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import os
import torch
import torchaudio
import psutil
import time
import sys
import numpy as np
import gc
import gradio as gr
from pydub import AudioSegment
from audiocraft.models import MusicGen
from torch.cuda.amp import autocast
import warnings
import random
# Suppress warnings for cleaner output
warnings.filterwarnings("ignore")
# Set PYTORCH_CUDA_ALLOC_CONF to manage memory fragmentation
os.environ["PYTORCH_CUDA_ALLOC_CONF"] = "max_split_size_mb:128"
# Check critical dependencies
if np.__version__ != "1.23.5":
print(f"WARNING: NumPy version {np.__version__} is being used. Tested with numpy==1.23.5.")
if not torch.__version__.startswith(("2.1.0", "2.3.1")):
print(f"WARNING: PyTorch version {torch.__version__} may not be compatible. Expected torch==2.1.0 or 2.3.1.")
# 1) DEVICE SETUP
device = "cuda" if torch.cuda.is_available() else "cpu"
if device != "cuda":
print("ERROR: CUDA is required for GPU rendering. CPU rendering is disabled.")
sys.exit(1)
print(f"CUDA is available. Using GPU: {torch.cuda.get_device_name(0)}")
# Pre-run memory cleanup
torch.cuda.empty_cache()
gc.collect()
torch.cuda.ipc_collect()
torch.cuda.synchronize()
# 2) LOAD MUSICGEN INTO VRAM
try:
print("Loading MusicGen medium model into VRAM...")
local_model_path = "./models/musicgen-medium"
if not os.path.exists(local_model_path):
print(f"ERROR: Local model path {local_model_path} does not exist.")
print("Please download the MusicGen medium model weights and place them in the correct directory.")
sys.exit(1)
musicgen_model = MusicGen.get_pretrained(local_model_path, device=device)
musicgen_model.set_generation_params(
duration=10, # Default chunk duration
two_step_cfg=False # Disable two-step CFG for stability
)
except Exception as e:
print(f"ERROR: Failed to load MusicGen model: {e}")
print("Ensure model weights are correctly placed and dependencies are installed.")
sys.exit(1)
# 3) RESOURCE MONITORING FUNCTION
def print_resource_usage(stage: str):
print(f"--- {stage} ---")
print(f"GPU Memory Allocated: {torch.cuda.memory_allocated() / (1024**3):.2f} GB")
print(f"GPU Memory Reserved: {torch.cuda.memory_reserved() / (1024**3):.2f} GB")
print(f"CPU Memory Used: {psutil.virtual_memory().percent}%")
print("---------------")
# Check available GPU memory
def check_vram_availability(required_gb=3.5):
total_vram = torch.cuda.get_device_properties(0).total_memory / (1024**3)
allocated_vram = torch.cuda.memory_allocated() / (1024**3)
available_vram = total_vram - allocated_vram
if available_vram < required_gb:
print(f"WARNING: Low VRAM available ({available_vram:.2f} GB). Reduce total_duration or chunk_duration.")
return available_vram >= required_gb
# 4) GENRE PROMPT FUNCTIONS
def set_red_hot_chili_peppers_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style):
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("strong rhythmic steps" if bpm > 120 else "groovy rhythmic flow")
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
bass = f", {bass_style}" if bass_style != "none" else ", groovy basslines"
guitar = f", {guitar_style} guitar riffs" if guitar_style != "none" else ", syncopated guitar riffs"
return f"Instrumental funk rock{bass}{guitar}{drum}{synth}, Red Hot Chili Peppers-inspired vibe with dynamic energy and funky breakdowns, {rhythm} at {bpm} BPM."
def set_nirvana_grunge_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style):
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("intense rhythmic steps" if bpm > 120 else "grungy rhythmic pulse")
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
bass = f", {bass_style}" if bass_style != "none" else ", melodic basslines"
guitar = f", {guitar_style} guitar riffs" if guitar_style != "none" else ", raw distorted guitar riffs"
return f"Instrumental grunge{bass}{guitar}{drum}{synth}, Nirvana-inspired angst-filled sound with quiet-loud dynamics, {rhythm} at {bpm} BPM."
