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https://opengameart.org/content/2d-firefly-pixleart
2D Firefly Pixleart
Lord_Troli
https://opengameart.org/users/lordtroli
Tuesday, June 20, 2023 - 08:22
2D Art
[ "Firefly", "Pixel Art", "animated" ]
[ "OGA-BY 4.0" ]
[]
[ "https://opengameart.org/sites/default/files/floppyfirefly-standing-still_0.png" ]
Hello there! Hes called Floppy Firefly, and shall be the main charakter in a game, if i do it, but dont be afraid to use it I hope you like him, Lord_Troli
[ { "url": "https://opengameart.org/sites/default/files/floppyfirefly-standing-still.png", "name": "floppyfirefly-standing-still.png", "size": null }, { "url": "https://opengameart.org/sites/default/files/firefly.gif", "name": "firefly.gif", "size": null } ]
https://opengameart.org/content/boss-roach-enemy
Boss Roach Enemy
pyranostudios
https://opengameart.org/users/pyranostudios
Thursday, July 25, 2024 - 12:53
2D Art
[ "roach", "bug", "boss", "Enemy", "spritesheet", "top down" ]
[ "OGA-BY 4.0" ]
[]
[ "https://opengameart.org/sites/default/files/bossroach1_0.png" ]
Boss roach enemy spritesheet with attack and walks. Just flip to the backwards sprite for death.
[ { "url": "https://opengameart.org/sites/default/files/bossroach1.png", "name": "bossroach1.png", "size": "19 Kb" } ]
https://opengameart.org/content/bunny-character-spritesheet
Bunny character spritesheet
pyranostudios
https://opengameart.org/users/pyranostudios
Wednesday, April 2, 2025 - 14:26
2D Art
[ "16-bit", "bunny", "retro", "spritesheet", "animation", "cartoon character" ]
[ "OGA-BY 4.0" ]
[ "3/4 Directional Sprite Sets", "4 Frame Walk Cycles" ]
[ "https://opengameart.org/sites/default/files/bunny_11.png" ]
Classic-looking bunny with a hunched-over posture. Endesga palette.
[ { "url": "https://opengameart.org/sites/default/files/bunny_10.png", "name": "bunny.png", "size": "11.4 Kb" } ]
https://opengameart.org/content/coolpunk-puzzle-platformer-asset-pack
CoolPunk - Puzzle platformer asset pack
Roupiks
https://opengameart.org/users/roupiks
Wednesday, June 21, 2023 - 12:14
2D Art
[ "16", "32 colors", "retro", "pixel", "Platformer" ]
[ "OGA-BY 4.0" ]
[ "2D Art", "Complete art kits" ]
[ "https://opengameart.org/sites/default/files/page-thumbnail_0.gif", "https://opengameart.org/sites/default/files/mockup01.png", "https://opengameart.org/sites/default/files/mockup02.png", "https://opengameart.org/sites/default/files/mockup03.png" ]
This is a free platformer tileset in a retro cartoon style. Don't forget to check it out on itch.io CoolPunk - Free platformer asset pack by Roupiks It includes fully animated sprites as well as different sorts of blocks.
[ { "url": "https://opengameart.org/sites/default/files/coolpunk-assets_2.zip", "name": "coolpunk-assets.zip", "size": "41.1 Kb" } ]
https://opengameart.org/content/ginger-sheet-now-in-64x64-pixels
Ginger sheet, now in 64x64 pixels
Calyad
https://opengameart.org/users/calyad
Wednesday, October 9, 2024 - 22:56
2D Art
[ "Pixel Art", "Character", "sideview", "Platformer", "hero", "heroine", "sidescroller", "Fantasy", "16-bit" ]
[ "OGA-BY 4.0" ]
[ "Brünnhilde's Song" ]
[ "https://opengameart.org/sites/default/files/ginger_r_swordonly.png", "https://opengameart.org/sites/default/files/ginger_l_swordonly.png", "https://opengameart.org/sites/default/files/ginger_r_shield.png", "https://opengameart.org/sites/default/files/ginger_l_shield.png" ]
