update. | [
{
"url": "https://opengameart.org/sites/default/files/170507_Lifs_0.png",
"name": "170507_Lifs.png",
"size": "369.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Lifs.svg",
"name": "Lifs.svg",
"size": "261.4 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Egg%20Hatching.svg",
"name": "Egg Hatching.svg",
"size": "47.9 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Facial%20Expressions.svg",
"name": "Facial Expressions.svg",
"size": "311.8 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Items.svg",
"name": "Items.svg",
"size": "128.7 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/Lifs%2020180428.svg",
"name": "Lifs 20180428.svg",
"size": "835.4 Kb"
}
] |
https://opengameart.org/content/artifact-animated | Artifact (Animated) | hansolo | https://opengameart.org/users/hansolo | Thursday, February 11, 2016 - 01:36 | 2D Art | [
"pixel",
"animation",
"spritesheet",
"pixelart",
"Item",
"artifact",
"oldschool",
"Aztec",
"deity",
"ritual",
"totem"
] | [
"CC-BY-SA 3.0"
] | [
"A Pixel Art Collection",
"BACKGROUNDS",
"BOSS",
"Castlevania Fan Game",
"DIALOG HEADS",
"MONSTERS",
"OTHERS",
"Project 2019-2020",
"RPG (non LPC)",
"Sprites",
"Temple and Ruins Assets"
] | [
"https://opengameart.org/sites/default/files/artifact2.gif"
] | Artifact object I created for our game in GGJ 2016.
Shining animation is added to take player's attention. For shining play frames consequently [0,1,2,3] | [
{
"url": "https://opengameart.org/sites/default/files/artifact.gif",
"name": "artifact.gif",
"size": "8.5 Kb"
},
{
"url": "https://opengameart.org/sites/default/files/artifact_ss.png",
"name": "artifact_ss.png",
"size": "2.6 Kb"
}
] |
https://opengameart.org/content/art-i-used-in-my-games | Art I used in my games | knowlege | https://opengameart.org/users/knowlege | Saturday, September 6, 2014 - 05:31 | 2D Art | [] | [
"CC-BY-SA 3.0"
] | [
"Side Scrolling Art Collection"
] | [
"https://opengameart.org/sites/default/files/Earth.png"
] | Here I will sumbit art I used I all games/projects which I created. | [
{
"url": "https://opengameart.org/sites/default/files/In%20games.zip",
"name": "In games.zip",
"size": "182.7 Kb"
}
] |
https://opengameart.org/content/artwork-i-made-for-ryzom | Artwork I Made For Ryzom | Rizy | https://opengameart.org/users/rizy | Wednesday, July 27, 2022 - 06:32 | 2D Art | [
"Fantasy",
"Swords",
"furniture",
"bottles",
"ryzom"
] | [
"CC-BY-SA 3.0"
] | [] | [
"https://opengameart.org/sites/default/files/bottle.png",
"https://opengameart.org/sites/default/files/cabient.png",
"https://opengameart.org/sites/default/files/coffee_cup.png",
"https://opengameart.org/sites/default/files/jewelry_tool_tryker.png",
"https://opengameart.org/sites/default/files/lakes_beer_container.png",
"https://opengameart.org/sites/default/files/new_axe_1.png",
"https://opengameart.org/sites/default/files/new_dagger_tryker3.png",
"https://opengameart.org/sites/default/files/new_dagger_tryker3_style2.png",
"https://opengameart.org/sites/default/files/new_mace_2022.png",
"https://opengameart.org/sites/default/files/new_sword_12.png",
"https://opengameart.org/sites/default/files/new_sword_12_3_types.png",
"https://opengameart.org/sites/default/files/new_sword_13.png",
"https://opengameart.org/sites/default/files/new_sword_14.png",
"https://opengameart.org/sites/default/files/new_sword7.png",
"https://opengameart.org/sites/default/files/new_sword_8.png",
"https://opengameart.org/sites/default/files/new_sword_9.png",
"https://opengameart.org/sites/default/files/new_tryker_sword11.png",
"https://opengameart.org/sites/default/files/pick_new_tryker.png",
"https://opengameart.org/sites/default/files/potion_new.png",
"https://opengameart.org/sites/default/files/totem_unique.png",
"https://opengameart.org/sites/default/files/stinga_cool_mint_toothpaste.png",
"https://opengameart.org/sites/default/files/sword_new_tryker_19.png",
"https://opengameart.org/sites/default/files/tryker_shield_new.png",
"https://opengameart.org/sites/default/files/tryker_shield_new2.png",
"https://opengameart.org/sites/default/files/tryker_shield_new_back.png",
"https://opengameart.org/sites/default/files/tryker_shield_new2_back.png",
"https://opengameart.org/sites/default/files/emote_pie_menu_button.png",
"https://opengameart.org/sites/default/files/emote_pie_menu_button2.png",
"https://opengameart.org/sites/default/files/display1_0.png",
"https://opengameart.org/sites/default/files/tryker_sword_texture.png",