def set_pearl_jam_grunge_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style):
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("soulful rhythmic steps" if bpm > 120 else "driving rhythmic flow")
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
bass = f", {bass_style}" if bass_style != "none" else ", deep bass"
guitar = f", {guitar_style} guitar leads" if guitar_style != "none" else ", soulful guitar leads"
return f"Instrumental grunge{bass}{guitar}{drum}{synth}, Pearl Jam-inspired emotional intensity with soaring choruses, {rhythm} at {bpm} BPM."
def set_soundgarden_grunge_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style):
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("heavy rhythmic steps" if bpm > 120 else "sludgy rhythmic groove")
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
bass = f", {bass_style}" if bass_style != "none" else ""
guitar = f", {guitar_style} guitar riffs" if guitar_style != "none" else ", heavy sludgy guitar riffs"
return f"Instrumental grunge{bass}{guitar}{drum}{synth}, Soundgarden-inspired dark, psychedelic edge, {rhythm} at {bpm} BPM."
def set_foo_fighters_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style):
styles = ["anthemic", "gritty", "melodic", "fast-paced", "driving"]
tempos = ["upbeat", "mid-tempo", "high-energy"]
moods = ["energetic", "introspective", "rebellious", "uplifting"]
style = random.choice(styles)
tempo = random.choice(tempos)
mood = random.choice(moods)
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("powerful rhythmic steps" if bpm > 120 else "catchy rhythmic groove")
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
bass = f", {bass_style}" if bass_style != "none" else ""
guitar = f", {guitar_style} guitar riffs" if guitar_style != "none" else f", {style} guitar riffs"
return f"Instrumental alternative rock{bass}{guitar}{drum}{synth}, Foo Fighters-inspired {mood} vibe with powerful choruses, {rhythm} at {bpm} BPM."
def set_smashing_pumpkins_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style):
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("dynamic rhythmic steps" if bpm > 120 else "dreamy rhythmic flow")
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
bass = f", {bass_style}" if bass_style != "none" else ""
guitar = f", {guitar_style} guitar textures" if guitar_style != "none" else ", dreamy guitar textures"
return f"Instrumental alternative rock{bass}{guitar}{drum}{synth}, Smashing Pumpkins-inspired blend of melancholy and aggression, {rhythm} at {bpm} BPM."
def set_radiohead_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style):
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("complex rhythmic steps" if bpm > 120 else "intricate rhythmic pulse")
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
synth = f", {synthesizer} accents" if synthesizer != "none" else ", atmospheric synths"
bass = f", {bass_style}" if bass_style != "none" else ""
guitar = f", {guitar_style} guitar layers" if guitar_style != "none" else ", intricate guitar layers"
return f"Instrumental experimental rock{bass}{guitar}{drum}{synth}, Radiohead-inspired blend of introspective and innovative soundscapes, {rhythm} at {bpm} BPM."
def set_classic_rock_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style):
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("bluesy rhythmic steps" if bpm > 120 else "steady rhythmic groove")
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
bass = f", {bass_style}" if bass_style != "none" else ", groovy bass"
guitar = f", {guitar_style} electric guitars" if guitar_style != "none" else ", bluesy electric guitars"
return f"Instrumental classic rock{bass}{guitar}{drum}{synth}, Led Zeppelin-inspired raw energy with dynamic solos, {rhythm} at {bpm} BPM."
def set_alternative_rock_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style):
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("quirky rhythmic steps" if bpm > 120 else "energetic rhythmic flow")
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
bass = f", {bass_style}" if bass_style != "none" else ", melodic basslines"
guitar = f", {guitar_style} guitar riffs" if guitar_style != "none" else ", distorted guitar riffs"
return f"Instrumental alternative rock{bass}{guitar}{drum}{synth}, Pixies-inspired quirky, energetic vibe, {rhythm} at {bpm} BPM."
def set_post_punk_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style):
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("sharp rhythmic steps" if bpm > 120 else "moody rhythmic pulse")
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
bass = f", {bass_style}" if bass_style != "none" else ", driving basslines"
guitar = f", {guitar_style} guitars" if guitar_style != "none" else ", jangly guitars"
return f"Instrumental post-punk{bass}{guitar}{drum}{synth}, Joy Division-inspired moody, atmospheric sound, {rhythm} at {bpm} BPM."