Emcee Flesher made Ginger, who is great. I had trouble using the sheet in Godot, though, which requires uniform grid layouts. He said to post here if I made adjustments, and so...here 'tis! I only did the "16 bit" version. Also, there is one extra frame that existed in the left-facing attack, I think it's the start of the jump attack. I left it in, but put it in the top-right of both left facing sheets. I also centered the sprite in the 64x64 frame, because Godot has trouble with edges on sprite sheets. All credit goes to Emcee, not me. I put CC-by-4.0 because that's the one used on the original image; just remember to credit that guy, and not me.
[ { "url": "https://opengameart.org/sites/default/files/ginger_r_swordonly_0.png", "name": "ginger_r_swordonly.png", "size": "22 Kb" }, { "url": "https://opengameart.org/sites/default/files/ginger_l_swordonly_0.png", "name": "ginger_l_swordonly.png", "size": "22.4 Kb" }, { "url": "https://opengameart.org/sites/default/files/ginger_r_shield_0.png", "name": "ginger_r_shield.png", "size": "23.3 Kb" }, { "url": "https://opengameart.org/sites/default/files/ginger_l_shield_0.png", "name": "ginger_l_shield.png", "size": "24 Kb" } ]
https://opengameart.org/content/glitch-sokoban-assets
Glitch Sokoban assets
glitchart
https://opengameart.org/users/glitchart
Thursday, March 24, 2022 - 12:31
2D Art
[ "sokoban", "Pixel Art" ]
[ "OGA-BY 4.0" ]
[ "Game Art Packs" ]
[ "https://opengameart.org/sites/default/files/glitchsokobanassets.png" ]
These are the assets of my first sokoban game. I did my best to create beautiful pixel art with different themes. Maybe someone could use it on a puzzle or another sokoban game The columns represents diferent themes: ice, sci-fi, minimalist, nature and warehouse. The rows represent from top to bottom: Boxes, storage, boxes on storage, walls and player on storage I hope someone could find it useful. If you use it for any game I will be very happy to know! Thanks!
[ { "url": "https://opengameart.org/sites/default/files/glitchsokobanassets.xcf", "name": "glitchsokobanassets.xcf", "size": "50.3 Kb" }, { "url": "https://opengameart.org/sites/default/files/glitchsokobanassets.psd", "name": "glitchsokobanassets.psd", "size": "108.8 Kb" }, { "url": "https://opengameart.org/sites/default/files/glitchsokobanassets_0.png", "name": "glitchsokobanassets.png", "size": "11 Kb" } ]
https://opengameart.org/content/ivory-tile-alphabet
Ivory Tile Alphabet
pyranostudios
https://opengameart.org/users/pyranostudios
Monday, June 24, 2024 - 14:46
2D Art
[ "alphabet", "ui", "Wood", "ivory" ]
[ "OGA-BY 4.0" ]
[]
[ "https://opengameart.org/sites/default/files/tiles_80.png" ]
Made this set of old-fashioned tiles as an alternate style for my Beadworke game. Have a bit of a mahjong feel. 32x32
[ { "url": "https://opengameart.org/sites/default/files/ivory-tiles.zip", "name": "ivory-tiles.zip", "size": "54.2 Kb" } ]
https://opengameart.org/content/nosferatu-style-vampire-portrait
Nosferatu-style vampire portrait
pyranostudios
https://opengameart.org/users/pyranostudios
Monday, September 9, 2024 - 11:13
2D Art
[ "vampire", "8 bit", "atari", "retro", "Portrait", "Pixel Art" ]
[ "OGA-BY 4.0" ]
[]
[ "https://opengameart.org/sites/default/files/vampire_3.png" ]
With a talking frame. He's either wearing streetwear or militaria, especially with a couple modifications. 2-bit art. Endesga pallette. 32x32.
[ { "url": "https://opengameart.org/sites/default/files/vampire_4.png", "name": "vampire.png", "size": null } ]
https://opengameart.org/content/pixel-art-cannon-and-artillery-lpc
Pixel art cannon and artillery [LPC]
1LastGame
https://opengameart.org/users/1lastgame
Wednesday, December 20, 2023 - 00:17
2D Art
[ "LPC", "cannon", "artillery", "mortar" ]
[ "OGA-BY 4.0" ]
[]
[ "https://opengameart.org/sites/default/files/artillery-sample.png", "https://opengameart.org/sites/default/files/heavycannon.png", "https://opengameart.org/sites/default/files/stdgun.png", "https://opengameart.org/sites/default/files/lightninggun.png", "https://opengameart.org/sites/default/files/firebombcannon.png" ]