"https://opengameart.org/sites/default/files/tryker_sword_texture3.png",
"https://opengameart.org/sites/default/files/tryker_sword_texture2.png"
] | A collection of art I made for Ryzom. Due to the Textures used if reused it must be CC-BY-SA 3.0
Textures used are from Ryzom | [
{
"url": "https://opengameart.org/sites/default/files/rizys_new_art_.png.tar_0.bz2",
"name": "rizys_new_art_.png.tar.bz2",
"size": "45.4 Mb"
}
] |
https://opengameart.org/content/ascension-2-galaxy-actors | Ascension 2 Galaxy: Actors | XCVG | https://opengameart.org/users/xcvg | Friday, February 19, 2016 - 15:17 | 2D Art | [
"alien",
"32x32",
"Character",
"Sprite",
"sign",
"tomb",
"casket",
"dungeon",
"monster",
"prop",
"target",
"symbol",
"plant",
"bush",
"boot",
"paper",
"flask"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Sprite::Orthogonal",
"2D::Tile::Orthogonal",
"A Pixel Art Collection"
] | [
"https://opengameart.org/sites/default/files/a2g_actors_preview.jpg"
] | World graphics used in my sci-fi RPG, Ascension 2 Galaxy. Some of these I created from scratch, while others are edits of other resources from this site. Included are signs, a few characters, and a handful of props.
Most of these laid out for RPG Maker, which divides the image into 4 vertically and 3 horizontally. It's a pretty random assortment, but it might be useful to you. | [
{
"url": "https://opengameart.org/sites/default/files/a2g_actors_v1.zip",
"name": "a2g_actors_v1.zip",
"size": "62.5 Kb"
}
] |
https://opengameart.org/content/ascension-2-galaxy-portraits | Ascension 2 Galaxy: Portraits | XCVG | https://opengameart.org/users/xcvg | Saturday, February 13, 2016 - 11:16 | 2D Art | [
"Character",
"Portrait",
"face",
"people",
"human",
"head",
"alien",
"monster",
"man",
"woman"
] | [
"CC-BY-SA 3.0"
] | [
"Iso-RPG-Concept"
] | [
"https://opengameart.org/sites/default/files/a2g_portraits_preview.jpg"
] | Portraits used in my sci-fi RPG, Ascension 2 Galaxy. Most of these I did not create from scratch; they are merely edits of other portraits from this site. At first I didn't really know what I was doing, but I got better over time, so some of the edits are of better quality than others.
Most of these are 96x96 for RPG Maker, but some are other sizes with different backgrounds and were used in world graphics. These could be used in other types of games as well, but you may be better served with the original graphics.
Sources include, but are not limited to: | [
{
"url": "https://opengameart.org/sites/default/files/a2g_portraits_v1.zip",
"name": "a2g_portraits_v1.zip",
"size": "892.6 Kb"
}
] |
https://opengameart.org/content/ascension-adventure-2-art-pack | Ascension Adventure 2 Art Pack | XCVG | https://opengameart.org/users/xcvg | Friday, May 26, 2017 - 21:22 | 2D Art | [
"RPG",
"dungeon crawl",
"tileset",
"tiles",
"ui",
"gui",
"icons",
"enemies",
"zombie",
"robot",
"criminal",
"weapons",
"armor",
"inventory",
"magic",
"retro",
"Pixel Art",
"beer"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Icon/Item/Equip",
"2D::Sprite::Battle",
"2D::UI/HUD/Skin",
"Type - Art Pack"
] | [
"https://opengameart.org/sites/default/files/dubnium_art_preview.jpg"
] | This art pack contains (almost) all art from Ascension Adventure 2. This includes:
Some of this is based on Heroine Dusk (which Ascension Adventure was forked from), some is remixed art from this site, and some of it is all-new. No specific palette, but I used a lot of DB32 and Photoshop default colours. | [
{
"url": "https://opengameart.org/sites/default/files/dubnium_art.zip",
"name": "dubnium_art.zip",
"size": "2.7 Mb"
}
] |
https://opengameart.org/content/ascension-adventure-backgrounds | Ascension: Adventure Backgrounds | XCVG | https://opengameart.org/users/xcvg | Friday, September 19, 2014 - 23:37 | 2D Art | [
"first",
"person",
"dungeon",
"crawl",
"roguelike",
"background",
"sky",
"gradient",
"backdrop",
"day",
"night",
"Fantasy"
] | [
"CC-BY-SA 3.0"
] | [
"2D Pixels",
"2D::BG/FG",
"A Pixel Art Collection",
"Background Art Collection",
"Doom Engine Textures (Patches)",
"Non-Commercial - Art",
"Pixel Art",
"The Art of Ascension: Adventure (1.2)"
] | [
"https://opengameart.org/sites/default/files/cerium_backgrounds_preview.png"
] | This pack contains the enemies from my game Ascension: Adventure, a simple dungeon crawl based on Heroine Dusk. This pack contains several backgrounds, some based on art from this site, that I have created for use in Ascension: Adventure.