def set_indie_rock_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style):
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("catchy rhythmic steps" if bpm > 120 else "jangly rhythmic flow")
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
bass = f", {bass_style}" if bass_style != "none" else ""
guitar = f", {guitar_style} guitars" if guitar_style != "none" else ", jangly guitars"
return f"Instrumental indie rock{bass}{guitar}{drum}{synth}, Arctic Monkeys-inspired blend of catchy riffs, {rhythm} at {bpm} BPM."
def set_funk_rock_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style):
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("aggressive rhythmic steps" if bpm > 120 else "funky rhythmic groove")
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
synth = f", {synthesizer} accents" if synthesizer != "none" else ""
bass = f", {bass_style}" if bass_style != "none" else ", slap bass"
guitar = f", {guitar_style} guitar chords" if guitar_style != "none" else ", funky guitar chords"
return f"Instrumental funk rock{bass}{guitar}{drum}{synth}, Rage Against the Machine-inspired mix of groove and aggression, {rhythm} at {bpm} BPM."
def set_detroit_techno_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style):
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("pulsing rhythmic steps" if bpm > 120 else "deep rhythmic groove")
drum = f", {drum_beat} drums" if drum_beat != "none" else ", crisp hi-hats"
synth = f", {synthesizer} accents" if synthesizer != "none" else ", deep pulsing synths"
bass = f", {bass_style}" if bass_style != "none" else ", driving basslines"
guitar = f", {guitar_style} guitars" if guitar_style != "none" else ""
return f"Instrumental Detroit techno{bass}{guitar}{drum}{synth}, Juan Atkins-inspired rhythmic groove, {rhythm} at {bpm} BPM."
def set_deep_house_prompt(bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style):
rhythm = f" with {rhythmic_steps}" if rhythmic_steps != "none" else ("soulful rhythmic steps" if bpm > 120 else "laid-back rhythmic flow")
drum = f", {drum_beat} drums" if drum_beat != "none" else ""
synth = f", {synthesizer} accents" if synthesizer != "none" else ", warm analog synth chords"
bass = f", {bass_style}" if bass_style != "none" else ", deep basslines"
guitar = f", {guitar_style} guitars" if guitar_style != "none" else ""
return f"Instrumental deep house{bass}{guitar}{drum}{synth}, Larry Heard-inspired laid-back groove, {rhythm} at {bpm} BPM."
# 5) AUDIO PROCESSING FUNCTIONS
def apply_eq(segment):
segment = segment.low_pass_filter(8000)
segment = segment.high_pass_filter(80)
return segment
def apply_fade(segment, fade_in_duration=1000, fade_out_duration=1000):
segment = segment.fade_in(fade_in_duration)
segment = segment.fade_out(fade_out_duration)
return segment
# 6) GENERATION & I/O FUNCTIONS
def generate_music(instrumental_prompt: str, cfg_scale: float, top_k: int, top_p: float, temperature: float, total_duration: int, chunk_duration: int, crossfade_duration: int, bpm: int, drum_beat: str, synthesizer: str, rhythmic_steps: str, bass_style: str, guitar_style: str):
global musicgen_model
if not instrumental_prompt.strip():
return None, "β οΈ Please enter a valid instrumental prompt!"
try:
start_time = time.time()
total_duration = total_duration # Validated by radio button (30, 60, 90, 120)
chunk_duration = min(max(chunk_duration, 5), 15)
num_chunks = max(1, total_duration // chunk_duration)
chunk_duration = total_duration / num_chunks
overlap_duration = min(1.0, crossfade_duration / 1000.0)
generation_duration = chunk_duration + overlap_duration
sample_rate = musicgen_model.sample_rate
audio_segments = []
if not check_vram_availability(required_gb=3.5):
return None, "β οΈ Insufficient VRAM for generation. Reduce total_duration or chunk_duration."
print("Generating audio...")
seed = 42
torch.manual_seed(seed)
np.random.seed(seed)
for i in range(num_chunks):
chunk_prompt = instrumental_prompt
print(f"Generating chunk {i+1}/{num_chunks} on GPU (prompt: {chunk_prompt})...")