A collection of 23 artillery pieces, including various cannons, mortars, triple mortars, howitzers, etc. Can be used on land or on ships. The weapons work well with the LPC assets, particularly the thrust animation. The source PSD is included, if you want to modify them or remove the texture from the weapons to get a more retro look. These weapons were created for my naval combat game Reclaim the Sea :https://store.steampowered.com/app/2096860/Reclaim_The_Sea/
[ { "url": "https://opengameart.org/sites/default/files/artillery_collection.zip", "name": "artillery_collection.zip", "size": "136.3 Kb" } ]
https://opengameart.org/content/pond-pals-art-pack
Pond Pals Art Pack
withthelove
https://opengameart.org/users/withthelove
Wednesday, November 13, 2024 - 15:53
2D Art
[ "pixel", "Pixel Art", "16x16" ]
[ "OGA-BY 4.0" ]
[ "Characters" ]
[ "https://opengameart.org/sites/default/files/pond_pals_11-13-2024_11-40-30_am_frame_00000.png", "https://opengameart.org/sites/default/files/pond_pals_11-13-2024_11-41-18_am_frame_00000.png", "https://opengameart.org/sites/default/files/pond_pals_11-13-2024_11-41-49_am_frame_00000.png", "https://opengameart.org/sites/default/files/pond_pals_11-13-2024_11-43-19_am_frame_00000.png", "https://opengameart.org/sites/default/files/pond_pals_11-13-2024_11-47-14_am_frame_00000.png" ]
Sprites and tiles from the with the love studios game Pond Pals.https://withthelove.itch.io/pond-pals Presented as my way of giving back to the OGA community and saying thanks to all the artists who have contributed works contributed works, time and love to the OpenGameArt.org project. Sprites include: goose, duck, turtle, sea turtle, eel, shark, fish
[ { "url": "https://opengameart.org/sites/default/files/pond_pals_art_pack_0.zip", "name": "pond_pals_art_pack.zip", "size": "53.5 Kb" } ]
https://opengameart.org/content/purple-valley-icon-set
Purple Valley Icon Set
Sevarihk
https://opengameart.org/users/sevarihk
Wednesday, May 15, 2024 - 07:06
2D Art
[ "icons", "32x32", "pixelart", "tools", "ores", "smithing", "weapons", "sword", "items" ]
[ "OGA-BY 4.0" ]
[ "Aurora Sprites - Purple Valley", "Inspiration", "Might work with Tuxemon" ]
[ "https://opengameart.org/sites/default/files/icons-prev-mix1.png", "https://opengameart.org/sites/default/files/icons-weaponsx4.png", "https://opengameart.org/sites/default/files/icons-weapons2x4.png", "https://opengameart.org/sites/default/files/icons-weapons2-2.png", "https://opengameart.org/sites/default/files/icons-cursors-x2.png", "https://opengameart.org/sites/default/files/cursor-preview-anim2.gif" ]
These are a bunch of 32x32 icons, ranging from everyday objects to tools, ores, and weapons. Most of them are most suitable for a medieval setting, but there are also some modern objects, such as a car key or canned food. They use the same colour palette and general style of my other "Purple Valley" assets. This icon set made up of 3 seperate sheets. The first sheet, "icons.png" consists of 39 icons of mostly everyday objects. The second sheet, "icons-metal-variations.png", is made up of 41 metal objects, such as ores, metal bars, keys, rings, weapons and tools. Each of these comes in a variety of 8 different colours to indicate different types of metal (iron, steel, gold, silver, copper and a red, green and blue variant for more exotic/fantasy/magic ores). The third sheet, "icons-cursors.png", contains 10 different icons that have been slightly modified to be used as mouse cursours, which indicate specific actions, such as an axe for "chop wood", a key for "lock/unlock", a sword and a bow for "attack" actions, etc. These cursours also come in 5 different colours each. The set is work in progress, and will likely be updated  with more icons semi-regularly. I have already got a bunch of other assets in the same style as these, which I will upload bit by bit and collect in this collection: Aurora-Sprites Purple Valley You can also check out more of my free assets here: Aurora-Sprites