All of these are 160x120 (pixel doubled to 320x240 for the game itself) and most are paletted to 256 color using a custom palette (included).
To clarify, these are the improved backgrounds from 1.2, not the original scaled-and-dithered ones.
Original sources:http://opengameart.org/content/first-person-dungeon-crawl-art-packhttp://opengameart.org/content/gloomy-skyboxhttp://opengameart.org/content/18-gradient-skies-640x480 | [
{
"url": "https://opengameart.org/sites/default/files/cerium_backgrounds.7z",
"name": "cerium_backgrounds.7z",
"size": "88.3 Kb"
}
] |
https://opengameart.org/content/ascension-adventure-enemies | Ascension: Adventure Enemies | XCVG | https://opengameart.org/users/xcvg | Sunday, September 14, 2014 - 11:49 | 2D Art | [
"first",
"person",
"dungeon",
"crawl",
"enemies",
"creatures",
"monsters",
"medieval",
"Fantasy",
"zombie",
"cultist",
"bones",
"rat",
"bat",
"human",
"slime"
] | [
"CC-BY-SA 3.0"
] | [
"2D 3D First Person Turn Based RPG",
"A Pixel Art Collection",
"Character - Static - Art Collection",
"Doctrine of Darkness",
"Knight's Vendetta",
"Non-Commercial - Art",
"The Art of Ascension: Adventure (1.2)",
"THEME: fantasy / rpg",
"Type - Character Sprites"
] | [
"https://opengameart.org/sites/default/files/cerium_enemies_preview.png"
] | This pack contains the enemies from my game Ascension: Adventure, a simple dungeon crawl based on Heroine Dusk. This pack contains several sprites, based on art from this site, that I have modified for use in Ascension: Adventure.
All of these are 160x120 (pixel doubled to 320x240 for the game itself) and 256 color using a custom palette (included). They aren't great edits, but perhaps someone may find them useful.
To clarify, these are the improved enemies from 1.2, not the original scaled-and-dithered ones.
Original sources:http://opengameart.org/content/first-person-dungeon-crawl-art-packhttp://opengameart.org/content/10-fantasy-rpg-enemieshttp://opengameart.org/content/bathttp://opengameart.org/content/loyalty-lies-monsters-chaos-monster-08 | [
{
"url": "https://opengameart.org/sites/default/files/cerium_enemies.7z",
"name": "cerium_enemies.7z",
"size": "24.7 Kb"
}
] |
https://opengameart.org/content/ascension-adventure-interface-and-miscellaneous | Ascension: Adventure Interface and Miscellaneous | XCVG | https://opengameart.org/users/xcvg | Wednesday, October 8, 2014 - 10:14 | 2D Art | [
"first",
"person",
"dungeon",
"crawl",
"monsters",
"medieval",
"Fantasy",
"RPG",
"icons",
"inventory",
"objects",
"treasure",
"gui",
"interface",
"ui"
] | [
"CC-BY-SA 3.0"
] | [
"2D::Icon/Item/Equip",
"A Pixel Art Collection",
"Area tokens (PixelArt)",
"Favorite Assets",
"Font Art Collection",
"Fonts, huds and menus (pixelart)",
"Game Art",
"Golden Axe",
"Hero's Gauntlet",
"Non-Commercial - Art",
"Pixel Icons & Items",
"RPG",
"Skinship GUI test elements",
"The Art of Ascension: Adventure (1.2)",
"Top Down 2D JRPG 32x32 Art Collection",
"User Interface (UI) Art Collection"
] | [
"https://opengameart.org/sites/default/files/cerium_misc_preview.png"
] | This pack contains interface, inventory, and other miscellaneous graphics from my game Ascension: Adventure, a simple dungeon crawl based on Heroine Dusk. This pack contains the all interface graphics, inventory icons, world objects, and a few other bits and pieces.
Most of these are provided at 320x240 or double the original, but most can be scaled to 160x120 using nearest-neighbour scaling with no loss in quality. All of these use a custom 256-color palette (included).
To clarify, these are the improved graphics from 1.2, not the original scaled-and-dithered ones.