musicgen_model.set_generation_params(
duration=generation_duration,
use_sampling=True,
top_k=top_k,
top_p=top_p,
temperature=temperature,
cfg_coef=cfg_scale
)
print_resource_usage(f"Before Chunk {i+1} Generation")
with torch.no_grad():
with autocast():
audio_chunk = musicgen_model.generate([chunk_prompt], progress=True)[0]
audio_chunk = audio_chunk.cpu().to(dtype=torch.float32)
if audio_chunk.dim() == 1:
audio_chunk = torch.stack([audio_chunk, audio_chunk], dim=0)
elif audio_chunk.dim() == 2 and audio_chunk.shape[0] == 1:
audio_chunk = torch.cat([audio_chunk, audio_chunk], dim=0)
elif audio_chunk.dim() == 2 and audio_chunk.shape[0] != 2:
audio_chunk = audio_chunk[:1, :]
audio_chunk = torch.cat([audio_chunk, audio_chunk], dim=0)
elif audio_chunk.dim() > 2:
audio_chunk = audio_chunk.view(2, -1)
if audio_chunk.shape[0] != 2:
raise ValueError(f"Expected stereo audio with shape (2, samples), got shape {audio_chunk.shape}")
temp_wav_path = f"temp_chunk_{i}.wav"
torchaudio.save(temp_wav_path, audio_chunk, sample_rate, bits_per_sample=24)
segment = AudioSegment.from_wav(temp_wav_path)
os.remove(temp_wav_path)
audio_segments.append(segment)
torch.cuda.empty_cache()
gc.collect()
torch.cuda.ipc_collect()
torch.cuda.synchronize()
time.sleep(0.5)
print_resource_usage(f"After Chunk {i+1} Generation")
print("Combining audio chunks...")
final_segment = audio_segments[0]
for i in range(1, len(audio_segments)):
next_segment = audio_segments[i]
next_segment = next_segment + 1
final_segment = final_segment.append(next_segment, crossfade=crossfade_duration)
final_segment = final_segment[:total_duration * 1000]
print("Post-processing final track...")
final_segment = apply_eq(final_segment)
final_segment = final_segment.normalize(headroom=-9.0)
final_segment = apply_fade(final_segment)
mp3_path = "output_cleaned.mp3"
final_segment.export(
mp3_path,
format="mp3",
bitrate="128k",
tags={"title": "GhostAI Instrumental", "artist": "GhostAI"}
)
print(f"Saved final audio to {mp3_path}")
print_resource_usage("After Final Generation")
print(f"Total Generation Time: {time.time() - start_time:.2f} seconds")
return mp3_path, "β
Done! Generated instrumental audio."
except Exception as e:
return None, f"β Generation failed: {e}"
finally:
torch.cuda.empty_cache()
gc.collect()
torch.cuda.ipc_collect()
torch.cuda.synchronize()
# Function to clear inputs
def clear_inputs():
return "", 3.0, 250, 0.9, 1.0, 30, 10, 1000, 120, "none", "none", "none", "none", "none"
# 7) CUSTOM CSS
css = """
body {
background: linear-gradient(135deg, #0A0A0A 0%, #1C2526 100%);
color: #E0E0E0;
font-family: 'Orbitron', sans-serif;
}
.header-container {
text-align: center;
padding: 10px 20px;
background: rgba(0, 0, 0, 0.9);
border-bottom: 1px solid #00FF9F;
}
#ghost-logo {
font-size: 40px;
animation: glitch-ghost 1.5s infinite;
}
h1 {
color: #A100FF;
font-size: 24px;
animation: glitch-text 2s infinite;
}
p {
color: #E0E0E0;
font-size: 12px;
}
.input-container, .settings-container, .output-container {
max-width: 1200px;
margin: 20px auto;
padding: 20px;
background: rgba(28, 37, 38, 0.8);
border-radius: 10px;
}
.textbox {
background: #1A1A1A;
border: 1px solid #A100FF;
color: #E0E0E0;
}
.genre-buttons {
display: flex;
justify-content: center;
flex-wrap: wrap;
gap: 15px;
}
.genre-btn, button {
background: linear-gradient(45deg, #A100FF, #00FF9F);