[ { "url": "https://opengameart.org/sites/default/files/icons_22.png", "name": "icons.png", "size": "9 Kb" }, { "url": "https://opengameart.org/sites/default/files/icons-metal-variations.png", "name": "icons-metal-variations.png", "size": "54.2 Kb" }, { "url": "https://opengameart.org/sites/default/files/icons-cursors.png", "name": "icons-cursors.png", "size": "11.1 Kb" } ]
https://opengameart.org/content/rend-fps-game-asset-pack
Rend - FPS Game Asset Pack
Jakub Neruda
https://opengameart.org/users/jakub-neruda
Friday, February 14, 2025 - 03:56
2D Art
[ "pico-8", "fps", "tileset", "sprite set", "weapon" ]
[ "OGA-BY 4.0" ]
[ "3/4 Directional Sprite Sets" ]
[ "https://opengameart.org/sites/default/files/rend_screenshot_2024-12-20_11-07-21.3715345.png", "https://opengameart.org/sites/default/files/countryside_64x64.png", "https://opengameart.org/sites/default/files/all_sprites_64x64.png" ]
Full graphical assets from my game Rend: Rend by nerudaj This includes three tilesets: all ingame sprites, hud sprites and POV weapon sprites. If you're familiar with Doom modding, these assets work the same - each sprite has either the front-facing version, or it also has four other facing directions (front-right, right, back-right, back). By mirroring some of them, you can get a mapping for a sprite that can face 8 major directions in the world. All assets were exported in 16x16 (base resolution), 32x32 and 64x64. Weapon sprites are an exception, their base resolution is 32x32, so no 16x16 version. There are also original Gimp project files and the exports were done through the following plugin: Release gimp-pixel-art-utils v1.0.1 · nerudaj/gimp-pixel-art-utils There are also .clip files for each .png. They can be used to simplify loading the images into your application as they contain json description of each file (sprite resolution, sprite offset, etc)
[ { "url": "https://opengameart.org/sites/default/files/rend-fpsassets-by-jakub-neruda.zip", "name": "rend-fpsassets-by-jakub-neruda.zip", "size": "142.7 Kb" } ]
https://opengameart.org/content/retro-potions-0
Retro Potions
pyranostudios
https://opengameart.org/users/pyranostudios
Wednesday, September 4, 2024 - 09:56
2D Art
[ "potion", "liquid", "retro", "8 bit", "atari" ]
[ "OGA-BY 4.0" ]
[]
[ "https://opengameart.org/sites/default/files/potions_20.png" ]
3 retro potions from my game Quickest Vacuumer in the West
[ { "url": "https://opengameart.org/sites/default/files/potions_21.png", "name": "potions.png", "size": null } ]
https://opengameart.org/content/sl-mini-ninja
SL Mini Ninja
SouLike
https://opengameart.org/users/soulike
Thursday, January 4, 2024 - 21:26
2D Art
[ "Character", "ninja", "hero", "shuriken", "Sprite", "kunai", "Platformer", "side-scroller" ]
[ "OGA-BY 4.0" ]
[ "8 Frame Walk Cycles" ]
[ "https://opengameart.org/sites/default/files/oganinja.jpg", "https://opengameart.org/sites/default/files/ninja1prev.gif" ]
2D Game Sprite Ninja Character with complete animation. Animation List: SUPPORT ME!SL Knight Game Characters by SouLike
[ { "url": "https://opengameart.org/sites/default/files/mini_ninja_gamesprite.zip", "name": "mini_ninja_gamesprite.zip", "size": "4.5 Mb" } ]
https://opengameart.org/content/sl-mini-ninja2
SL Mini Ninja2
SouLike
https://opengameart.org/users/soulike
Thursday, January 4, 2024 - 21:29
