I tried it in Mobile WebGl but getting 1-2FPS Only
#16
by
Hymnkey
- opened
I tried running it in Android and iOS WebGL but only getting around 1-2FPS only using webcamtexture as an input. Is there a way with the current update to run this on mobile? I tried doing skipping frames and maximum inference time per milliseconds but still not getting the performance I want. If it can run 15-20 fps this will be acceptable.