border: none;
color: #0A0A0A;
padding: 10px 20px;
border-radius: 5px;
}
.gradio-container {
padding: 20px;
}
.group-container {
margin-bottom: 20px;
padding: 15px;
border: 1px solid #00FF9F;
border-radius: 8px;
}
@keyframes glitch-ghost {
0% { transform: translate(0, 0); opacity: 1; }
20% { transform: translate(-5px, 2px); opacity: 0.8; }
100% { transform: translate(0, 0); opacity: 1; }
}
@keyframes glitch-text {
0% { transform: translate(0, 0); }
20% { transform: translate(-2px, 1px); }
100% { transform: translate(0, 0); }
}
@font-face {
font-family: 'Orbitron';
src: url('https://fonts.gstatic.com/s/orbitron/v29/yMJRMIlzdpvBhQQL_Qq7dy0.woff2') format('woff2');
}
"""
# 8) BUILD WITH BLOCKS
with gr.Blocks(css=css) as demo:
gr.Markdown("""
<div class="header-container">
<div id="ghost-logo">π»</div>
<h1>GhostAI Music Generator πΉ</h1>
<p>Summon the Sound of the Unknown</p>
</div>
""")
with gr.Column(elem_classes="input-container"):
gr.Markdown("### πΈ Prompt Settings")
instrumental_prompt = gr.Textbox(
label="Instrumental Prompt βοΈ",
placeholder="Click a genre button or type your own instrumental prompt",
lines=4,
elem_classes="textbox"
)
with gr.Row(elem_classes="genre-buttons"):
rhcp_btn = gr.Button("Red Hot Chili Peppers πΆοΈ", elem_classes="genre-btn")
nirvana_btn = gr.Button("Nirvana Grunge πΈ", elem_classes="genre-btn")
pearl_jam_btn = gr.Button("Pearl Jam Grunge π¦ͺ", elem_classes="genre-btn")
soundgarden_btn = gr.Button("Soundgarden Grunge π", elem_classes="genre-btn")
foo_fighters_btn = gr.Button("Foo Fighters π€", elem_classes="genre-btn")
smashing_pumpkins_btn = gr.Button("Smashing Pumpkins π", elem_classes="genre-btn")
radiohead_btn = gr.Button("Radiohead π§ ", elem_classes="genre-btn")
classic_rock_btn = gr.Button("Classic Rock πΈ", elem_classes="genre-btn")
alternative_rock_btn = gr.Button("Alternative Rock π΅", elem_classes="genre-btn")
post_punk_btn = gr.Button("Post-Punk π€", elem_classes="genre-btn")
indie_rock_btn = gr.Button("Indie Rock π€", elem_classes="genre-btn")
funk_rock_btn = gr.Button("Funk Rock πΊ", elem_classes="genre-btn")
detroit_techno_btn = gr.Button("Detroit Techno ποΈ", elem_classes="genre-btn")
deep_house_btn = gr.Button("Deep House π ", elem_classes="genre-btn")
with gr.Column(elem_classes="settings-container"):
gr.Markdown("### βοΈ API Settings")
with gr.Group(elem_classes="group-container"):
cfg_scale = gr.Slider(
label="CFG Scale π―",
minimum=1.0,
maximum=10.0,
value=3.0,
step=0.1,
info="Controls how closely the music follows the prompt."
)
top_k = gr.Slider(
label="Top-K Sampling π’",
minimum=10,
maximum=500,
value=250,
step=10,
info="Limits sampling to the top k most likely tokens."
)
top_p = gr.Slider(
label="Top-P Sampling π°",
minimum=0.0,
maximum=1.0,
value=0.9,
step=0.05,
info="Keeps tokens with cumulative probability above p."
)
temperature = gr.Slider(
label="Temperature π₯",
minimum=0.1,
maximum=2.0,
value=1.0,
step=0.1,
info="Controls randomness; higher values increase diversity."
)
total_duration = gr.Radio(
label="Song Length β³ (seconds)",
choices=[30, 60, 90, 120],
value=30,
info="Select the total duration of the track."
)
chunk_duration = gr.Slider(
label="Chunk Duration β±οΈ (seconds)",
minimum=5,
maximum=15,
value=10,
step=1,
info="Duration of each chunk to render (5 to 15 seconds)."