2D Art
[ "Character", "ninja", "hero", "shuriken", "Sprite", "kunai", "Platformer", "side-scroller" ]
[ "OGA-BY 4.0" ]
[ "8 Frame Walk Cycles" ]
[ "https://opengameart.org/sites/default/files/oganinja2.jpg", "https://opengameart.org/sites/default/files/ninja2prev.gif" ]
2D Game Sprite Ninja Character with complete animation. Animation List: SUPPORT ME!
[ { "url": "https://opengameart.org/sites/default/files/mini_ninja2_gamesprite.zip", "name": "mini_ninja2_gamesprite.zip", "size": "4.7 Mb" } ]
https://opengameart.org/content/tides-asset-pack
Tides Asset Pack
Sevarihk
https://opengameart.org/users/sevarihk
Tuesday, October 17, 2023 - 16:43
2D Art
[ "rpgmakermv", "tileset", "sprites", "animation", "tiles", "beach", "temple", "Modern", "ocean", "pixelart" ]
[ "OGA-BY 4.0" ]
[ "Aurora Sprites - Purple Valley", "RPG-t.d", "Sevarihk's Artwork", "Tropical Treasures and Nautical Niceties" ]
[ "https://opengameart.org/sites/default/files/wellen-test2-tidesx2.gif", "https://opengameart.org/sites/default/files/zentralraum.png", "https://opengameart.org/sites/default/files/characters_preview.png", "https://opengameart.org/sites/default/files/desert-cave_prev-statue2.png", "https://opengameart.org/sites/default/files/iconset.png", "https://opengameart.org/sites/default/files/sbjp_15.png", "https://opengameart.org/sites/default/files/interior-prev.png" ]
These are all the graphical assets that were made for the little gamejam project "Tides" I participated in in a little German RPG Maker Forum. These are all original works made by me and my jam partners have agreed to me sharing these. The assets were made to work in RPG Maker MV, but can be edited to work in any engine. The assets consist mostly of tilesets and sprites, more precisely: I have already got a bunch of other assets in the same style as these, which I will upload bit by bit and collect in this collection: Aurora-Sprites Purple Valley You can also check out more of my free assets here: Aurora-Sprites
[ { "url": "https://opengameart.org/sites/default/files/pv_tides_asset_pack.zip", "name": "pv_tides_asset_pack.zip", "size": "681 Kb" } ]
https://opengameart.org/content/tiled-walls-with-damaged-and-weathered-effect-16x8-px
Tiled walls with damaged and weathered effect 16x8 px
vrszabi
https://opengameart.org/users/vrszabi
Tuesday, July 30, 2024 - 11:13
2D Art
[ "tiled", "weathered", "mossy", "tiles", "walls" ]
[ "OGA-BY 4.0" ]
[]
[ "https://opengameart.org/sites/default/files/map_preview.png", "https://opengameart.org/sites/default/files/mossy_wall_floor_1_worn_16x8_2.png" ]
My second try on tiled walls. I want to give back to this community, so feel free to use it in your projects. Thank you.
[ { "url": "https://opengameart.org/sites/default/files/my_4_wall.png", "name": "my_4_wall.png", "size": "7.8 Kb" }, { "url": "https://opengameart.org/sites/default/files/mossy_wall_floor_1_worn_16x8_1.png", "name": "mossy_wall_floor_1_worn_16x8.png", "size": null }, { "url": "https://opengameart.org/sites/default/files/mossy_wall_floor_2_worn_16x8_1.png", "name": "mossy_wall_floor_2_worn_16x8.png", "size": null } ]
https://opengameart.org/content/undead-cowboy-and-ghoul-portraits-with-talking
Undead Cowboy and Ghoul Portraits with talking
pyranostudios
https://opengameart.org/users/pyranostudios
Monday, September 2, 2024 - 09:40
2D Art
[ "zombie", "skeleton", "ghoul", "Portrait", "8-bit", "Pixel Art" ]
[ "OGA-BY 4.0" ]
[]
[ "https://opengameart.org/sites/default/files/ghoul_boss_talk_0.png" ]
1980 retro aesthetic, 4-bit color. Good for an RPG or pixel art game.
[ { "url": "https://opengameart.org/sites/default/files/ghoul_boss_talk.png", "name": "ghoul_boss_talk.png", "size": "1.2 Kb" } ]