Original sources:http://opengameart.org/content/first-person-dungeon-crawl-art-packhttp://7soul1.deviantart.com/art/420-Pixel-Art-Icons-for-RPG-129892453http://7soul1.deviantart.com/#/art/Extra-98-Free-RPG-Icons-389778011?hf=1 | [
{
"url": "https://opengameart.org/sites/default/files/cerium_misc.7z",
"name": "cerium_misc.7z",
"size": "35.6 Kb"
}
] |
https://opengameart.org/content/ascension-adventure-tiles | Ascension: Adventure Tiles | XCVG | https://opengameart.org/users/xcvg | Saturday, September 27, 2014 - 06:33 | 2D Art | [
"first",
"person",
"dungeon",
"crawl",
"monsters",
"medieval",
"first person",
"tiles",
"tileset",
"grass",
"stone",
"Fantasy",
"RPG"
] | [
"CC-BY-SA 3.0"
] | [
"2D 3D First Person Turn Based RPG",
"2D::Tile::Sidescroll",
"A Pixel Art Collection",
"Golden Axe",
"Non-Commercial - Art",
"Sprites",
"The Art of Ascension: Adventure (1.2)",
"Tilesets and Backgrounds (PixelArt)"
] | [
"https://opengameart.org/sites/default/files/cerium_tiles_preview.png"
] | This pack contains the tiles from my game Ascension: Adventure, a simple dungeon crawl based on Heroine Dusk. This pack contains all tiles in the game, which are edits of the tileset from Heroine Dusk.
All of these are twice the resolution of the originals and use a custom 256-color palette (included).
To clarify, these are the improved tiles from 1.2, not the original scaled-and-dithered ones.
Original sources:http://opengameart.org/content/first-person-dungeon-crawl-art-pack | [
{
"url": "https://opengameart.org/sites/default/files/cerium_tiles.7z",
"name": "cerium_tiles.7z",
"size": "591.2 Kb"
}
] |
Dataset Card for OpenGameArt-CC-BY-SA-3.0
Dataset Summary
This dataset contains game artwork assets collected from OpenGameArt.org that are specifically released under the Creative Commons Attribution-ShareAlike 3.0 Unported (CC-BY-SA-3.0) license. The dataset includes various types of game assets such as 2D art, 3D art, concept art, music, sound effects, textures, and documents along with their associated metadata.
Languages
The dataset is primarily monolingual:
- English (en): All asset descriptions and metadata are in English
Dataset Structure
Data Files
The dataset consists of:
- Asset files organized by type (stored across multiple ZIP archives, with approximately 500 files in each archive)
- Corresponding metadata in compressed JSONL format (*.jsonl.zst) containing information about the assets, categorized by asset type:
- 2D_Art.jsonl.zst
- 3D_Art.jsonl.zst
- Concept_Art.jsonl.zst
- Document.jsonl.zst
- Music.jsonl.zst
- Sound_Effect.jsonl.zst
- Texture.jsonl.zst
- An archive_index.csv file mapping asset filenames to their respective archive files
Data Fields
url
: URL to the asset page on OpenGameArt.orgtitle
: Title of the artwork/assetauthor
: Creator of the assetauthor_url
: URL to the creator's profile pagepost_date
: Date when the asset was postedart_type
: Type of asset (2D Art, 3D Art, Concept Art, Document, Music, Sound Effect, Texture)tags
: Array of tags associated with the assetlicenses
: Array of licenses (all entries contain "CC-BY-SA-3.0" in this dataset)collections
: Array of collections the asset belongs topreview_images
: Array of URLs to preview images of the assetdescription
: Description of the asset provided by the creatorfiles
: Array of file information, each containing:url
: URL to download the filename
: Filenamesize
: File size
Data Splits
The dataset is organized into separate splits by asset type:
Split | Description | Number of Examples |
---|---|---|
2d_art |
2D game artwork and sprites | 967 |
3d_art |
3D models and assets | 313 |
concept_art |
Concept artwork and designs | 87 |
document |
Text-based game assets like names, stories | 5 |
music |
Game music and background tracks | 528 |
sound_effect |
Sound effects for games | 85 |
texture |
Textures for game development | 61 |
Total dataset size: 2,046 entries
Additional Information
Licensing Information
All assets in this dataset are released under the Creative Commons Attribution-ShareAlike 3.0 Unported (CC-BY-SA-3.0) license. This license allows users to copy, redistribute, remix, transform, and build upon the material for any purpose, even commercially, provided they give appropriate credit to the original creator and license their new creations under identical terms.
Full license text: https://creativecommons.org/licenses/by-sa/3.0/
Attribution Guidance
Under CC-BY-SA-3.0, attribution is legally required. When using these assets, users must:
- Include the creator's name
- Provide the title of the work
- Link to the original source when possible
- Indicate if changes were made to the original work
- Share Alike: Distribute derivative works under the same CC-BY-SA-3.0 license
Full attribution information is available in the ATTRIBUTION.md file included with the dataset, which lists all creators and their works.
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