)
crossfade_duration = gr.Slider(
label="Crossfade Duration πΆ (ms)",
minimum=100,
maximum=2000,
value=1000,
step=100,
info="Crossfade duration between chunks."
)
gr.Markdown("### π΅ Musical Controls")
with gr.Group(elem_classes="group-container"):
bpm = gr.Slider(
label="Tempo π΅ (BPM)",
minimum=60,
maximum=180,
value=120,
step=1,
info="Beats per minute to set the track's tempo."
)
drum_beat = gr.Dropdown(
label="Drum Beat π₯",
choices=["none", "standard rock", "funk groove", "techno kick", "jazz swing"],
value="none",
info="Select a drum beat style to influence the rhythm."
)
synthesizer = gr.Dropdown(
label="Synthesizer πΉ",
choices=["none", "analog synth", "digital pad", "arpeggiated synth"],
value="none",
info="Select a synthesizer style for electronic accents."
)
rhythmic_steps = gr.Dropdown(
label="Rhythmic Steps π£",
choices=["none", "syncopated steps", "steady steps", "complex steps"],
value="none",
info="Select a rhythmic step style to enhance the beat."
)
bass_style = gr.Dropdown(
label="Bass Style πΈ",
choices=["none", "slap bass", "deep bass", "melodic bass"],
value="none",
info="Select a bass style to shape the low end."
)
guitar_style = gr.Dropdown(
label="Guitar Style πΈ",
choices=["none", "distorted", "clean", "jangle"],
value="none",
info="Select a guitar style to define the riffs."
)
with gr.Row(elem_classes="action-buttons"):
gen_btn = gr.Button("Generate Music π")
clr_btn = gr.Button("Clear Inputs π§Ή")
with gr.Column(elem_classes="output-container"):
gr.Markdown("### π§ Output")
out_audio = gr.Audio(label="Generated Instrumental Track π΅", type="filepath")
status = gr.Textbox(label="Status π’", interactive=False)
rhcp_btn.click(set_red_hot_chili_peppers_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style], outputs=instrumental_prompt)
nirvana_btn.click(set_nirvana_grunge_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style], outputs=instrumental_prompt)
pearl_jam_btn.click(set_pearl_jam_grunge_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style], outputs=instrumental_prompt)
soundgarden_btn.click(set_soundgarden_grunge_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style], outputs=instrumental_prompt)
foo_fighters_btn.click(set_foo_fighters_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style], outputs=instrumental_prompt)
smashing_pumpkins_btn.click(set_smashing_pumpkins_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style], outputs=instrumental_prompt)
radiohead_btn.click(set_radiohead_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style], outputs=instrumental_prompt)
classic_rock_btn.click(set_classic_rock_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style], outputs=instrumental_prompt)
alternative_rock_btn.click(set_alternative_rock_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style], outputs=instrumental_prompt)
post_punk_btn.click(set_post_punk_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style], outputs=instrumental_prompt)
indie_rock_btn.click(set_indie_rock_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style], outputs=instrumental_prompt)
funk_rock_btn.click(set_funk_rock_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style], outputs=instrumental_prompt)
detroit_techno_btn.click(set_detroit_techno_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style], outputs=instrumental_prompt)
deep_house_btn.click(set_deep_house_prompt, inputs=[bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style], outputs=instrumental_prompt)
gen_btn.click(
generate_music,
inputs=[instrumental_prompt, cfg_scale, top_k, top_p, temperature, total_duration, chunk_duration, crossfade_duration, bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style],
outputs=[out_audio, status]
)
clr_btn.click(
clear_inputs,
inputs=None,
outputs=[instrumental_prompt, cfg_scale, top_k, top_p, temperature, total_duration, chunk_duration, crossfade_duration, bpm, drum_beat, synthesizer, rhythmic_steps, bass_style, guitar_style]
)
# 9) TURN OFF OPENAPI/DOCS
app = demo.launch(
server_name="0.0.0.0",
server_port=9999,
share=False,
inbrowser=False,
show_error=True
)
try:
fastapi_app = demo._server.app
fastapi_app.docs_url = None
fastapi_app.redoc_url = None
fastapi_app.openapi_url = None
except Exception:
pass |