Dataset Card for OpenGameArt-OGA-BY-4.0

Dataset Summary

This dataset contains game artwork assets collected from OpenGameArt.org that are specifically released under the OpenGameArt Attribution 4.0 (OGA-BY-4.0) license. The dataset includes various types of game assets such as 2D art, music, sound effects, and associated metadata.

Languages

The dataset is primarily monolingual:

  • English (en): All asset descriptions and metadata are in English

Dataset Structure

Data Files

The dataset consists of:

  • Asset files organized by type (stored across multiple ZIP archives, with approximately 500 files in each archive)
  • Corresponding metadata in compressed JSONL format (*.jsonl.zst) containing information about the assets, categorized by asset type:
    • 2D_Art.jsonl.zst
    • Music.jsonl.zst
    • Sound_Effect.jsonl.zst
  • An archive_index.csv file mapping asset filenames to their respective archive files

Data Fields

  • url: URL to the asset page on OpenGameArt.org
  • title: Title of the artwork/asset
  • author: Creator of the asset
  • author_url: URL to the creator's profile page
  • post_date: Date when the asset was posted
  • art_type: Type of asset (2D Art, Music, Sound Effect)
  • tags: Array of tags associated with the asset
  • licenses: Array of licenses (all entries contain "OGA-BY-4.0" in this dataset)
  • collections: Array of collections the asset belongs to
  • preview_images: Array of URLs to preview images of the asset
  • description: Description of the asset provided by the creator
  • files: Array of file information, each containing:
    • url: URL to download the file
    • name: Filename
    • size: File size

Data Splits

The dataset is organized into separate splits by asset type:

Split Description Number of Examples
2d_art 2D game artwork and sprites 18
music Game music and background tracks 9
sound_effect Sound effects for games 2

Total dataset size: 29 entries

Additional Information

Licensing Information

All assets in this dataset are released under the OpenGameArt Attribution 4.0 (OGA-BY-4.0) license. This license is based on the Creative Commons Attribution 4.0 (CC-BY-4.0) license but removes the restriction on technical measures that prevent redistribution of a work. This allows users to copy, redistribute, remix, transform, and build upon the material for any purpose, even commercially, provided they give appropriate credit to the original creator.

The OGA-BY-4.0 license explicitly allows content to be relicensed under CC-BY-4.0.

Full license text: https://opengameart.org/sites/default/files/archive/oga-by-40.txt

Attribution Guidance

Under OGA-BY-4.0, attribution is legally required. When using these assets, users must:

  • Include the creator's name
  • Provide the title of the work
  • Link to the original source when possible
  • Indicate if changes were made to the original work

Full attribution information is available in the ATTRIBUTION.md file included with the dataset, which lists all creators and their works.

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